Air Slide: Difference between revisions

115 bytes added ,  12 years ago
no edit summary
mNo edit summary
No edit summary
Line 3: Line 3:
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] that appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is a [[Growth Ability]] learned and upgraded by leveling up [[Wisdom Form]], while in ''Kingdom Hearts 358/2 Days'', it is an [[Panel System#Ability Panels|ability panel]] that can be upgraded from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. In ''Kingdom Hearts Re:coded'' it appears as a [[Bonus Booster]] which must be linked to a CPU using chips in the [[Stat Matrix]]. In ''Kingdom Hearts II'', each version of "Quick Run" requires 2 AP to equip.
{{nihongo|'''Air Slide'''|エアスライド|Ea Suraido}}, translated as '''Quick Run''' in ''[[Kingdom Hearts II]]'', is an [[ability]] that appears in ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', it is a [[Growth Ability]] learned and upgraded by leveling up [[Wisdom Form]], while in ''Kingdom Hearts 358/2 Days'', it is an [[Panel System#Ability Panels|ability panel]] that can be upgraded from '''Air Slide LV1''' to '''Air Slide LV2''', '''Air Slide LV3''', '''Air Slide LV4''', and '''Air Slide LV5''' by linking {{nihongo|'''Air Slide LV+ Ⓛ'''|エアアップⓁ|Ea Appu Ⓛ|lit. "Air Up Ⓛ"}} panels. In ''Kingdom Hearts Re:coded'' it appears as a [[Bonus Booster]] which must be linked to a CPU using chips in the [[Stat Matrix]]. In ''Kingdom Hearts II'', each version of "Quick Run" requires 2 AP to equip.


In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', Quick Run allows you to perform an aerial dash at ground level while you are running, and leveling it up increases the distance covered. In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', Air Slide allows you to perform an aerial dash while in midair, and leveling it up increases the number of times you can dash before touching the ground. The ability is activated by pressing {{button|s}} while tilting the left analog stick in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', and by pressing {{button|DSB}} while in midair in ''Kingdom Hearts 358/2 Days'' and ''Re:coded''. It is useful as an evasive technique and as a faster mode of transportation.
In ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', Quick Run allows you to perform an aerial dash at ground level while you are running, and leveling it up increases the distance covered. In ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', Air Slide allows you to perform an aerial dash while in midair, and leveling it up increases the number of times you can dash before touching the ground. The ability is activated by pressing {{button|s}} while tilting the left analog stick in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix'', by pressing {{button|s}} while in midair in ''Kingdom Hearts Birth by Sleep'', and by pressing {{button|DSB}} while in midair in ''Kingdom Hearts 358/2 Days'' and ''Re:coded''. It is useful as an evasive technique and as a faster mode of transportation.


==Learning Air Slide==
==Learning Air Slide==
21,449

edits