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Dark (element)

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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This article is about the gameplay element.
You may be looking for the plot element.

Dark (ダーク Dāku?) is a recurring element that appears in the Kingdom Hearts series. It is generally opposed to Light.

Kingdom Hearts[edit]

Attacks and abilities[edit]

Party members[edit]

Party members can't use any Dark-type abilities.

Enemies

Enemy Attack Description
Search Ghost HP Absorb (HP吸収
HP Kyūshū
?)
Darkball Wild Dance Attack (乱舞攻撃
Ranbu Kōgeki
?)
Materialization Attack (実体化攻撃
Jittaika Kōgeki
?)
Wizard Dark Miasma (闇の瘴気
Yami no Shōki
?)
Behemoth Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
The Behemoth summons purple pillars of light in the surrounding area.
Destroyed Behemoth[KH I FM] Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
The Behemoth summons purple pillars of light in the surrounding area.
Arch Behemoth[KH I FM] Dark Charge Bullet (ダークチャージ弾
Dāku Chāji-dan
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
The Behemoth summons purple pillars of light in the surrounding area.
Invisible Dark Transformation (闇変化
Yami Henka
?)
[2]
Thrusts its sword in the ground, then becomes a purple shadow and surrounds the opponent to attack.
Dark Ball (ダークボール
Dāku Bōru
?)
Fire 6 purple spheres from above.
Angel Star Dark Tornado (ダークトルネド
Dāku Torunedo
?)
Spins sideways to generate a small tornado.
Black Fungus Dark Touch (ダークタッチ
Dāku Tatchi
?)
Dark Poison (ダークポイズン
Dāku Poizun
?)
Darkside Homing Darkness (ダークホーミング
Dāku Hōmingu
?, lit. "Dark Homing")
Shoots homing rays of light from the hole in its waist four times.
Dark Punch (ダークパンチ
Dāku Panchi
?)
Strikes the ground with its right hand, and makes Shadows appear.
Shock Wave (衝撃波
Shōgekiha
?)
Slams its left hand into the ground, creating a shock wave around it.
Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
[3]
Make a huge sphere float in the sky and rain down bullets.
Cerberus Dark Miasma (闇の瘴気
Yami no Shōki
?)
Cerberus exhales a purple breath, causing flames to erupt from the ground.
Cave of Wonders Guardian Dark Laser (ダークレーザー
Dāku Rēzā
?)
Fires beams from its eyes that chase opponents.
Parasite Cage Dark Spray (ダークスプレー
Dāku Supurē
?)
Only used during the second battle. Sucks up the surrounding stomach acid through the hands, and releases it through the mouth. Poisons when hit, dealing 1 damage 7 times. However, the poison cannot reduce HP below 1.
Oogie's Manor Dark Breath (ダークブレス
Dāku Buresu
?)
Spit out purple smoke that chases targets.
Phantom Dark Claw (ダーククロウ
Dāku Kurou
?)
Slashes with its claws.
Energy Drain Shot (エナジードレイン弾
Enāji Dorein-dan
?)
Shoots a sphere of dark energy that homes in on its target. If hit, the target will take continuous damage up to five times.
Maleficent Dark Meteor (ダークメテオ
Dāku Meteo
?)
Shoots several blue orbs of light from behind.
Teleport Shock (テレポ衝撃
Terepo Shōgeki
?)
Turns her body into green smoke that hits the surrounding area.
Riku (Keyblade) Darkhand Vertical Swing (ダークハンド縦振り
Dākuhando Tate Furi
?)
Uses "Vertical Swing" while in Darkhand state.
Darkhand Vertical Swing (Racing Shock Wave) (ダークハンド縦振り(地走り衝撃波)
Dākuhando Tate Furi (Jibashiri Shōgekiha)
?)
Releases shock waves to the left and right after using "Darkhand Vertical Swing".
Darkhand Dash Swing (ダークハンドダッシュ振り
Dākuhando Dasshu Furi
?)
Uses "Dash Swing" while in Darkhand state.
Darkhand Dash Swing (Shock Slash) (ダークハンドダッシュ振り(衝撃斬)
Dākuhando Dasshu Furi (Shōgekizan)
?)
Releases rings of light after using "Darkhand Dash Swing".
Darkhand Shake Off (ダークハンド振り払い
Dākuhando Furiharai
?)
Uses "Shake Off" while in Darkhand state.
Darkhand Helm Split (ダークハンド兜割り
Dākuhando Kabuto-wari
?)
Uses "Helm Split" while in Darkhand state.
Darkhand Helm Split (Fire Pillar) (ダークハンド兜割り(火柱)
Dākuhando Kabuto-wari (Hibashira)
?)
Generates pillars of fire after using "Darkhand Helm Split".
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Shoots a purple bullet from his hand.
Dark Aura (闇のオーラ
Yami no Ōra
?)
Performs several high-speed rushes, then releases a wide range of shock waves.
Ansem, Seeker of Darkness Dark Blow (ダークブロウ
Dāku Burou
?)
The Dark Figure swings its right hand sideways.
Shock Slash (衝撃斬
Shōgekizan
?)
The Dark Figure's hands glow red, and it fires 6 rings of light.
Possession (Possession Damage) (憑依(憑依ダメージ)
Hyōi (Hyōi Damēji)
?)
The Dark Figure appears and attacks.
Rush (突進
Tosshin
?)
Summons a barrier in front, and charges multiple times.
Racing Shock Wave (Shock Wave) (地走り衝撃(衝撃波)
Jibashiri Shōgekiha (Shōgekiha)
?)
Waves of light are released from the Dark Figure's arms.
Aura of Darkness (Appearance Technique) (暗黒のオーラ(出現技)
Ankoku no Ōra (Shutsugen-waza)
?)
[4]
The Dark Figure emerges from the ground 10 times.
Aura of Darkness (Final Run) (暗黒のオーラ(究極地走り)
Ankoku no Ōra (Kyūkyoku Jibashiri)
?)
After the Dark Figure finishes attacking, it releases a wave of light around itself.
World of Chaos Barrier (結界
Kekkai
?)
Ansem shrouds his body in a purple light.
Dark Laser (ダークレーザー
Dāku Rēzā
?)
Summons purple spheres that fire beams of light at Sora.
Great Darkness (Sphere Form) (大いなる闇(球本体)
Ōinaru Yami (Kyū Hontai)
?)
[5]
A huge sphere grows in midair, drawing the party in before exploding.
Great Darkness (Emission Beam) (大いなる闇(放出ビーム)
Ōinaru Yami (Hōshutsu Bīmu)
?)
The giant sphere shoots small beams of light around.
Pot Scorpion[KH I FM] Venom Scatter (毒液散布
Dokueki Sanpu
?)
Venom Eruption (毒液噴火
Dokueki Funka
?)
Sephiroth High-Speed Mow Down (During Dark Aura) (高速なぎ払い(ダークオーラ中)
Kōsoku Nagiharai (Dāku Ōra-chū)
?)
Performs High-Speed Mow Down while under the effect of Dark Aura
Step Mow Down (During Dark Aura) (ステップなぎ払い(ダークオーラ中)
Suteppu Nagiharai (Dāku Ōra-chū)
?)
Performs Step Mow Down while under the effect of Dark Aura.
Wild Dance (Final Blow) (乱舞(最後の一撃)
Ranbu (Saigo no Ichigeki)
?)
[6]
Jumps up high, and swings his blade while falling down.
Supernova (Meteor) (スーパーノヴァ(メテオ)
Sūpānova (Meteo)
?)
Drops meteorites and makes them spin around himself.
Supernova (Main Explosion) (スーパーノヴァ(本体爆発)
Sūpānova (Hontai Bakuhatsu)
?)
Releases energy forward, creating an explosion.
Shadow Flare (シャドウフレア
Shadou Furea
?)
Summons pale blue spheres in the air.
Unknown[KH I FM] Invitation to Nothingness (無へのいざない
Mu e no Izanai
?)
Xemnas grabs the opponent with lightning, lifting them in the air.
Invitation to Nothingness (when using "Shock") (無へのいざない(「ショック」実行時)
Mu e no Izanai ("Shokku" Jikkō-ji)
?)
An orb that revolves around the opponent releases an electric shock.

