Status effect: Difference between revisions

268 bytes added ,  18 days ago
→‎Unnamed Julius status: thought characters had game pages
(→‎Unnamed Julius status: thought characters had game pages)
(5 intermediate revisions by the same user not shown)
Line 12: Line 12:
*{{h|Bind}}
*{{h|Bind}}
*{{h|Confuse}}
*{{h|Confuse}}
*{{h|Freeze}}{{ReCoM}}
*{{h|Freeze}}
*{{h|Stop}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Stun}}
Line 86: Line 86:
*{{h|Stun}}
*{{h|Stun}}
*{{h|Time Bomb}}
*{{h|Time Bomb}}
*{{h|Unnamed Julius status}}
*{{h|Zero Gravity}}
*{{h|Zero Gravity}}


Line 369: Line 370:


In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] results in the enemy getting stunned.


In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
Line 393: Line 396:


===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured.
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified.
<gallery>
<gallery>
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
2,578

edits