Physical (element): Difference between revisions
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|Action Ability | |Action Ability | ||
|Unleashes an attack that deals damage to nearby enemies. | |Unleashes an attack that deals damage to nearby enemies. | ||
|- | |||
|[[Flash Step]]{{FMII}} | |||
|Action Ability | |||
|Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. | |||
|- | |- | ||
|[[Slide Dash]] | |[[Slide Dash]] | ||
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|Action Ability | |Action Ability | ||
|Unleashes a powerful leaping attack on targets in midair. | |Unleashes a powerful leaping attack on targets in midair. | ||
|- | |||
|[[Aerial Dive]]{{FMII}} | |||
|Action Ability | |||
|Unleashes a powerful aerial attack on distant targets. | |||
|- | |- | ||
|[[Aerial Spiral]] | |[[Aerial Spiral]] | ||
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|Action Ability | |Action Ability | ||
|Leaps towards a target in a rapid attack with {{button|s}}. | |Leaps towards a target in a rapid attack with {{button|s}}. | ||
|- | |||
|[[Zantetsuken]]{{FMII}} | |||
|Action Ability | |||
|Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | |||
|- | |||
|[[Hurricane Period]]{{FMII}} | |||
|Action Ability | |||
|Unleashes a powerful finishing combo move consisting of an aerial barrage. | |||
|- | |- | ||
|[[Master Strike]] | |[[Master Strike]] | ||
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|Action Ability | |Action Ability | ||
|Dashes through enemies, bouncing them towards Sora. MP Cost: 10 | |Dashes through enemies, bouncing them towards Sora. MP Cost: 10 | ||
|- | |||
|[[Sonic Rave]]: Sonic Rave{{FMII}}<br>Sonic Rave: Rave{{FMII}}<br>Sonic Rave: Finish{{FMII}} | |||
|Limit Command | |||
|A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. (60 MP) | |||
|- | |||
|[[Last Arcanum]]: Last Arcanum{{FMII}}<br>Last Arcanum: Bash{{FMII}}<br>Last Arcanum: The End{{FMII}} | |||
|Limit Command | |||
|A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. (75 MP) | |||
|- | |||
|[[Strike Raid]]: Strike Raid{{FMII}}<br>Strike Raid: Raid{{FMII}}<br>Strike Raid: Judgment{{FMII}} | |||
|Limit Command | |||
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. (65 MP) | |||
|- | |||
|{{c|Infinity|ability}}: Infinity{{FMII}} | |||
|Limit Command | |||
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. (80 MP) | |||
|- | |- | ||
|[[Trinity Limit]]: Break<br>Trinity Limit: Ultima<br>Trinity Limit: Major Drive<br>Trinity Limit: Combo Start | |[[Trinity Limit]]: Break<br>Trinity Limit: Ultima<br>Trinity Limit: Major Drive<br>Trinity Limit: Combo Start | ||
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|- | |- | ||
|Finish | |Finish | ||
|Reaction Command | |||
| | |||
|- | |||
|Break{{FMII}} | |||
|Reaction Command | |||
| | |||
|- | |||
|Mega Impact{{FMII}} | |||
|Reaction Command | |||
| | |||
|- | |||
|Aerial Strike{{FMII}} | |||
|Reaction Command | |Reaction Command | ||
| | | | ||
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|{{nihongo|'''Weapon Drop Attack'''|武器落とし攻撃|<br>Buki Otoshi Kōgeki}} | |{{nihongo|'''Weapon Drop Attack'''|武器落とし攻撃|<br>Buki Otoshi Kōgeki}} | ||
|Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku. | |Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku. | ||
|- | |||
|rowspan="2"|[[Spring Metal]]{{FMII}} | |||
|{{nihongo|'''Aero'''|エアロ|<br>Earo}} | |||
|Generates vacuum blades around itself. | |||
|- | |||
|{{nihongo|'''High-Speed Aero'''|ハイスピードエアロ|<br>Hai Supīdo Earo}} | |||
|Surrounds itself in vacuum blades and rams opponents. | |||
|- | |||
|rowspan="4"|[[Aerial Viking]]{{FMII}} | |||
|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}} | |||
|Its fist glows, then it descends and launches an uppercut. | |||
