Status effect: Difference between revisions

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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|UCX|KH3|3RM}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM}}
{{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands}}
{{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands; KHUX}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.
'''Status effects''', or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions.
 
The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.


Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'',  ''Kingdom Hearts Chain of Memories'', and  ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as {{c|Stun|status}} or [[Air-toss]].<!--in multiplayer venues, can other players cure those?-->
Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'',  ''Kingdom Hearts Chain of Memories'', and  ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as {{c|Stun|status}} or [[Air-toss]].<!--in multiplayer venues, can other players cure those?-->
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===Command Lock===
===Command Lock===
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect appears in ''Kingdom Hearts Re:coded''. It prevents Data-Sora from using any commands, similar to [[#Silence|Silence]].<!--SOMEONE VERIFY: In ''Kingdom Hearts 3D: Dream Drop Distance'', [[Staggerceps]] Nightmares can use an attack having a similar effect.--><!--
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect appears in ''Kingdom Hearts Re:coded''. It prevents Data-Sora from using any commands, similar to [[#Silence|Silence]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', [[Staggerceps]] Nightmares can use an attack having a similar effect.<!--


Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
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<gallery>
<gallery>
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
</gallery>
===Electrify===
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!--
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge.
--><gallery>
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
</gallery>
</gallery>


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===Honey===
===Honey===
The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown.  
The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the [[Hunny Blasters]] and [[Hunny Launcher]] [[Formchange]]s.


===Ignite===
===Ignite===
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts II''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts II''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].


A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--


Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory.
Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory.
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File:Ignited KHREC.png|Data-Sora suffering from Ignite.
File:Ignited KHREC.png|Data-Sora suffering from Ignite.
File:Ignited KHBBS.png|A Scrapper suffering from Ignite.
File:Ignited KHBBS.png|A Scrapper suffering from Ignite.
</gallery>
===Jolt===
The {{nihongo|'''Jolt'''|帯電|Taiden|lit. "Electrification"}} status effect, translated as '''Electrify''' in ''Kingdom Hearts III'', was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!--
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge.
--><gallery>
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
</gallery>
</gallery>


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===Null Defense===
===Null Defense===
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
===Paralysis===
The {{nihongo|'''Paralysis'''|麻痺|Mahi}} status effect appears in ''Kingdom Hearts Union χ'' and ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand.


===Poison===
===Poison===
The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
The {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
<gallery>
<gallery>
File:Poisoned Sora KH.png|Sora suffering from Poison.
File:Poisoned Sora KH.png|Sora suffering from Poison.
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===Sleep===
===Sleep===
The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect was introduced in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props.
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props.


<gallery>
<gallery>
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===Stop===
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].


<gallery>
<gallery>
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===Stun===
===Stun===
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].  
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].  


In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies by using combos, so long as Riku's {{AP|2}} is high enough.  
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.  


In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned.
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.


In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
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===Warp===
===Warp===
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. No experience is earned from enemies defeated in this way. Warp is caused by the [[Warp]] and [[Warpinator]] commands, and by the [[Lexaeus]] [[enemy card]]. In ''Kingdom Hearts 358/2 Days'', [[Grey Caprice]]s are able to use "warp missiles" that force the protagonist to instantly switch places with them.
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]].


===Zero Gravity===
===Zero Gravity===
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===Auto-Life===
===Auto-Life===
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts III'', it is provided by having a Kupo Coin in possession.
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession.


===Combo Assist===
===Combo Assist===
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack, and is provided with the [[Combo Assist]] technique.
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack, and is provided with the [[Combo Assist]] technique.


Another ability, known as Double Strike, has the same effect as Combo Assist and is provided by [[Roxas]]'s enemy card.
The [[Double Strike]] ability has the same effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link.
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
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===Disappear===
===Disappear===
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===Drain===
===Drain===
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It allows the user to recover a small amount of HP each time he hits an enemy, depending on how much damage the attack dealt, and is provided by the [[Drain]] technique.
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]] or the combo finisher of [[Darkest Fears]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' has a similar effect.


===Haste===
===Haste===
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[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
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===Invincibility===
===Invincibility===
<!--called Damage 0 in nihongo, ReCoM-->
<!--called Damage 0 in nihongo, ReCoM-->
The '''Invincibility''' status effect is introduced in ''Kingdom Hearts''. It prevents the user from receiving any damage, similar to the invincibility frames of certain techniques, and is provided by the [[Invincible]] technique. In ''Kingdom Hearts'', [[Hercules]] is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel.{{?}} In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it.{{?}}<!--confirm names of these techniques -- see Doom for proper format for describing them; confirm whether ultimanias call them a status effect, or if they are simply "similar"; revise lead sentence accordingly-->
The '''Invincibility''' status effect is introduced in ''Kingdom Hearts''. It prevents the user from receiving any damage, similar to the invincibility frames of certain techniques, and is provided by the [[Invincible]] technique. In ''Kingdom Hearts'', [[Hercules]] is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel.{{?}} In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it.{{?}}<!--confirm names of these techniques -- see Doom for proper format for describing them; confirm whether ultimanias call them a status effect, or if they are simply "similar"; revise lead sentence accordingly--> Similarily, the [[Platinum Card]] from ''Kingdom Hearts Re:Chain of Memories'' has the same effect and provides the Invincible effect.
<gallery>
<gallery>
File:Invincible KHD.png|A Fire Plant under a Barrier Master's protection and now invincible.
File:Invincible KHD.png|A Fire Plant under a Barrier Master's protection and now invincible.
</gallery>
</gallery>
===Pep Talk===
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.


===Protect===
===Protect===
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===Regen===
===Regen===
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]], [[Regen-L]], or [[Cure Sun]]. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Regen is generally cast by summoning Tinker Bell or Peter Pan, respectively. In ''Kingdom Hearts 358/2 Days'', the [[Cura]] spell has a Regen effect. In ''Kingdom Hearts III Re Mind'', one of the EZ Codes has this effect, and there are other EZ Codes which have the same effect for the MP and Focus Gauges.
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]], [[Regen-L]], or [[Cure Sun]]. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Regen is generally cast by summoning Tinker Bell or Peter Pan, respectively. In ''Kingdom Hearts 358/2 Days'', the [[Cura]] spell has a Regen effect. In ''Kingdom Hearts III Re Mind'', the HP Regen [[EZ Code]] has this effect, and the MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.


===Shell===
===Shell===
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===Spirit Roar===
===Spirit Roar===
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
===Pep Talk===
The {{nihongo|'''[[Pep Talk]]'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. Similarily to the aforementioned Spirit Roar, it increases the damage dealt, but by all party member's attacks, by 50%, indicated by a glowing red aura.


[[Category:Game elements]]
[[Category:Game elements]]
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