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|dddfropow3=0<ref>If the ball is blue.</ref> / 1.0<ref>If the ball is yellow or red.</ref> | |dddfropow3=0<ref>If the ball is blue.</ref> / 1.0<ref>If the ball is yellow or red.</ref> | ||
|dddfrodmg=x0.75 | |dddfrodmg=x0.75 | ||
|dddfrostat=—<ref>Bombardier and Danger Slide; Ball Bump if the ball is blue.</ref><br>Burn (100%/3s)<ref>Ball Bump if the ball is red.</ref> | |dddfrostat=—<ref>Bombardier and Danger Slide; Ball Bump if the ball is blue or yellow.</ref><br>Burn (100%/3s)<ref>Ball Bump if the ball is red.</ref> | ||
}} | }} | ||
'''Bombardier''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.<!--Description--> In [[Flick Rush]], the command is a combo of Bombardier, [[Danger Slide]], and [[Ball Bump]]. | '''Bombardier''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.<!--Description--> In [[Flick Rush]], the command is a combo of Bombardier, [[Danger Slide]], and [[Ball Bump]]. |