Spirit: Difference between revisions

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Petting and Training Toys
(Stats formulas)
(Petting and Training Toys)
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==Disposition==
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|disposition}}'''|性格|seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. {{h|Changing disposition}} can be done by petting or poking the Spirit in certain areas or giving them certain types of [[Treats]]. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects.
==Affinity==
==Affinity==
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
{{nihongo|'''Affinity'''|相性|Aishō}} represents Sora and Riku's bond with a Spirit. It determines how often a Spirit acts in battle and how quickly the Spirit's [[Link Gauge]] fills. The initial maximum Affinity level is determined at Spirit creation and can be increased to an absolute maximum of 9. Raising the maximum Affinity level is done through the accumulation of '''Affinity points''', represented by a pink gauge.
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Affinity points can be earned by defeating enemies or {{h|petting}} the Spirit. Equipping the [[Affinity Gain]] ability will increase the number of Affinity points earned by defeating an enemy:
Affinity points can be earned by defeating enemies or [[#Petting and Training Toys|petting]] the Spirit. Equipping the [[Affinity Gain]] ability will increase the number of Affinity points earned by defeating an enemy:
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The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''Affinity maintain value''', which has an initial and maximum value equal to <code>([Maximum Affinity level] × 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level.
The Affinity of a Spirit can decrease over time. Each Spirit has a hidden value called the '''{{a|Affinity maintain value}}''', which has an initial and maximum value equal to <code>([Maximum Affinity level] × 3) + 5</code>. After every 60 seconds a Spirit spends in combat (+10 extra seconds for each level of Affinity Gain), its Affinity maintain value is examined. If the value is greater than 0, then it drops by 1. If the Affinity maintain value is 0, then there is a 50% chance that the Spirit's Affinity is lowered by one level.


If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.
If a Spirit's HP is reduced to 0, its Affinity maintain value will instantly drop to 0. The Affinity maintain value can only be recovered by petting the Spirit.


==Happiness==
==Happiness==
Every Spirit has a hidden value called '''{{a|happiness}}'''.
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==Petting==
==Petting and Training Toys==
On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen, or the PlayStation touchpad in ''[[Kingdom Hearts Dream Drop Distance HD]]''. Petting Spirits in specific areas enough times can change their Disposition.
{{See also|Training Toy}}
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On the Spirit menu, players are able to interact with their Spirits. They can pet their Dream Eaters by touching the Nintendo 3DS's touchscreen (or the PlayStation touchpad in ''Kingdom Hearts Dream Drop Distance HD''), and can also bond with their Spirit by using [[Training Toy]]s. There are three main benefits of petting a Spirit: raising its stats, recovering {{h|Affinity}}, and changing its {{h|disposition}}.
 
Petting a Spirit or using a Training Toy will increase its stats. The exact value of the increase depends on the Spirit's {{h|happiness}} and how many levels of [[Affinity Gain]] are active, but each stat will generally have a large increase (↑↑), a small increase (↑), or no increase (—).
 
{|border=1 cellpadding=2 cellspacing=0 style="width:90%; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" colspan="3"|Type of interaction
!colspan="8"|Stats bonus
|-style="{{style|ddd|b}}"
|style="width:9%"|'''Affinity Point'''
|style="width:9%"|'''Experience Point'''
|style="width:9%"|'''Link Point'''
|style="width:9%"|'''Maximum HP'''
|style="width:9%"|'''Strength'''
|style="width:9%"|'''Magic'''
|style="width:9%"|'''Defense'''
|style="width:9%"|'''Attribute Resistance'''
|-
|colspan="3"|Petting||↑||↑||↑||—||—||—||—||—
|-
|rowspan="9"|Training Toy||rowspan="3"|Toy||Balloon||↑↑||↑↑||—||—||—||—||—||—
|-
|Water Barrel||—||↑↑||↑↑||—||—||—||—||—
|-
|Treasure Goggles||↑||—||—||—||—||—||—||—
|-
|colspan="2"|Paint Gun||—||—||—||—||—||—||—||—
|-
|rowspan="5"|Candy||Confetti Candy||—||—||↑↑||↑||↑||—||—||—
|-
|Ice Dream Cone||—||—||↑↑||↑||—||↑||—||—
|-
|Shield Cookie||—||—||↑↑||↑||—||—||↑||—
|-
|Block-It Chocolate||—||—||↑↑||↑||—||—||—||↑
|-
|Royal Cake||—||—||↑↑||↑||↑||↑||↑||↑
|}
 
Petting a Spirit or using a Training Toy will have a positive effect on the Spirit's Affinity level. This is the only way to recover the Spirit's {{h|Affinity maintain value}}. The portion of the Affinity maintain value that is restored depends on where the Spirit is pet and which Training Toy is used. If this increase in the Affinity maintain value is reaches a certain threshold, the Spirit's Affinity level may increase.
{|width="100%"
|valign="top" width="40%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
|-style="{{style|ddd|a}}"
!colspan="3"|Type of petting
!Affinity maintain value recovered
|-
|rowspan="2"|Petting||colspan="2"|Favorite spot||40–60% of maximum value
|-
|colspan="2"|Disliked spot||20–40% of maximum value
|-
|rowspan="4"|Training Toy||colspan="2"|Candy||40–60% of maximum value
|-
|colspan="2"|Paint Gun||(No change)
|-
|rowspan="2"|Toy||Anything but "dislike"||40–60% of maximum value
|-
|"Dislike"||20–40% of maximum value
|}
|valign="top" width="60%"|
{|border=1 cellpadding=2 cellspacing=0 style="width:98%; text-align:center"
!style="{{style|ddd|a}}; width:20%"|Affinity maintain value
|style="width:9%"|8–10||style="width:9%"|11–13||style="width:9%"|14–16||style="width:9%"|17–19||style="width:9%"|20–22||style="width:9%"|23–25||style="width:9%"|26–28||style="width:9%"|29–31||style="width:9%"|32
|-
!style="{{style|ddd|a}}"|Current Affinity level
|1||2||3||4||5||6||7||8||9
|}
|}


