Warp Break: Difference between revisions

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{{ability-stub}}
{{game|COM|REC}}
{{nihongo|'''Warp Break'''|デジョンブレイク|Dejon Bureiku|lit. "Dezone Break"}} is an ability that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to obliterate enemies with combo finishers with a high success rate.
 
==Mechanics==
Warp Break is an [[enemy card]] effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict {{c|Warp|status}} on any enemies it hits. Like with Warp, enemies do not drop prizes when hit. When used in [[Link Mode]] or against bosses that use a deck, it will instead [[stun]] the opponent. It has no effect on bosses that do not use a deck. While Warp Break is in effect, the user is immune to {{c|Blizzard|element|ice}}, and resistant to {{c|Physical|element|physical attacks}}, but weak against {{c|Neutral|element|special attacks}}.
 
When used by Lexaeus, the second hit of his Continuous Attack technique stuns Riku in ''Kingdom Hearts Chain of Memories'', and the second hit of his Combo Attack technique has a 2/3 chance of stunning Riku in ''[[Kingdom Hearts Re:Chain of Memories]]''.
 
==Learning Warp Break==
===''Kingdom Hearts Chain of Memories''===
*The [[Lexaeus]] enemy card has Warp Break as an effect.
*The [[Black Fungus]] enemy card can randomly activate Warp Break.
*The [[Darkside]] enemy card can mimic an enemy's Warp Break.
 
==See also==
*[[Warp]]
*[[Warpinator]]
 
[[de:Gnadenstoß]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
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