30,689
edits
(Changing color. Maybe we can use purple for Neutral.) |
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===''Kingdom Hearts: Chain of Memories''=== | ===''Kingdom Hearts: Chain of Memories''=== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
|- bgcolor="# | |- bgcolor="#8B4513" | ||
|style="text-align:center" width="20%"|'''Ability''' | |style="text-align:center" width="20%"|'''Ability''' | ||
|style="text-align:center"|'''Type''' | |style="text-align:center"|'''Type''' | ||
|style="text-align:center"|'''Description''' | |style="text-align:center"|'''Description''' | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Kingdom Key]] | ![[Kingdom Key]] | ||
|Attack card | |Attack card | ||
|Not very powerful, but reliable and easy to handle. | |Not very powerful, but reliable and easy to handle. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Three Wishes]] | ![[Three Wishes]] | ||
|Attack card | |Attack card | ||
|Fairly strong with a fast swing. | |Fairly strong with a fast swing. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Crabclaw]] | ![[Crabclaw]] | ||
|Attack card | |Attack card | ||
|Easy to handle with an impressive recovery time after card breaks. | |Easy to handle with an impressive recovery time after card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Pumpkinhead]] | ![[Pumpkinhead]] | ||
|Attack card | |Attack card | ||
|Easy to handle with a fast recovery after card breaks. | |Easy to handle with a fast recovery after card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Fairy Harp]] | ![[Fairy Harp]] | ||
|Attack card | |Attack card | ||
|Easy to handle with a formidable swing speed. | |Easy to handle with a formidable swing speed. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Wishing Star]] | ![[Wishing Star]] | ||
|Attack card | |Attack card | ||
|Not very powerful, but very easy to handle. | |Not very powerful, but very easy to handle. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Olympia]] | ![[Olympia]] | ||
|Attack card | |Attack card | ||
|Powerful with a quick recovery after card breaks. | |Powerful with a quick recovery after card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Lady Luck]] | ![[Lady Luck]] | ||
|Attack card | |Attack card | ||
|A balanced weapon that is easy to handle. | |A balanced weapon that is easy to handle. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Divine Rose]] | ![[Divine Rose]] | ||
|Attack card | |Attack card | ||
|Features a powerful strike and fast swing. | |Features a powerful strike and fast swing. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Oathkeeper]] | ![[Oathkeeper]] | ||
|Attack card | |Attack card | ||
|A well-balanced weapon with a very powerful thrust. | |A well-balanced weapon with a very powerful thrust. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Ultima Weapon]] | ![[Ultima Weapon]] | ||
|Attack card | |Attack card | ||
|The strongest attack card to be found. | |The strongest attack card to be found. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Star Seeker]]{{ReCoM}} | ![[Star Seeker]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|An attack card with a powerful combo finish and the shortest recovery time from card breaks. | |An attack card with a powerful combo finish and the shortest recovery time from card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Follow the Wind]]{{ReCoM}} | ![[Follow the Wind]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | |A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Hidden Dragon]]{{ReCoM}} | ![[Hidden Dragon]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|An attack card with weak strikes but powerful combo finishers. | |An attack card with weak strikes but powerful combo finishers. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Midnight Roar]]{{ReCoM}} | ![[Midnight Roar]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | |A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Maverick Flare]]{{ReCoM}} | ![[Maverick Flare]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|An attack card with weak strikes but powerful combo finishes. | |An attack card with weak strikes but powerful combo finishes. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Two Become One]]{{ReCoM}} | ![[Two Become One]]{{ReCoM}} | ||
|Attack card | |Attack card | ||
|A weapon with a powerful thrust and combo finish. | |A weapon with a powerful thrust and combo finish. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Soul Eater]] | ![[Soul Eater]] | ||
|Attack card | |Attack card | ||
|Reacts to dark power. Riku's strength is higher when he wields darkness in battle. | |Reacts to dark power. Riku's strength is higher when he wields darkness in battle. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Reflect Raid]] | ![[Reflect Raid]] | ||
|Magic Sleight | |Magic Sleight | ||
Line 90: | Line 90: | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
|- bgcolor="# | |- bgcolor="#8B4513" | ||