Weakness and Resistance[edit]

Party members[edit]

Several accessories provide Dark Resistance when equipped.

Equipment Dark Resistance Description
Chaos Ring +20% Reduces dark damage by 20% and slightly raises Defense. Equip more to boost effect.
Dark Ring +20% Reduces dark damage by 20% and raises Defense. Equip more to boost effect.
Inferno Band +20% Reduces fire and dark damage by 20%. Also raises Defense.
Raven's Claw +20% Reduces dark damage by 20%. Also raises Strength and Defense.
Heartguard +20% Raises max HP and Defense, and reduces dark damage by 20%. Equip more to boost effect.
Ribbon +20% Reduces all elemental damage by 20%. Equip more to boost effect.
Obsidian Ring[KH I FM] +20% Reduces dark damage by 20%, and slightly raises Strength. Equip more to boost effect.

Kingdom Hearts II[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Antiform: Side Spin (Spin) Attack Ground combo move. Pressing Square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
Antiform: Wild Dance (Swoop) Attack Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.
Antiform: Air Wild Dance (Swoop) Attack Air combo finisher. Sora scratches an enemy and finishes with a diving attack.
Antiform: Midair Doom Attack Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.

Enemies

Enemy Attack Description
Trick Ghost Shot (ショット
Shotto
?)
Shoots a dark orb from its mouth.
Triple Shot (3連ショット
3-ren Shotto
?)
Shoots three dark orbs from its mouth simultaneously.
Thresholder Homing Bomb (追尾弾
Tsuibi-dan
?)
Fires five homing orbs from the larger black light orb.
Shadow Stalker Darkness Surge (闇の波動
Yami no Hādo
?)
Waves surge forward from the hidden windows.
Dark Thorn Dark Servant (暗黒のしもべ
Ankoku no Shimobe
?)
Brings forth demon-like orbs from the floor.
Cerberus Dark Breath (ダークブレス
Dāku Buresu
?)
[7]
Cerberus shoots fireballs while biting.
Hydra Dark Servant (暗黒のしもべ
Ankoku no Shimobe
?)
Brings forth demon-like orbs from the floor. Used in the first and third phases.
Prison Keeper Claw Attack (ツメ攻撃
Tsume Kōgeki
?)
Slashes upwards with both claws.
Carpet Bomb (じゅうたん爆撃
Jūtan Bakugeki
?)
Spins sideways and rains down orbs from its fingertips.
Mysterious Man Helm Split (兜割り
Kabuto-wari
?)
[8]
Slams his sword into the ground, emitting a shockwave stretching ahead of himself.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
[9]
Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.
Hades Smoke (スモーク
Sumōku
?)
Hades creates smoke between his hands and sends it forward.
Sephiroth Shadow Flare (シャドウフレア
Shadou Furea
?)
Deploys orbs of pale light to surround Sora, then has them suddenly strike him.
Xemnas (Final battle) Spark Bomb (スパークボム
Supāku Bomu
?)
[KH II]
Fires two light spheres that explode.
Magic Phantom[KH II FM] Shot (ショット
Shotto
?)
Shoots a dark orb from its mouth.
Zexion[KH II FM] Haunting Illusion (つきまとう幻影
Tsukimatō Gen'ei
?)
[10]
Emits a green light that traps the opponent in a book and deals damage 25 times.
Invisibility (インビジビリティ
Inbijibiriti
?)
Zexion moves near Sora, and creates a cross-shaped explosion.
Mirage Circle (ミラージュサークル
Mirāju Sākuru
?)
Switches to a dark area, uses a spotlight to disorient, and then attacks with a rain of meteorites.
Clone Sora[KH II FM] Ground Giant Swing (地上大車輪
Chijō Daisharin
?)
[11]
The Clone Sora kicks up, then spins around in a circle while scratching.
Ground Wild Dance (地上乱舞
Chijō Ranbu
?)
[12]
The Clone Sora attacks in all directions at high speed, then dives down.
Aerial Wild Dance (空中乱舞
Kūchū Ranbu
?)
[12]
The Clone Sora attacks rapidly while floating, then dives down.
Aerial Dome (空中ドーム
Kūchū Dōmu
?)
The Clone Sora unleashes a blade of darkness in the form of a giant sphere.
Marluxia[KH II FM] Flower Wreath (花まとい
Hana Matoi
?)
Marluxia envelops the party in light, which explodes after 3 seconds.
Disturbed Bloom (乱れ咲き
Midare Saki
?)
Marluxia hits the ground with the scythe's hilt, generating three huge red circles that cover most of the field.
Final Judgment (最後の審判
Saigo no Shinpan
?)
The light dims and petals fall. Marluxia follows Sora around, summoning red light from the floor 15 times, before throwing his scythe, and ends with a plunging attack.

Weakness and Resistance[edit]

Party members[edit]

Several pieces of armor provide Dark Resistance when equipped.

Equipment Dark Resistance Description
Gaia Belt +20% Greatly increases defense as well as thunder and dark resistance.
Shadow Anklet +20% Increases dark resistance and slightly increases defense.
Dark Anklet +20% Increases dark resistance and increases defense.
Midnight Anklet +20% Increases dark resistance and greatly increases defense.
Chaos Anklet +25% Highly increases dark resistance and greatly increases defense.
Petite Ribbon +10% Slightly increases all resistances and extremely increases defense.
Ribbon +20%[KH II]
+15%[KH II FM]
Increases all resistances and extremely increases defense.
Grand Ribbon[KH II FM] +25% Highly increases all resistances and extremely increases defense.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Silver Rock x0.50
Emerald Blues x0.50
Crimson Jazz x0.50
Fiery Globe x0.50
Icy Cube x0.50
Shaman x0.50
Twilight Thorn x0.50
Axel x0.50
Shan-Yu x0.50
Thresholder & Possessor x0.50
Shadow Stalker x0.50
Dark Thorn x0.50
Cerberus x0.50
Hydra x0.50
Pete? x0.50
Pete x0.50
Captain Barbossa x0.75
Illuminator x0.50
Volcanic Lord x0.50
Blizzard Lord x0.50
Prison Keeper x0.50
Oogie Boogie x0.25
Shenzi, Banzai, and Ed x0.50
Scar x0.50
Hostile Program x0.50
Demyx x0.50
Mysterious Man x0.50
Storm Rider x0.50
Xaldin x0.50
Hades x0.50
Grim Reaper x0.75
Jafar (Genie) x0.50
Lock, Shock, and Barrel x0.50
The Experiment x0.50
Groundshaker x0.50
Sark x0.50
MCP x0.50
Leon x0.50
Yuffie x0.50
Tifa x0.50
Hercules x0.50
Hercules x0.50
Xigbar x0.25
Luxord x0.50
Saïx x0.50
Xemnas (First battle) x0.50
Energy Core x0.50
Xemnas (Armored) x0.50
Xemnas (Final battle) x0.50
Spring Metal[KH II FM] x0.50
Necromancer[KH II FM] x0.50
Larxene[KH II FM] x0.50
Lexaeus[KH II FM] x0.50
Vexen[KH II FM] x0.50
Clone Sora[KH II FM] x0.50
Marluxia[KH II FM] x0.50
Roxas[KH II FM] x0.25
Luxord's Replica Data[KH II FM] x0.15
Lingering Will[KH II FM] x0.50
Immunity
Enemy Resistance
Bookmaster x0
Gargoyle Knight x0
Gargoyle Warrior x0
Sorcerer x0
Sephiroth x0
Runemaster[KH II FM] x0
Zexion[KH II FM] x0
Vexen's Shield[KH II FM] x0