|- | |||
|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}} | |||
|Its fist glows, then it turns while descending and attacks downwards. | |||
|- | |||
|{{nihongo|'''Kick'''|キック|<br>Kikku}} | |||
|Kicks with both legs in mid-air. | |||
|- | |||
|{{nihongo|'''Rush Kick'''|突進蹴り|<br>Tosshin Keri}} | |||
|Its foot glows, then it kicks out while lunging. | |||
|- | |||
|[[Magic Phantom]]{{FMII}} | |||
|{{nihongo|'''Whip Attack'''|ムチ攻撃|<br>Muchi Kōgeki}} | |||
|Swings its head-string like a whip, striking opponents in range. | |||
|- | |||
|rowspan="2"|[[Beffudler]]{{FMII}} | |||
|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}} | |||
|Spins around while rushing. | |||
|- | |||
|{{nihongo|'''Hook Somersault'''|フックサマー|<br>Fukku Samā}} | |||
|Somersaults while attacking with its hook. | |||
|- | |||
|rowspan="2"|[[Runemaster]]{{FMII}} | |||
|{{nihongo|'''Book Strike'''|ブックストライク|<br>Bukku Sutoraiku}} | |||
|Strikes twice with book, knocking opponents back. | |||
|- | |||
|{{nihongo|'''Book Strike 2'''|ブックストライク2|<br>Bukki Sutoraiku 2}} | |||
|Strikes four times with book, staggering opponents. | |||
|- | |||
|rowspan="2"|[[Iron Hammer]]{{FMII}} | |||
|{{nihongo|'''Hammer'''|ハンマー|<br>Hanmā}} | |||
|Strikes with its hammer-like chest. | |||
|- | |||
|{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}} | |||
|Charges while spinning vertically. | |||
|- | |||
|rowspan="3"|[[Mad Ride]]{{FMII}} | |||
|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}} | |||
|Bites forward with its mouth. | |||
|- | |||
|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}} | |||
|Punches with its right and left front wheels in succession. | |||
|- | |||
|{{nihongo|'''Flip Dash'''|フリップダッシュ|<br>Furippu Dasshu}} | |||
|Charges three times at extreme speeds. | |||
|- | |||
|rowspan="2"|[[Reckless]]{{FMII}} | |||
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}} | |||
|Swings its forelimbs downward from mid-air, one after the other. | |||
|- | |||
|{{nihongo|'''Leg Lariat'''|脚ラリアット|<br>Ashi Rariatto}} | |||
|Charges at a low altitude while spinning its legs. | |||
|- | |||
|rowspan="3"|[[Lance Warrior]]{{FMII}} | |||
|{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki}} | |||
|After rushing forward, it thrusts its spear into an opponent. | |||
|- | |||
|{{nihongo|'''Rampage'''|大暴れ|<br>Ōabare}} | |||
|After brandishing its spear, it spins sideways at high speed. | |||
|- | |||
|{{nihongo|'''Lance Rampage'''|ヤリ暴走|<br>Yari Bōsō}} | |||
|Its spear flies around recklessly and lunges out repeatedly. | |||
|- | |||
|rowspan="2"|[[Necromancer]]{{FMII}} | |||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|Scratches with claws in both hands. | |||
|- | |||
|{{nihongo|'''Mask Rush'''|仮面突進|<br>Kamen Tosshin}} | |||
|Rams opponents while masked. | |||
|- | |||
|rowspan="3"|[[Aerial Champ]] | |||
|{{nihongo|'''5-fold Hook'''|5連フック|<br>5-ren Fukku}} | |||
|Unleashes five hooks in succession. | |||
|- | |||
|{{nihongo|'''3-fold Jab'''|3連ジャブ|<br>3-ren Jabbu}} | |||
|Unleashes three jabs in succession. | |||
|- | |||
|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}} | |||
|Enlarges glove and throws a straight punch. | |||
|- | |||
|{{ns|Game|Zexion}}{{FMII}} | |||
|{{nihongo|'''Book Meteor'''|ブックメテオ|<br>Bukku Meteo}} | |||
|Make books glow blue and spin or fly. | |||
|- | |||
|rowspan="6"|{{ns|Game|Larxene}}{{FMII}} | |||
|{{nihongo|'''2 Body Rush Slash'''|2体突進斬り|<br>2-tai Tosshin Kiri}}<ref name="rush">Only the rush deals Physical damage.</ref> | |||
|Larxene releases electricity, vanishes, and performs a rush together with a clone. | |||
|- | |||
|{{nihongo|'''Thundercrack'''|雷轟|<br>Raigō}}<ref name="rush"/> | |||