|style="text-align:center" width="20%"|'''Ability''' | |style="text-align:center" width="20%"|'''Ability''' | ||
|style="text-align:center"|'''Type''' | |style="text-align:center"|'''Type''' | ||
|style="text-align:center"|'''Description''' | |style="text-align:center"|'''Description''' | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Attack]] | ![[Attack]] | ||
|Basic skill | |Basic skill | ||
|''Attack with a weapon.'' | |''Attack with a weapon.'' | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Upper Slash]] | ![[Upper Slash]] | ||
|Action ability | |Action ability | ||
|Knocks a target into the air during a combo with {{button|S}}. | |Knocks a target into the air during a combo with {{button|S}}. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Horizontal Slash]] | ![[Horizontal Slash]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. {{note|Original description: 'Attacks a target from left to right during a midair combo with ☐.}} | |Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. {{note|Original description: 'Attacks a target from left to right during a midair combo with ☐.}} | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Retaliating Slash]] | ![[Retaliating Slash]] | ||
|Action ability | |Action ability | ||
|When knocked down, quickly regains balance and counterattacks with {{button|s}}. {{note|In Lion Form: 'When knocked down, quickly regains balance and attacks with ☐.'}} | |When knocked down, quickly regains balance and counterattacks with {{button|s}}. {{note|In Lion Form: 'When knocked down, quickly regains balance and attacks with ☐.'}} | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Slapshot]] | ![[Slapshot]] | ||
|Action ability | |Action ability | ||
|Rapidly attacks a nearby target without getting flung back. {{note|Original description: 'Rapidly attacks a target.'}} | |Rapidly attacks a nearby target without getting flung back. {{note|Original description: 'Rapidly attacks a target.'}} | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Dodge Slash]] | ![[Dodge Slash]] | ||
|Action ability | |Action ability | ||
|Unleashes an attack that deals damage to nearby enemies. | |Unleashes an attack that deals damage to nearby enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Flash Step]]{{FMII}} | ![[Flash Step]]{{FMII}} | ||
|Action ability | |Action ability | ||
|Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. | |Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sliding Dash]] | ![[Sliding Dash]] | ||
|Action ability | |Action ability | ||
|Instantly closes in on and attacks a far target. | |Instantly closes in on and attacks a far target. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Guard Break]] | ![[Guard Break]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful finishing combo move that pierces through a target's guard. | |Unleashes a powerful finishing combo move that pierces through a target's guard. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Sweep]] | ![[Aerial Sweep]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful leaping attack on targets in midair. | |Unleashes a powerful leaping attack on targets in midair. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Dive]]{{FMII}} | ![[Aerial Dive]]{{FMII}} | ||
|Action ability | |Action ability | ||
|Unleashes a powerful aerial attack on distant targets. | |Unleashes a powerful aerial attack on distant targets. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Spiral]] | ![[Aerial Spiral]] | ||
|Action ability | |Action ability | ||
|Closes in on far targets in midair and unleashes spinning attacks. | |Closes in on far targets in midair and unleashes spinning attacks. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Finish]] | ![[Aerial Finish]] | ||
|Action ability | |Action ability | ||
|Unleashes a powerful finishing combo move to a single target in midair. | |Unleashes a powerful finishing combo move to a single target in midair. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sonic Rave]]{{FMII}} | ![[Sonic Rave]]{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. MP Cost: 60 | |A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. MP Cost: 60 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Last Arcanum]]{{FMII}} | ![[Last Arcanum]]{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75 | |A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Strike Raid]]{{FMII}} | ![[Strike Raid]]{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65 | |A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
!{{c|Infinity|Limit}}{{FMII}} | !{{c|Infinity|Limit}}{{FMII}} | ||
|Action ability | |Action ability | ||
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80 | |A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80 | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Zantetsuken]]{{FMII}} | ![[Zantetsuken]]{{FMII}} | ||
|Action ability | |Action ability | ||
|Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | |Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Hurricane Period]]{{FMII}} | ![[Hurricane Period]]{{FMII}} | ||