Kingdom Hearts Birth by Sleep[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Dark Haze Attack Command Cloak yourself in darkness, then charge at faraway enemies. The attack has a chance of dooming them, leaving them five seconds to live.
Chaos Blade Attack Command Press the Triangle button at the right times to perform a series of charging attacks that blind or bind some foes.
Dark Firaga Magic Command Launch a ball of dark fire that blinds some targets.
Dark Volley Shotlock Launch dark projectiles at targets. Has a high lock-on count.
Dark Link Shotlock
Dark Impulse: Storm
Dark Impulse: Dark Impulse
Command Style
Dark Spiral Friendship Command
Dark Splicer Friendship Command

Enemies

Enemy Attack Description
Mad Treant Angry Stomp (怒り足踏み
Ikari Ashibumi
?)
Turns red and stomps its feet. The Mad Treant is invincible during the attack.
Terra-Xehanort Dark Volley (ダークボレー
Dāku Borē
?)
Vanitas (Ventus's third battle) Dark Splicer (ダークスプライサー
Dāku Supuraisā
?)
Terra-Xehanort (Final Episode, second battle) Dark Blow (ダークブロウ
Dāku Burou
?)
Dark Soul (ダークソウル
Dāku Souru
?)
Dark Aerial (ダークエリアル
Dāku Eariaru
?)
Phantom Charge (ファントムチャージ
Fantomu Chāji
?)
Dark Blast (ダークブラスト
Dāku Burasuto
?)

Weakness and Resistance[edit]

Party members[edit]

The Dark Screen ability lowers the damage taken from Dark attacks by 20% for each Dark Screen installed, up to a maximum of 2.

Enemies

Resistance
Enemy Resistance
Red Hot Chili x0.75
Vile Phial x0.75
Blue Sea Salt x0.75
Yellow Mustard x0.75
Glidewinder (Blue) x0.75
Zack x0.50[13]
Ice Colossus x0.75
Hades x0.75
Master Eraqus x0.50
Master Xehanort x0.75
Terra-Xehanort x0.75
Vanitas Remnant x0.25

Kingdom Hearts 3D: Dream Drop Distance[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Dark Break Attack Command Leap above enemies and rocket toward them three times, generating shockwaves on the final impact.
Dark Aura Attack Command Multi-rush the enemy, then drive your Keyblade into the ground to make a shockwave.
Dark Splicer Attack Command Stop an enemy in its tracks, then warp around as you pummel it.
Shadowbreaker (Hit 1-3 only) Attack Command Assail enemies with two spin attacks in a row; one of darkness, then one of light.
Dark Firaga Magic Command Launch a ball of dark fire toward enemies that splits apart and ignites some foes.
Counter Aura Reprisal Command Press A right after a successful block to blow away nearby enemies with a dark aura.
Payback Blast Reprisal Command Press Y after an attack knocks you into the air to retort with a dark projectile.
Vacuum Ghost Link Attack Have your Spirit slurp up surrounding enemies, deal damage, and then spit them back out. Use Circle Pad to move your Spirit.
Darkest Fears Link Style Grow dark claws and terrorize foes.

