Abilities (KHII): Difference between revisions

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{{cleanup|create=see Anti Glide section on talk page}}
{{cleanup|create=see Anti Glide section on talk page}}
{{Game|KH2|FM2|HD2}}
{{Game|KH2|FM2}}
[[File:Ability Screen KHII.png|thumb|300px|In ''Kingdom Hearts II'', the Abilities list is divided into Action, Growth, Support, and Weapon abilities.]]
[[File:Ability Screen KHII.png|thumb|300px|In ''Kingdom Hearts II'', the Abilities list is divided into Action, Growth, Support, and Weapon abilities.]]
The '''Ability''' system in ''[[Kingdom Hearts II]]'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). {{nihongo|'''Action abilities'''|アクションアビリティ|Akushon Abiriti}} are those which are used directly in combat, and are often tied to button-presses, while {{nihongo|'''Support abilities'''|サポートアビリティ|Sapōto Abiriti}} are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into {{nihongo|'''Growth abilities'''|グロウアビリティ|Gurou Abiriti|lit. "Grow Ability"}}, which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces {{nihongo|'''Weapon abilities'''|ウェポンアビリティ|Wepon Abiriti}}, which are support abilities that are attached to a particular weapon. These abilities require no {{AP}} to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability, however they are not formally named and listed in the Abilities menu.
The '''Ability''' system in ''[[Kingdom Hearts II]]'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). {{nihongo|'''Action abilities'''|アクションアビリティ|Akushon Abiriti}} are those which are used directly in combat, and are often tied to button-presses, while {{nihongo|'''Support abilities'''|サポートアビリティ|Sapōto Abiriti}} are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into {{nihongo|'''Growth abilities'''|グロウアビリティ|Gurou Abiriti|lit. "Grow Ability"}}, which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces {{nihongo|'''Weapon abilities'''|ウェポンアビリティ|Wepon Abiriti}}, which are support abilities that are attached to a particular weapon. These abilities require no {{AP}} to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability, however they are not formally named and listed in the Abilities menu.