To be added

  • item slots
  • Auto-Reload

Ice cream flavors

What are they classed as? Synthesis or key items? They're listed in the Items menu but not in the "Key items" tab; instead they have their own tab. TheFifteenthMember 18:09, 5 September 2015 (UTC)

I would say they are a special variety of synthesis item. --Neumannz, The Dark Falcon 19:48, 8 September 2015 (UTC)

Key Items list

I've had this for a while now and I'm wondering how we're going to implement it. When I look back at it, I figure that there's too much detail in the table and maybe it should be condensed down into only the item name and description? Also, there's stuff that technically count as key items (see this breakdown) but I'm uncomfortable with listing each one because things like synthesis materials and recipes extend the list length so much. Lastly, when the list is ready, should it go on a separate page because of how large the list is? From this point, I'm not exactly sure where to go so feedback is appreciated! TheFifteenthMember 18:11, 18 September 2015 (UTC)

I think we'd be better served by having a key item category, rather than a list, especially with how key items generally serve as "keys" to plot progression, rather than having actual mechanical effects. I feel we should try to split off as much as possible of that table into articles based around the appropriate quests/sidequests."We're werewolves, not swearwolves." (KrytenKoro) 15:19, 21 September 2015 (UTC)
If we do that, it should be divided into sub-categories per game. TheFifteenthMember 17:18, 21 September 2015 (UTC)
Sure, I have no problem with that."We're werewolves, not swearwolves." (KrytenKoro) 17:24, 21 September 2015 (UTC)