Dream Eaters

Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current disposition. Nightmares have access to the same attacks as a Spirit with a Type I disposition.
Dream Eater Attack Type Description
Ghostabocky Bon Appetit (いただきます
Itadakimasu
?)
Attack Command
Fork Jab (フォーク刺し
Fōku-zashi
?, lit. "Fork Stab")
Attack Command
Knife Slice (ナイフ切り
Naifu-kiri
?, lit. "Knife Cut")
Attack Command
Chomp (かみつき
Kamitsuki
?, lit. "Bite")
Attack Command
Tongue Tie (金縛りなめ
Kanishibari Name
?, lit. "Binding Lick")
Attack Command
Slurp 'n' Burp (吸引食い
Kyūin-gui
?, lit. "Suction Eating")
Attack Command
Go Go Ghostling (チビ霊派遣
Chibi Rei Haken
?, lit. "Tiny Spirit Dispatch")
Attack Command
Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Jestabocky Chomparound (回転かみつき
Kaiten Kamitsuki
?, lit. "Spin Bite")
Attack Command
Pirouette (くるり一回転
Kururi Ikkaiten
?, lit. "Spin Around")
Attack Command
Chomp (かみつき
Kamitsuki
?, lit. "Bite")
Attack Command
Tongue Tie (金縛りなめ
Kanishibari Name
?, lit. "Binding Lick")
Attack Command
Noisy Slurp (すいこみ
Suikomi
?, lit. "Suction")
Attack Command
Go Go Ghostling (チビ霊派遣
Chibi Rei Haken
?, lit. "Tiny Spirit Dispatch")
Attack Command
Sneak Attack (だましうち
Damashiuchi
?)
Attack Command
Chef Kyroo Dark Firaga (D・ファイガ
D Faiga
?, lit. "D Figa")
Magic Command
Peepsta Hoo Feather Shuriken (羽手裏剣
Hana Shuriken
?)
[14]
Attack Command
Flaw Dive (弱点ダイヴ
Jakuten Daivu
?)
[14]
Attack Command
Dark Firaga (D・ファイガ
D Faiga
?, lit. "D Figa")
Magic Command
Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Eaglider Dark Firaga (D・ファイガ
D Faiga
?, lit. "D Figa")
Magic Command
Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Meowjesty Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Komory Bat Bat Tackle (体当たり
Taiatari
?, lit. "Body Blow")
Attack Command Rams with its body.
Dark Waves (暗闇超音波
Kurayami Chōonpa
?, lit. "Darkness Ultrasonic")
Magic Command Releases ultrasonic waves that can blind foes.
Confusing Waves (混乱超音波
Konran Chōonpa
?, lit. "Confusion Ultrasonic")
Magic Command Releases ultrasonic waves that can confuse foes.
Vampire Strike (吸血攻撃
Kyūketsu Kōgeki
?, lit. "Vampire Attack")
Attack Command Rams the enemy to restore its own HP.
Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Escarglow Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Toximander Miasmic Maul (毒沼体当たり
Doku-numa Taiatari
?, lit. "Poison Swamp Ram")
Attack Command Dives in a puddle of poison, moves towards its foe, and jumps out.
Poison Tongue (毒のした
Doku no Shita
?)
Attack Command Strikes foes with its tongue.
Poison Mine (毒地雷
Doku Jirai
?)
Magic Command Spreads poisonous mines around the field.
Confusion Gas (コンフュガス
Konfyu Gasu
?)
Magic Command Releases a gas that confuses foes.
Sudo Neku Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Necho Cat Triplet Spin (トリオスピン
Torio Supin
?, lit. "Trio Spin")
Attack Command
Musical Storm (音符の嵐
Onpu no Arashi
?, lit. "Musical Note Storm")
Attack Command
Dozer Mine (パウザマイン
Pauza Main
?, lit. "Pauza Mine")
Magic Command
Frootz Cat Triplet Spin (トリオスピン
Torio Supin
?, lit. "Trio Spin")
Attack Command
Musical Storm (音符の嵐
Onpu no Arashi
?, lit. "Musical Note Storm")
Attack Command
Dozer Mine (パウザマイン
Pauza Main
?, lit. "Pauza Mine")
Magic Command
Fishboné Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.
Majik Lapin Dark Firaga (D・ファイガ
D Faiga
?, lit. "D Figa")
Magic Command
Woeflower Propeller Strike (プロペラ攻撃
Puropera Kōgeki
?, lit. "Propeller Attack")
Attack Command
Force of July (打ち上げ花
Uchiage Hana
?, lit. "Launch Flower")
Attack Command
Poison Whip (毒トゲのムチ
Doku Toge no Muchi
?, lit. "Poison Thorn Whip")
Attack Command
Toxic Doomdelion (毒毛タンポポ
Dokumō Tanpopo
?, lit. "Poison-haired Dandelion")
Attack Command
Mousetrap (捕獲のワナ
Hokuko no Wana
?, lit. "Capture Snare")
Attack Command
Degen Moon (逆リジェネ玉
Gyaku Rijene-dama
?, lit. "Reversed Regen Orb")
Attack Command
Dark Mist (ダークミスト
Dāku Misuto
?)
Evolved Command Covers the arena in a dark mist.

Enemies

Enemy Attack Description
Anti Black Coat Poison Arrow (ポイズンアロー
Poizun Arō
?)
Scatters a large amount of dark projectiles that track the opponent at high speed.
Ansem, Seeker of Darkness (Second battle) Dark Shot (ダークショット
Dāku Shotto
?)
Dark Firaga (Level) (ダークファイガ(水平)
Dāku Faiga (Suihei)
?, lit. "Dark Figa (Level)")
Dark Firaga (Upper) (ダークファイガ(上方)
Dāku Faiga (Jōhō)
?, lit. "Dark Figa (Upper)")
Dark Wave (ダークウェーブ
Dāku Wēbu
?)
Dark Galaxy (ダークギャラクシー
Dāku Gyarakushī
?)
[15]
Dark Matter (ダークマター
Dāku Matā
?)
Ansem, Seeker of Darkness (Second battle, during Dark Matter) Chaos Firaga (カオスファイガ
Kaosu Faiga
?, lit. "Chaos Figa")
Dark Web (ダークウェブ
Dāku Webu
?)
Planet Buster (プラネットバスター
Puranetto Basutā
?)
Armored Ventus Nightmare Dark Rave (ダークレイヴ
Dāku Reivu
?)
[16]
Attacks with a variety of moves. Uses 3-4 attacks in succession.
Dark Slash (ダークスラッシュ
Dāku Surasshu
?)
Moves behind the opponent and swings the Keyblade.
Dark Raid (ダークレイド
Dāku Reido
?)
Repositions himself in the air and throws his Keyblade. The Keyblade will return to his hand after traveling a certain distance.
Dark Charge (ダークチャージ
Dāku Chāji
?)
Only used at nearly 1 HP. Locks onto Riku multiple times, restores around 200 HP, then charges forward 20 times in a row. Can be nullified by using Nightmare Clash.

Weakness and Resistance[edit]

Party members[edit]

The Dark Screen ability lowers the damage taken from Dark attacks by 10% for each Dark Screen installed, up to a maximum of 5.