|While dimming the light, Larxene moves to the center of the arena and releases electricity, before summoning lightning from her hands and slowly spinning around. Then she disappears, and 5 clones rush in from various directions. | |||
|- | |||
|{{nihongo|'''Knife Attack'''|ナイフ攻撃|<br>Naifu Kōgeki}}<ref>Only the knife and rush deal Physical damage.</ref> | |||
|One clone disappears, and two attack in close succession. They either strike 1-3 times, jump and strike down while summoning lightning, or rush in and strike in an X-shape. | |||
|- | |||
|{{nihongo|'''Empty Shell Slash'''|空蝉斬り|<br>Utsusemi Kiri}} | |||
|Dives down to strike Sora 3 times. | |||
|- | |||
|{{nihongo|'''5 Body Rush Slash''|5体突進斬り|<br>5-tai Tosshin Kiri}} | |||
|Larxene and her clone vanish, and reappear in a group of 5. They either rush in from various directions, or form a line, pause for a moment, and rush. | |||
|- | |||
|{{nihongo|'''Raging Winds'''|疾風迅雷|<br>Shippū Jinrai|lit. "Lightning Speed"}}<ref>Only the knife, rush, and dive deal Physical damage.</ref> | |||
|While dimming the light, Larxene and her clone vanish. Then a group of five slashes at Sora in succession, then surround him before rushing in, and Larxene finishes with a dive from above followed by lighting. | |||
|- | |||
|rowspan="4"|{{ns|Game|Lexaeus}}{{FMII}} | |||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}<ref name="weapon"/> | |||
|Lexaeus swings his axe sword sideways. When his power level is at least 30000, rocks will thrust up. | |||
|- | |||
|{{nihongo|'''Spin Slash'''|回転斬り|<br>Kaitengiri}}<ref name="weapon"/> | |||
|Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora. | |||
|- | |||
|{{nihongo|'''Helmet Split'''|かぶと割り|<br>Kabuto-wari}}<ref name="weapon"/> | |||
|Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides. | |||
|- | |||
|{{nihongo|'''Earthen Fury'''|アースフューリー|<br>Āsu Fyūrī|lit. "Earth Fury"}}<ref name="weapon"/> | |||
|Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena. | |||
|- | |||
|rowspan="8"|[[Clone Sora]]{{FMII}} | |||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|The Clone Sora scratches twice, then rolls forward and leaps. | |||
|- | |||
|{{nihongo|'''Kick Up'''|蹴り上げ|<br>Keriage}} | |||
|The Clone Sora scratches twice, then kicks up. | |||
|- | |||
|{{nihongo|'''Ground Dance Kick'''|地上ダンス蹴り|<br>Chijō Dansu Keri}} | |||
|The Clone Sora does a handstand and swings its legs, than attacks 3 more times. | |||
|- | |||
|{{nihongo|'''Ground Giant Swing'''|地上大車輪|<br>Chijō Daisharin}}<ref>Only the kick deals Physical damage.</ref> | |||
|The Clone Sora kicks up, then spins around in a circle while scratching. | |||
|- | |||
|{{nihongo|'''Ground Wild Dance'''|地上乱舞|<br>Chijō Ranbu}}<ref name="ranbu">Only the continuous attack deals Physical damage.</ref> | |||
|The Clone Sora attacks in all directions at high speed, then dives down. | |||
|- | |||
|{{nihongo|'''Aerial Dance Kick'''|空中ダンス蹴り|<br>Kūchū Dansu Keri}} | |||
|The Clone Sora performs an uppercut, kicks twice, and then leaps forward. | |||
|- | |||
|{{nihongo|'''Aerial Giant Swing'''|空中大車輪|<br>Kūchū Daisharin}} | |||
|The Clone Sora performs a leaping kick, then spins around in a circle at high speed, and follows up with 2 more attacks. | |||
|- | |||
|{{nihongo|'''Aerial Wild Dance'''|空中乱舞|<br>Kūchū Ranbu}}<ref name="ranbu"/> | |||
|The Clone Sora attacks rapidly while floating, then dives down. | |||
|- | |||
|rowspan="7"|{{ns|Game|Marluxia}}{{FMII}} | |||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}} | |||
|Marluxia performs a series of strikes with his scythe. | |||
|- | |||
|{{nihongo|'''Tornado Slash'''|竜巻斬り|<br>Tatsumaki Kiri}} | |||
|Marluxia spins his scythe over his head, drawing opponents in, and slashing continuously. | |||
|- | |||
|{{nihongo|'''Warp Slash'''|ワープ斬り|<br>Wāpu Kiri}} | |||