|Action ability | |Action ability | ||
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===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
{|class="wikitable" width="75%" | {|class="wikitable" width="75%" | ||
|- bgcolor="# | |- bgcolor="#8B4513" | ||
|style="text-align:center" width="20%"|'''Ability''' | |style="text-align:center" width="20%"|'''Ability''' | ||
|style="text-align:center"|'''Type''' | |style="text-align:center"|'''Type''' | ||
|style="text-align:center"|'''Description''' | |style="text-align:center"|'''Description''' | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Attack]] | ![[Attack]] | ||
|Basic skill | |Basic skill | ||
|''Attack with a weapon.'' | |''Attack with a weapon.'' | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Quick Blitz]] | ![[Quick Blitz]] | ||
|Attack Command | |Attack Command | ||
|Perform a high, leaping slash. | |Perform a high, leaping slash. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Slot Edge]] | ![[Slot Edge]] | ||
|Attack Command | |Attack Command | ||
|Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. | |Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Blitz]] | ![[Blitz]] | ||
|Attack Command | |Attack Command | ||
|Perform a triple jump attack. | |Perform a triple jump attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Meteor Crash]] | ![[Meteor Crash]] | ||
|Attack Command | |Attack Command | ||
|Muster energy in midair, then slash groundward as meteors rain down. | |Muster energy in midair, then slash groundward as meteors rain down. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Spark Dive]] | ![[Spark Dive]] | ||
|Attack Command | |Attack Command | ||
|Create an electric shockwave that may stun some surrounding ground-based foes. | |Create an electric shockwave that may stun some surrounding ground-based foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Poison Dive]] | ![[Poison Dive]] | ||
|Attack Command | |Attack Command | ||
|Create a toxic shockwave that may poison some surrounding ground-based foes. | |Create a toxic shockwave that may poison some surrounding ground-based foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Drain Dive]] | ![[Drain Dive]] | ||
|Attack Command | |Attack Command | ||
|Create a shockwave that will drain HP from surrounding ground-based foes. | |Create a shockwave that will drain HP from surrounding ground-based foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sliding Dash]] | ![[Sliding Dash]] | ||
|Attack Command | |Attack Command | ||
|Punish faraway enemies with a charging attack. | |Punish faraway enemies with a charging attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sonic Blade]] | ![[Sonic Blade]] | ||
|Attack Command | |Attack Command | ||
|Rush the enemy multiple times. | |Rush the enemy multiple times. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Strike Raid]] | ![[Strike Raid]] | ||
|Attack Command | |Attack Command | ||
|Throw the Keyblade at the enemy. Stuns some foes. | |Throw the Keyblade at the enemy. Stuns some foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Spark Raid]] | ![[Spark Raid]] | ||
|Attack Command | |Attack Command | ||
|Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. | |Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Circle Raid]] | ![[Circle Raid]] | ||
|Attack Command | |Attack Command | ||
|Orbit your Keyblade around you, causing it to strike and bind surrounding foes. | |Orbit your Keyblade around you, causing it to strike and bind surrounding foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aerial Slam]] | ![[Aerial Slam]] | ||
|Attack Command | |Attack Command | ||
|Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. | |Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Ars Arcanum]] | ![[Ars Arcanum]] | ||
|Attack Command | |Attack Command | ||
|Unleash a blinding flurry of attacks. | |Unleash a blinding flurry of attacks. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Gravity Strike]] | ![[Gravity Strike]] | ||
|Attack Command | |Attack Command | ||
|Perform a spin attack that puts some enemies into zero gravity. | |Perform a spin attack that puts some enemies into zero gravity. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Confusing Strike]] | ![[Confusing Strike]] | ||
|Attack Command | |Attack Command | ||
|Perform a spin attack that confuses some enemies. | |Perform a spin attack that confuses some enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Tornado Strike]] | ![[Tornado Strike]] | ||
|Attack Command | |Attack Command | ||
|Perform a spin attack and create a vortex that lifts enemies into the air. | |Perform a spin attack and create a vortex that lifts enemies into the air. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Prism Windmill]] | ![[Prism Windmill]] | ||
|Attack Command | |Attack Command | ||
|Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. | |Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Timestorm]] | ![[Timestorm]] | ||