Dream Eaters

Both Spirit and Nightmare Dream Eaters have an innate resistance or weakness to Dark. For Spirits, their Dark Resistance can be increased by adding the following Commands when creating a Spirit:
Command Bonus
Dark Break Strength +2, Dark Resistance +10
Dark Aura Strength +4, Dark Resistance +10
Dark Splicer Strength +3, Dark Resistance +10
Shadowbreaker Dark Resistance +20, Light Resistance +20
Dark Firaga Fire Resistance +20, Dark Resistance +20
Dark Roll Defense +2, Dark Resistance +20
Dark Barrier Defense +3, Dark Resistance +30
Resistance
Enemy Resistance
Komory Bat x0.45
Hebby Repp x0.90
Toximander x0.45
Necho Cat x0.40
Wheeflower x0.80
Woeflower x0.40
Peepsta Hoo x0.45
Sir Kyroo x0.95
Tatsu Steed x0.90
Jestabocky x0.90
Fishboné x0.50
Tatsu Blaze x0.95
Me Me Bunny x0.90
Ducky Goose x0.95
Ghostabocky x0.45
Majik Lapin x0.45
Drak Quack x0.90
Keeba Tiger x0.45
Frootz Cat x0.40
Kab Kannon x0.90
R & R Seal x0.90
Ursa Circus x0.95
Weakness
Enemy Weakness
Meow Wow x1.05
Tama Sheep x1.20
Yoggy Ram x1.15
Kooma Panda x1.05
Flowbermeow x1.50
Zolephant x1.10
Drill Sye x1.10
Escarglow x1.10
KO Kabuto x1.10
Halbird x1.50
Cyber Yog x1.20
Iceguin Ace x1.10
Juggle Pup x1.10
Thunderaffe x1.15
Staggerceps x1.10
Chef Kyroo x1.10
Cera Terror x1.05
Tyranto Rex x1.10
Aura Lion x1.65
Pegaslick x1.60
Electricorn x1.10
Ryu Dragon x1.10
Meowjesty x1.05
Sudo Neku x1.10
Catanuki[KH DDD HD] x1.15
Beatalike[KH DDD HD] x1.10

Enemies

Resistance
Enemy Resistance
Commantis x0.80
Chill Clawbster x0.80
Char Clawbster x0.80
Ansem, Seeker of Darkness (Second battle) x0.70
Young Xehanort x0.80
Julius x0.60
Weakness
Enemy Weakness
Ursula's Tentacles x1.50
Spellican x1.30
Puppet-broom x1.50

Kingdom Hearts III[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Dark Firaga Action Ability/Grand Magic Fire a ball of dark flames that splits into multiple fireballs at a target.
Shadowbreaker (Hit 1-7) Action Ability
Double Duel Team Attack Team up with Mickey and attack the Demon Tower with two spinning attacks of light and darkness.