|Marluxia teleports to the opponent and slashes. | |||
|- | |||
|{{nihongo|'''Phantom Saber'''|ファントムセイバー|<br>Fantomu Seibā}} | |||
|Marluxia moves forward while slashing. | |||
|- | |||
|{{nihongo|'''Ambush Slash'''|奇襲斬り|<br>Kishū Kiri}} | |||
|Marluxia emerges from the ground and slashes, before sinking back in the floor. | |||
|- | |||
|{{nihongo|'''Bloom Shark'''|ブルームシャーク|<br>Burūmu Shāku}} | |||
|Marluxia sinks in the floor and spins his scythe vertically. | |||
|- | |||
|{{nihongo|'''Super Bloom Shark'''|超ブルームシャーク|<br>Chō Burūmu Shāku}} | |||
|While dimming the light, Marluxia sinks in the floor and spins his scythe vertically for a long time. | |||
|- | |||
|rowspan="7"|{{ns|Game|Roxas}}{{FMII}} | |||
|{{nihongo|'''Continuous Swing'''|連続振り|<br>Renzoku Kiri}}<ref name="weapon"/> | |||
|Attacks with a combo, jumps back, then charges straight ahead, leaving a shock wave in his wake. | |||
|- | |||
|{{nihongo|'''Whirlwind Swing'''|旋風振り|<br>Senpū Kiri}} | |||
|Assumes a stance and unleashes a whirlwind around himself. | |||
|- | |||
|{{nihongo|'''Aerial Spin Swing'''|空中回転振り|<br>Kūchū Kaiten Furi}} | |||
|Falls forward while spinning vertically. | |||
|- | |||
|{{nihongo|'''Keyblade Throw'''|キーブレード投げ|<br>Kīburēdo Nage}}<ref name="weapon"/> | |||
|Quickly approaches Sora, throws weapons, then retreats; after repeating this sequence five times, he quickly approaches again, swings weapons around, then unleashes dark power from his body. Only used after Keyblade Release has been used. | |||
|- | |||
|{{nihongo|'''Counter Attack'''|カウンター攻撃|<br>Kauntā Kōgeki}} | |||
|Quickly charges straight ahead and sweeps with weapons. This attack is only used if Roxas is staggered after a Continuous Swing and Sora fails to hit him when he is vulnerable. | |||
|- | |||
|{{nihongo|'''Duel Attack'''|デュエル攻撃|<br>Dyueru Kōgeki}} | |||
|Roxas attacks Sora as both characters pass by each other. | |||
|- | |||
|{{nihongo|'''Recapture Attack'''|奪還時攻撃|<br>Dakkan-ji Kōgeki}}<ref name="weapon"/> | |||
|Surrounds the area in beam pillars and attacks with reclaimed weapons. | |||
|- | |||
|rowspan="9"|{{ns|Game|Lingering Will}}{{FMII}} | |||
|{{nihongo|'''Drill Attack'''|ドリル攻撃|<br>Doriru Kōgeki}} | |||
|The Lingering Will performs a three-hit combo, the finisher consisting of the Lingering Will Formchanging its Keyblade into a drill, and thrusting forward. | |||
|- | |||
|{{nihongo|'''Cannon Gun'''|キャノン砲|<br>Kyanon-hō}} | |||
|The Lingering Will Formchanges its Keyblade into a cannon, and fires one giant sphere of energy that follows Sora around the battlefield, causing a powerful explosion when hitting Sora. | |||
|- | |||
|{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki}} | |||
|The Lingering Will leaps in the air, and performs three dashing attacks. | |||
|- | |||
|{{nihongo|'''Wave Rider'''|ウェイブライダー|<br>Weibu Raidā}} | |||
|The Lingering Will Formchanges its Keyblade into a Keyblade Glider and dash across the field. At low health, it can create a gravitational field resembling the Magnega spell that draws Sora in, or shoot icicles.<ref>Everything except the icicles deals Physical damage.</ref> | |||
|- | |||
|{{nihongo|'''Whip Attack'''|ムチ攻撃|<br>Muchi Kōgeki}} | |||
|The Lingering Will Formchanges its Keyblade into a whip, and swings it around itself. | |||
|- | |||
|{{nihongo|'''Command Seal Attack'''|コマンド封印攻撃|<br>Komando Fuīn Kōgeki}} | |||
|The Lingering Will casts one of two seals; an orange seal, which disables Sora's attacks, or a blue seal, which disables Sora's Magic and Items. | |||
|- | |||
|{{nihongo|'''Command Change Attack'''|コマンド変化攻撃|<br>Komando Henka Kōgeki}} | |||