|Attack Command | |Attack Command | ||
|pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. | |pin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Magnet Spiral]] | ![[Magnet Spiral]] | ||
|Attack Command | |Attack Command | ||
|Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. | |Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Limit Storm]] | ![[Limit Storm]] | ||
|Attack Command | |Attack Command | ||
|Unleash a desperate spin attack that is strongest when you are low on HP. | |Unleash a desperate spin attack that is strongest when you are low on HP. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Collision Magnet]] | ![[Collision Magnet]] | ||
|Attack Command | |Attack Command | ||
|Use magnetic force to pull in enemies, then launch them toward other foes. | |Use magnetic force to pull in enemies, then launch them toward other foes. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Sacrifice]] | ![[Sacrifice]] | ||
|Attack Command | |Attack Command | ||
|Expend HP to perform a single, powerful attack. | |Expend HP to perform a single, powerful attack. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Counter Rush]] | ![[Counter Rush]] | ||
|Reprisal Command | |Reprisal Command | ||
|Press {{button|dsa}} right after a sucessful block to counter with a flurry of blows. | |Press {{button|dsa}} right after a sucessful block to counter with a flurry of blows. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Shadow Strike]] | ![[Shadow Strike]] | ||
|Reprisal Command | |Reprisal Command | ||
|Press {{button|dsa}} right after a successful shadow slide to follow with an overhead slash. | |Press {{button|dsa}} right after a successful shadow slide to follow with an overhead slash. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Payback Raid]] | ![[Payback Raid]] | ||
|Reprisal Command | |Reprisal Command | ||
|Press {{button|dsy}} after an attack knocks you into the air to right yourself and strike back. | |Press {{button|dsy}} after an attack knocks you into the air to right yourself and strike back. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Steep Climb]] | ![[Steep Climb]] | ||
|Reprisal Command | |Reprisal Command | ||
|After launching a foe into the air, press {{button|dsa}} to perform a spin attack and knock them even higher with the vortex. | |After launching a foe into the air, press {{button|dsa}} to perform a spin attack and knock them even higher with the vortex. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Rapid Descent]] | ![[Rapid Descent]] | ||
|Reprisal Command | |Reprisal Command | ||
|After launching a foe into the air, press {{button|dsa}} to perform a jump attack and slam them into the ground. | |After launching a foe into the air, press {{button|dsa}} to perform a jump attack and slam them into the ground. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Sliding Sidewinder]] | ![[Sliding Sidewinder]] | ||
|Reprisal Command | |Reprisal Command | ||
|Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack. | |Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Sliding Crescent]] | ![[Sliding Crescent]] | ||
|Reprisal Command | |Reprisal Command | ||
|Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack that knocks foes into the air. | |Slide with {{button|dsy}} and then press {{button|dsa}} to perform a spin attack that knocks foes into the air. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Meow Wounce]] | ![[Meow Wounce]] | ||
|Link Attack | |Link Attack | ||
|Bounce around on your Spirit's back and trounce the enemy. Use {{button|3dsana}} to steer. | |Bounce around on your Spirit's back and trounce the enemy. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Roll Call]] | ![[Roll Call]] | ||
|Link Attack | |Link Attack | ||
|Hop onto your Spirit and bowl over enemies. Use {{button|3dsana}} to steer. | |Hop onto your Spirit and bowl over enemies. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Whirling Bronco]] | ![[Whirling Bronco]] | ||
|Link Attack | |Link Attack | ||
|Crash into enemies astride your Spirit. Use {{button|3dsana}} to steer and {{button|dsa}} to add a spin attack. | |Crash into enemies astride your Spirit. Use {{button|3dsana}} to steer and {{button|dsa}} to add a spin attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Fly-by Knight]] | ![[Fly-by Knight]] | ||
|Link Attack | |Link Attack | ||
|Take to the skies with your Spirit's help. Use {{button|3dsana}} to steer and {{button|dsa}} to attack. | |Take to the skies with your Spirit's help. Use {{button|3dsana}} to steer and {{button|dsa}} to attack. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Hammer Throw]] | ![[Hammer Throw]] | ||
|Link Attack | |Link Attack | ||
|Swing Pricklemane around like a morning star. Use {{button|3dsana}} to move. | |Swing Pricklemane around like a morning star. Use {{button|3dsana}} to move. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Decussation]] | ![[Decussation]] | ||
|Link Attack | |Link Attack | ||