Enemies

Enemy Attack Description
Fluttering Feather Fling (羽飛ばし
Hane Tobashi
?)
Fires shining feathers forward in three directions.
Flowersnake (Flower Mode) Poison Spit (毒吐き
Doku Haki
?)
Shoots venom at the target; venom that hits the ground forms a pond that remains for 3 seconds. Can be blocked from behind.
Poison Scatter (毒散らし
Doku Chirashi
?)
Scatters venom three times/three bundles of venom; venom that hits the ground forms a pond that remains for 3 seconds. Can be blocked from behind.
Darkside Dark Punch (ダークパンチ
Dāku Panchi
?)
Punches the ground with a glowing right hand.
Homing Darkness (ダークホーミング
Dāku Hōmingu
?, lit. "Dark Homing")
Repeatedly shoots groups of 2–3 homing light projectiles from the hole in its abdomen.
Shock Wave (衝撃波
Shōgekiha
?)
Generates a shock wave by punching its left hand into the ground. Used immediately after Dark Sphere. Has a 50% chance to Stun the target for 5 seconds.
Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
Produces a dark sphere from the ground and lets it loose in midair; this large sphere rains smaller spheres around itself and its opponent.
Demon Tide (Flying Mode) Devil Screw (デビルスクリュー
Debiru Sukuryū
?)
Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path.
Devil Fall (デビルフォール
Debiru Fōru
?)
Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so.
Demon Tide (Tornado Mode) Devil Tornado (デビルトルネード
Debiru Torunēdo
?)
Moves around while spinning at high speed, crashing into opponents in its path 2–3 times.
Angelic Amber Spin (スピン
Supin
?)
Spins and emits light in the immediate area. Post-strength boost: both attack range and power modifier increase.
Grim Guardianess Dark Bird (ダークバード
Dāku Bādo
?)
Spawns several birds from its mouth and sends them at the targets.
Lump of Horror Rush (突進
Tosshin
?)
[17]
Charges at opponents 3–4 times, then spits a large fireball from its mouth.
Tar Hand Scratch (引っかき
Hikkaki
?)
Swings hand(s) to the side and scratches.
Slam (たたきつけ
Tatakitsuke
?)
Swings hand(s) downward in front of itself.
Sköll Dark Breath (ダークブレス
Dāku Buresu
?)
Fires 3 dark orbs which home in on the target and darken the target's view upon hitting the target, regardless of whether or not the attack was blocked.
Dark Sun (暗黒太陽
Ankoku Taiyō
?)
Jumps into the sky and transforms into a dark sun, upon which countless wolf heads are summoned while dark rain falls from above. The party has 40 seconds to defeat enough wolf heads, upon which the Subzero Impact Situation Command will become available, and will end Dark Sun upon being used. Failing to use Subzero Impact in time will result in the dark sun falling onto the party members, dealing an overwhelming amount of damage. Starts being used after Sköll has been reduced to 60% of its HP.
Flame Spinner (フレイムスピナー
Fureimu Supinā
?)
Swipes its tail, causing a 1.8 second stun upon impact, then begins jumping several times in the direction of the target while spinning. Starts being used after Sköll's has been reduced to 60% of its HP.
Darkubes Punch (パンチ
Panchi
?)
Transforms into a fist and launches at the target, then scatters upon impact.
Continuous Thrust (連続突き
Renzoku Tsuki
?)
Remains stationary in the air while launching lines of cubes at the target.
Spin Attack (スピンアタック
Supin Atakku
?)
Glows red and transforms into a disc before charging at the target while spinning, then drops to the ground.
Dark Baymax D Cube Shot (Dキューブショット
D Kyūbu Shotto
?)
Fires black cubes that fly toward opponents; they can be deflected with Strike and by previously-deflected cubes.
D Cube Mine (Dキューブマイン
D Kyūbu Main
?)
Scatters small red cubes in the air that slowly move forward; they break after a while or when an opponent touches them. In the first phase, lasers may appear between cubes.
Giant Drill (巨大ドリル
Kyodai Doriru
?)
Fires four red light beams at an opponent, then launches a large drill along the beams' path. Used only in the first phase.
Drill (ドリル
Doriru
?)
Fires a large flying homing drill. Used only in the second phase.
Triple Attack (3連撃