|The Lingering Will Formchanges its Keyblade into a bow, and fires three light arrows. When hit by an arrow, Sora's commands change to Release and Fall. Pressing Fall damages Sora, while pressing Release restores his commands. During Command Change, Sora takes 1 damage every 0.67 seconds. At low health, it shoots more arrows, and can create a gravitational field. | |||
|- | |||
|{{nihongo|'''Bit'''|ビット|<br>Bitto}} | |||
|The Lingering Will summons several Bits, which shoot light projectiles at Sora. | |||
|- | |||
|{{nihongo|'''Super Wild Dance'''|超乱舞|<br>Chō Ranbu}} | |||
|The Lingering Will enters a berserk state, and uses several powerful combos in a row. | |||
|} | |} | ||
|} | |} |
Revision as of 18:15, 16 April 2023
Physical (物理 Butsuri ), also called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finis |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance
Party members
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
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Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
Three Wishes | Attack Card | Fairly strong with a fast swing. |
Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
Divine Rose | Attack Card | Features a powerful strike and fast swing. |
Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack Card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
- Resistance
Ability | Enemy Card | Description |
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Guard[10] | Large Body | Deflects frontal physical attacks and completely nullifies damage. |
Protect | Defender | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
Warp Break | Lexaeus | Stun enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
- Weakness
Ability | Enemy Card | Description |
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Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
Enemies | |||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
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Sora: Ground Vertical Swing Sora: Ground Horizontal Swing Sora: Ground Thrust Sora: Ground Vertical Spin Swing Sora: Ground Horizontal Spin Swing Sora: Aerial Upswing Sora: Aerial Downswing Sora: Aerial Vertical Spin Swing Sora: Aerial Horizontal Spin Swing |
Attack | |
Valor Form: Brave Ground Vertical Swing Valor Form: Brave Ground Horizontal Swing Valor Form: Brave Ground Thrust Valor Form: Brave Aerial Vertical-Horizontal Swing Valor Form: Brave Aerial Up-Down Swing |
Attack | |
Master Form: Master Left Right Swing Master Form: Master Somersault Swing Master Form: Master Vertical-Horizontal Swing Master Form: Auto Magic Attack |
Attack | |
AntiForm: Anti Ground Scratch AntiForm: Anti Ground Kick Up AntiForm: Anti Ground Dance Kick AntiForm: Anti Ground Horizontal Spin[13] AntiForm: Anti Ground Wild Dance[14] AntiForm: Anti Ground Flash AntiForm: Anti Aerial Dance Kick AntiForm: Anti Aerial Giant Swing AntiForm: Anti Aerial Wild Dance[15] |
Attack | |
Final Form: Final Ground Cross Swing Final Form: Final Ground Thrust Final Form: Final Ground Continuous Swing Final Form: Final Aerial Diagonal Spin Final Form: Final Aerial Left-Right Swing Final Form: Auto Jump Support Final Form: Auto Fall Support Final Form: Auto Land Support Final Form: Auto Glide Support Final Form: Auto Item Support Final Form: Auto Magic Support Final Form: Auto Knockback Support Final Form: Auto Recovery Support |
Attack | |
Lion Form: Lion Ground Vertical Swing Lion Form: Lion Ground Horizontal Swing Lion Form: Lion Ground Rush Swing Lion Form: Lion Ground Fall Swing Lion Form: Lion Ground Knockback Lion Form: Lion Aerial Upswing Lion Form: Lion Aerial Vertical Swing Lion Form: Lion Aerial Spin Swing |
Attack | |
Magic Carpet: Carpet Whirlwing Swing Magic Carpet: Carpet Horizontal Spin Swing Magic Carpet: Carpet Vertical Spin Swing |
Attack | |