|Sync up with your Spirit to unleash a series of fast and powerful strikes. Press {{button|dsa}} to perform each strike. | |Sync up with your Spirit to unleash a series of fast and powerful strikes. Press {{button|dsa}} to perform each strike. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Poison Dash]] | ![[Poison Dash]] | ||
|Link Attack | |Link Attack | ||
|Attack from inside Toximander's poison bubble. Use {{button|3dsana}} to move. The bubble will grow as you touch enemies. | |Attack from inside Toximander's poison bubble. Use {{button|3dsana}} to move. The bubble will grow as you touch enemies. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Equestrian Raid]] | ![[Equestrian Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to add a glide attack. | |Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to add a glide attack. | ||
Race around on Thunderaffe's back and crash into enemies to deal damage. Use {{button|3dsana}} to steer. | Race around on Thunderaffe's back and crash into enemies to deal damage. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Swing Fling]] | ![[Swing Fling]] | ||
|Link Attack | |Link Attack | ||
|Attack foes while your Spirit swings you around. Use {{button|3dsana}} to steer. | |Attack foes while your Spirit swings you around. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Target Shot]] | ![[Target Shot]] | ||
|Link Attack | |Link Attack | ||
|Snipe enemies from astride your Spirit. Aim with {{button|3dsana}} and successfully lock on with {{button|dsa}} to fire homing projectiles. | |Snipe enemies from astride your Spirit. Aim with {{button|3dsana}} and successfully lock on with {{button|dsa}} to fire homing projectiles. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Trap Shot]] | ![[Trap Shot]] | ||
|Link Attack | |Link Attack | ||
|Snipe enemies from astride Staggerceps. Aim with {{button|3dsana}} and fire a pincer shot with {{button|dsa}}. Hit your mark to stop a foe in its tracks. | |Snipe enemies from astride Staggerceps. Aim with {{button|3dsana}} and fire a pincer shot with {{button|dsa}}. Hit your mark to stop a foe in its tracks. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Berserker Bronco]] | ![[Berserker Bronco]] | ||
|Link Attack | |Link Attack | ||
|Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use {{button|3dsana}} to steer. | |Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use {{button|3dsana}} to steer. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Flame Raid]] | ![[Flame Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on Tyranto Rex and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe fire. | |Hitch a ride on Tyranto Rex and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe fire. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Ice Raid]] | ![[Ice Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on Skelterwild and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe ice. | |Hitch a ride on Skelterwild and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to breathe ice. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Aura Raid]] | ![[Aura Raid]] | ||
|Link Attack | |Link Attack | ||
|Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to fire your aura. | |Hitch a ride on your Spirit and charge your enemies. Use {{button|3dsana}} to steer and {{button|dsa}} to fire your aura. | ||
|-bgcolor="# | |-bgcolor="#F4A460" | ||
![[Whomperstomp]] | ![[Whomperstomp]] | ||
|Dual Attack | |Dual Attack | ||
|Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. | |Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. | ||
|-bgcolor="# | |-bgcolor="#CD853F" | ||
![[Shining Hammer]] | ![[Shining Hammer]] | ||
|Link Style | |Link Style | ||
Line 378: | Line 378: | ||
===Enemy cards=== | ===Enemy cards=== | ||
{|class="wikitable" width="75%" style="text-align:center" | {|class="wikitable" width="75%" style="text-align:center" | ||
|-bgcolor="# | |-bgcolor="#8B4513" | ||
|style="text-align:center" width="65px"|'''Card''' | |style="text-align:center" width="65px"|'''Card''' | ||
|style="text-align:center" width="80px"|'''Name''' | |style="text-align:center" width="80px"|'''Name''' | ||
Line 388: | Line 388: | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|[[File:Lexaeus (card).png]]||Lexaeus||Resistant to physical attacks | |[[File:Lexaeus (card).png]]||Lexaeus||Resistant to physical attacks | ||
|bgcolor=" | |bgcolor="CD853F" rowspan="7"| | ||
|[[File:Marluxia (card).png]]||Marluxia||Weak against physical attacks | |[[File:Marluxia (card).png]]||Marluxia||Weak against physical attacks | ||
|} | |} | ||
==Enemies== | ==Enemies== | ||
While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', and ''Kingdom Hearts | While the Physical element is used by the majority of enemies, enemies only have a Physical Resistance stat in ''Kingdom Hearts'', ''Kingdom Hearts: Chain of Memories'', ''Kingdom Hearts II'', and ''Kingdom Hearts Birth by Sleep''. | ||
===Enemies that use the Physical element=== | ===Enemies that use the Physical element=== |