3-Rengeki
?)
Uses right hand to attack with a series of scratches, backhand blows and thrusts while moving forward. Used only in the second phase.
D Cube Needle (Dキューブニードル
D Kyūbu Nīdoru
?)
Throws a large batch of needle-shaped cubes upward that rain down in succession on opponents. Used only in the second phase.
Boost Attack (ブーストアタック
Būsuto Atakku
?)
Thrusts its right arm forward and flies toward opponents at high speed. Used only in the second phase.
Lich Afterimage Slide (残像スライド
Zanzō Suraido
?)
Moves around at high speed, leaving several afterimages in its wake; each afterimage explodes and vanishes after 1.5 seconds. Used in all worlds.
Afterimage Water (残像ウォータ
Zanzō Wōta
?)
[18]
Moves around at high speed, leaving an afterimage in its wake; the afterimage explodes and vanishes after throwing a water ball. Used in The Caribbean and San Fransokyo.
Dark Riku Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[19]
Dark Riku performs a three-hit combo that generates shock waves in its wake.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
[20]
Dark Riku generates a sword beam from his Soul Eater before lunging forward.
Dark Biter (ダークバイター
Dāku Baitā
?)
Dark Riku sends out a pool of darkness that generates claws.
Dark Mine (ダークマイン
Dāku Main
?)
Dark Riku employs mines of darkness that explode after a short period of time.
Dark Aura Helm Split (ダークオーラ兜割り
Dāku Ōra Kabuto-wari
?)
[21]
Dark Riku crashes down seven times before one final crash that leaves shockwaves of darkness.
Terra-Xehanort Dark Volley (ダークボレー
Dāku Borē
?)
Fires a barrage of dark homing projectiles; he may shoot directly forward, or spin sideways and scatter them.
Sledgehammer (スレッジハンマー
Surejjihanmā
?)
[22]
The Dark Figure appears behind him, takes a second to ready itself, then slams the ground with its fists, causing dark crystals to emerge where struck.
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
[23]
While the Dark Figure draws the opponent to itself, it launches an attack that generates dark thunderbolts around itself one after another. The Dark Figure strikes a total of 7 times, and then erects a pillar of darkness.
Ansem, Seeker of Darkness Dark Laser (ダークレーザー
Dāku Rēzā
?)
Places 3–15 light orbs above an opponent's head; each light orb fires a laser immediately after glowing. Can be blocked from behind.
Barrier Laser (バリアレーザー
Baria Rēzā
?)
Surrounds himself in lasers and moves forward.
True Dark Bite (真ダークバイト
Ma Dāku Baito
?)
Fires a shadow deep into the ground; this shadow follows the opponent for 2.5 seconds, after which fangs emerge and attack.
True Dark Mine (真ダークマイン
Ma Dāku Main
?)
3–12 dark crystals surround himself and his opponents; a dark crystal explodes when an opponent approaches it, when struck by an attack, or after 5 seconds pass.
Darkness Ruler (ダークネスルーラー
Dākunesu Rūrā
?)
[24]
Envelops himself in darkness, draws opponents in, then unleashes dark power.
Xemnas Spark Bomb (スパークボム
Supāku Bomu
?)
Fires four light spheres that explode.
Master Xehanort Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[25]
Unleashes a specific series of four types of attacks while holding the χ-blade. While "Ascension" is active, the χ-blade will also release halos.
Dark Shooting (ダークシューティング
Dāku Shūtingu
?)
Fires dark shots one after another which fly after the opponent.
Ascension (アセンシオン
Asenshion
?)
Does things like making pillars of light run around or forward, or performing "Continous Attacks" using the χ-blade. Furthermore, if the opponent approaches the light at the center of the plaza, it releases a ring of light to its vicinity.
XIII Combo (XIII連撃
XIII Rengeki
?)
[26]
Repeatedly attacks using his alters and light rays, then fires many light rays alongside a denser light ray.
Dark Inferno Pole Fire (ポールファイア
Pōru Faia
?)
Plants its weapon into the ground which it then swings around, summoning a series of white orbs which surround the target and begin orbiting them, where they then speed up until sending themselves at the target in groups.