Die Form: Dice Attack | Attack | |
Card Form: Card Attack | Attack | |
Roxas: Dual-wield Ground Cross Swing Roxas: Dual-wield Ground Horizontal Swing Roxas: Dual-wield Ground Continuous Swing Roxas: Dual-wield Aerial Thrust Roxas: Dual-wield Aerial Upswing Roxas: Dual-wield Aerial Spin Wing |
Attack | |
King Mickey: Left-Right Swing King Mickey: Rising Spin King Mickey: Jump Thrust King Mickey: Falling Continuous Thrust King Mickey: Vertical Spin Swing King Mickey: Continuous Swing King Mickey: Turn Swing |
Attack | |
Donald Duck: Vertical Swing Donald Duck: Continuous Swing Donald Duck: Aerial Downswing Donald Duck: Aerial Upswing |
Attack | |
Pride Lands Donald Duck: Flying Downswing Pride Lands Donald Duck: Flying Upswing |
Attack | |
Goofy: Shield Rush Goofy: Shield Swing Goofy: Shield Spin Goofy: Aerial Downswing Goofy: Aerial Upswing |
Attack | |
Pride Lands Goofy: Shell Rush Pride Lands Goofy: Shell Spin Pride Lands Goofy: Aerial Body Blow Pride Lands Goofy: Aerial Upper |
Attack | |
Jump (Thrust) | Attack | |
Upper Slash | Action Ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action Ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action Ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action Ability | Unleashes an attack that deals damage to nearby enemies. |
Flash Step[KH II FM] | Action Ability | Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. |
Slide Dash | Action Ability | Instantly closes in on and attacks a far target. |
Guard Break | Action Ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action Ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Dive[KH II FM] | Action Ability | Unleashes a powerful aerial attack on distant targets. |
Aerial Spiral | Action Ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action Ability | Unleashes a powerful finishing combo move to a single target in midair. |
Brave Shot | Action Ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action Ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action Ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action Ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action Ability | Leaps towards a target in a rapid attack with . |
Zantetsuken[KH II FM] | Action Ability | Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Hurricane Period[KH II FM] | Action Ability | Unleashes a powerful finishing combo move consisting of an aerial barrage. |
Master Strike | Action Ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action Ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action Ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action Ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Combo Upper | Action Ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action Ability | Tackles and attacks a target in midair during a combo with . |
Retaliating Smash | Action Ability | When knocked down, quickly regains balance and attacks with . |
Running Tackle | Action Ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action Ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action Ability | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action Ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Sonic Rave: Sonic Rave[KH II FM] Sonic Rave: Rave[KH II FM] Sonic Rave: Finish[KH II FM] |
Limit Command | A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. (60 MP) |
Last Arcanum: Last Arcanum[KH II FM] Last Arcanum: Bash[KH II FM] Last Arcanum: The End[KH II FM] |
Limit Command | A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. (75 MP) |
Strike Raid: Strike Raid[KH II FM] Strike Raid: Raid[KH II FM] Strike Raid: Judgment[KH II FM] |
Limit Command | A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. (65 MP) |