==Disposition==
===Changing disposition===
The personality of a Dream Eater is determined by its {{nihongo|'''{{a|Disposition}}'''|性格|Seikaku}}. Each Spirit has one of four dispositions, assigned semi-randomly during Spirit creation. Petting or poking the Spirit in certain areas, as well as having them eat certain types of [[Training Toy#Treats|treats]], will cause it to switch to another disposition. Dispositions can only be changed once while in the Dream Eaters menu, and in order to change it again, one should go back to the main menu then back to the Dream Eaters menu.
The disposition of a Spirit can be changed by petting it in certain areas or giving it specific [[Treats]]. After the disposition of a Spirit is changed, it may not be changed again until the Spirit menu is closed and re-opened. During a Risky Day Forecast, the probability of all disposition changes is doubled.


The disposition controls which commands are available for Spirits to use on the battlefield and their relative frequency of use. In addition, a Spirit's disposition determines its eye color and shape and may unlock hidden paths on its Ability Link. While they do not have dispositions of their own, Nightmare Dream Eaters have access to the same attacks as a Spirit with a Type I (purple eyes) disposition, excluding abilities that grant positive status effects.
{|border=1 cellpadding=2 cellspacing=0 style="width:40%; text-align:center"
|-style="{{style|ddd|a}}
!colspan="3"|Type of interaction
!New disposition
!Probability
|-
|rowspan="4"|Petting||rowspan="2"|When rubbing||Favorite spot||Type II (Yellow)||8%
|-
|Disliked spot||Type IV (Green)||8%
|-
|rowspan="2"|When poking||Favorite spot||Type III (Blue)||8%
|-
|Disliked spot||Type I (Purple)||8%
|-
|rowspan="5"|Training Toy||rowspan="4"|Candy||Confetti Candy||Type I (Purple)||15%
|-
|Ice Dream Cone||Type II (Yellow)||10%
|-
|Shield Cookie||Type III (Blue)||10%
|-
|Block-it Chocolate||Type IV (Green)||10%
|-
|colspan="2"|Anything else||colspan="2"|(No change)
|}


==Rank==
==Rank==
Every Spirit has a {{nihongo|'''Rank'''|ランク|Ranku}} determined at the time of their creation. There are seven ranks, with F being the lowest and S being the highest, represented by a star. The [[#Dream Pieces and Recipes|initial rank]] of a Spirit is dependent on the recipe used to create it and whether it was created during a Risky Winds Forecast. A Spirit's rank cannot be changed. The primary purpose of a Spirit's rank is to calculate its {{h|stats}}, with higher ranks producing greater stats.
Every Spirit has a {{nihongo|'''rank'''|ランク|ranku}} determined at the time of their creation. There are seven ranks, with F being the lowest and S being the highest, represented by a star. The [[#Dream Pieces and Recipes|initial rank]] of a Spirit is dependent on the recipe used to create it and whether it was created during a Risky Winds Forecast. A Spirit's rank cannot be changed. The primary purpose of a Spirit's rank is to calculate its {{h|stats}}, with higher ranks producing greater stats.


In addition, the rank of a Spirit determines how many [[Treats]] it likes and dislikes. The specific Treats that the spirit likes and dislikes are chosen randomly, with the exception of the [[Royal Cake]], which is liked by all Spirits and is not counted against the number of liked Treats produced by the rank.
In addition, the rank of a Spirit determines how many [[Treats]] it likes and dislikes. The specific Treats that the spirit likes and dislikes are chosen randomly, with the exception of the [[Royal Cake]], which is liked by all Spirits and is not counted against the number of liked Treats produced by the rank.
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==Creating Spirits==
==Creating Spirits==
New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'' has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit.
New Spirits may be created through the Spirits menu. Sora and Riku share Spirits, and a maximum of 99 Spirits may be created. A Spirit must be given a name when it is created, and the name cannot be changed later. The Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'' has a maximum character limit of 9 for Spirit names, while the English version of the game has a character limit of 11. The name of the Spirit defaults to the name of the breed, meaning the name of each Spirit breed does not exceed that same character limit.
Certain Spirits can be unlocked by scanning [[AR Card]]s. This is the only way to obtain the [[Kab Kannon]], [[R & R Seal]], and [[Frootz Cat]] in the Japanese version of ''Kingdom Hearts 3D: Dream Drop Distance'', and as such, these Spirits do not count towards the percentage of Spirits obtained in the [[Report]]. In the international release and in ''Kingdom Hearts Dream Drop Distance HD'', all Spirits are obtainable through in-game methods.


===Dream Pieces and Recipes===
===Dream Pieces and Recipes===
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