Weakness and Resistance[edit]

Party members[edit]

Several pieces of armor provide Dark Resistance when equipped. Equipping the Dark Syphon ability allows the user to recover MP when taking Dark-type damage.

Equipment Dark Resistance Description
Cosmic Belt+ +10% Grants an incredible boost in Defense and a slight boost in all resistances.
Shadow Anklet +20% Grants a small boost in Defense and Dark Resistance.
Dark Anklet +25% Grants a moderate boost in Defense and Dark Resistance.
Midnight Anklet +30% Grants a large boost in Defense and Dark Resistance.
Chaos Anklet +35% Grants a huge boost in Defense and Dark Resistance.
Dark Chain +50% Grants a slight boost in Defense and an incredible boost in Dark Resistance.
Petite Ribbon +20% Grants a small boost in Defense and all resistances.
Ribbon +30% Grants a moderate boost in Defense and a large boost in all resistances.
Royal Ribbon +40% Grants a large boost in Defense and a huge boost in all resistances.
Firefighter Rosette +10% Grants a small boost in Defense and Fire Resistance, and a slight boost in Dark Resistance.
Umbrella Rosette +10% Grants a small boost in Defense and Water Resistance, and a slight boost in Dark Resistance.
Mask Rosette +10% Grants a small boost in Defense and Aero Resistance, and a slight boost in Dark Resistance.
Snowman Rosette +10% Grants a small boost in Defense and Blizzard Resistance, and a slight boost in Dark Resistance.
Insulator Rosette +10% Grants a small boost in Defense and Thunder Resistance, and a slight boost in Dark Resistance.
Hero's Glove +20% Grants a large boost in Defense and a small boost in Fire, Blizzard, and Dark Resistances.

Enemies

Resistance
Enemy Resistance
Neoshadow x0.70
Fluttering x0.70
Berserker x0.70
Flood x0.80
Flowersnake x0.80
Spiked Turtletoad x0.80
Turtletoad x0.80
Gigas: Power Class x0.75
Gigas: Speed Class x0.75
Gigas: Gunner Class x0.75
Darkside x0.50
Ice Titan x0.70
Lava Titan x0.70
Tornado Titan x0.70
Demon Tower (Red eyes) x0.20
Demon Tide (Non-glowing core and separate parts) x0.50
Angelic Amber x0.70
King of Toys x0.70
Grim Guardianess x0.70
Lump of Horror (Normal Form) x0.20
Marshmallow x0.70
Sköll x0.70
Davy Jones x0.70
Tentacles x0.50
Darkubes x0.20
Lich x0.50
Dark Riku x0.20
Xigbar x0.70
Luxord (Normal) x0.05
Larxene x0.50
Marluxia x0.50
Xion x0.70
Saïx x0.70
Ansem, Seeker of Darkness x0.10
Xemnas x0.80
Young Xehanort x0.80
Replica Xehanorts x0.70
Master Xehanort (Armored) x0.70
Master Xehanort x0.50
Weakness
Enemy Weakness
Luxord (Staggered) x1.50
Immunity
Enemy Resistance
Sorcerer x0
Dark Inferno x0

Kingdom Hearts Dark Road[edit]

Attacks and abilities[edit]

Party members[edit]

There are no Darkness-type attacks available.

Weakness and Resistance[edit]

Party members[edit]

Despite a Darkness Resistance stat being visible on the Accessories screen, there is no way to raise Darkness Resistance.

Enemies

Resistance
Enemy
Invisible
Weakness
Enemy
Gold Tricholoma

Origin[edit]

Dark is a recurring element in the Final Fantasy series. It is the opposing element of Holy. While Dark-element spells appear rarely in the series, there are a number of abilities and weapons that inflict Dark damage.

Notes and references[edit]

  1. ^ a b c Only the spheres deal Dark damage.
  2. ^ Only the shadow deals Dark damage.
  3. ^ Only the bullets deal Dark damage.
  4. ^ Only the shock waves deal Dark damage.
  5. ^ Only the black hole deals Dark damage.
  6. ^ Only the shock wave deals Dark damage.
  7. ^ Only the fireballs deal Dark damage.
  8. ^ Only the shock wave deals Dark damage.
  9. ^ Only the dark aura and shots deal Dark damage.
  10. ^ All hits except the final hit deal Dark damage.
  11. ^ Only the spin deals Dark damage.
  12. ^ a b Only the dive deals Dark damage.
  13. ^ x1.00 when fighting Aqua.
  14. ^ a b After using Scan on a target weak to Dark.
  15. ^ Everything except the explosions deals Dark damage.
  16. ^ Only the spin swing and tornado of darkness deal Dark damage.
  17. ^ Only the rush deals Dark damage.
  18. ^ Only the explosion deals Dark damage.
  19. ^ Only the shock waves deal Dark damage.
  20. ^ Only the sword beam deals Dark damage.
  21. ^ Only the lightning deals Dark damage.
  22. ^ Only the fist deals Dark damage.
  23. ^ Only the thunderbolts and dark pillar deal Dark damage.
  24. ^ Only the explosion deals Dark damage.
  25. ^ Only the halos deal Dark damage.
  26. ^ Only the light rays deal Dark damage.