Infinity: Infinity[KH II FM] | Limit Command | A Limit Command that can be unleashed by pressing after an aerial combo. (80 MP) |
Trinity Limit: Break Trinity Limit: Ultima Trinity Limit: Major Drive Trinity Limit: Combo Start |
Limit | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Tornado Fusion: Whirli-Goof Tornado Fusion: Whirli-Goofra Tornado Fusion: Whirli-Goofga |
Limit | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork: Knocksmash Teamwork: Duo Raid Teamwork: Cosmo Boost |
Limit | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Cyclone | Reaction Command | |
Full Swing | Reaction Command | |
Kickback | Reaction Command | |
Air Twister | Reaction Command | |
Bat Cry | Reaction Command | |
Speed Trap | Reaction Command | |
Aero Blade (except final hit) | Reaction Command | |
Quick Blade | Reaction Command | |
Tornado Ride | Reaction Command | |
Heal Stomp | Reaction Command | |
Rising Sun | Reaction Command | |
Wind Dance | Reaction Command | |
Duel Stance | Reaction Command | |
Warp Snipe | Reaction Command | |
Eclipse | Reaction Command | |
Magna Storm | Reaction Command | |
High Counter | Reaction Command | |
Return Fire | Reaction Command | |
Key Counter | Reaction Command | |
Lunarsault | Reaction Command | |
Break Raid | Reaction Command | |
Burst Edge | Reaction Command | |
Takedown | Reaction Command | |
Slingshot | Reaction Command | |
Dog Paddle | Reaction Command | |
Attack | Reaction Command | |
Overhand | Reaction Command | |
Air Slash | Reaction Command | |
Twin Counter | Reaction Command | |
Sonic Dive | Reaction Command | |
Reverse Blade | Reaction Command | |
Blizzagun | Reaction Command | |
Firagun | Reaction Command | |
Fore! | Reaction Command | |
Call Over | Reaction Command | |
Show Stealer | Reaction Command | |
Wild Dance | Reaction Command | |
Vertigo Toss | Reaction Command | |
Aura Shot | Reaction Command | |
Capture | Reaction Command | |
Kickspring | Reaction Command | |
Disc Throw | Reaction Command | |
Charge | Reaction Command | |
Break | Reaction Command | |
Break Through | Reaction Command | |
Finish | Reaction Command | |
Break[KH II FM] | Reaction Command | |
Mega Impact[KH II FM] | Reaction Command | |
Aerial Strike[KH II FM] | Reaction Command |
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Weakness and Resistance
Party members
Party members do not have resistance to Physical attacks.
Enemies | ||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||
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Notes and references
- ^ Deals 2 damage while under the effect of Stop.
- ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c d Only the rush deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the sword deals Physical damage.
- ^ Only the earthquake deals Physical damage.
- ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
- ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
- ^ Frontal attacks only.
- ^ Arms only.
- ^ a b c d Front only.
- ^ Only the backflip deals Physical damage.
- ^ Only the scratch deals Physical damage.
- ^ Only the continuous attack deals Physical damage.
- ^ Only the swinging deals Physical damage.
- ^ Only the trampling deals Physical damage.
- ^ Only the biting deals Physical damage.
- ^ Only the punches deal Physical damage.
- ^ a b c d e f g h i j k l m n o p q Only the weapon deals Physical damage.
- ^ Only the roundhouse kick and somersault deal Physical damage.
- ^ Only the slashes deal Physical damage.
- ^ Only the knife and rush deal Physical damage.
- ^ Only the knife, rush, and dive deal Physical damage.
- ^ Only the kick deals Physical damage.
- ^ a b Only the continuous attack deals Physical damage.
- ^ Everything except the icicles deals Physical damage.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |