Soothing: Difference between revisions

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KHMOM drops
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{{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3}}
{{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3|DR|MOM}}
{{cleanup|recipes for KH, KHFM, and KHBbS; coverage of KHBbS usage in lead}}
{{cleanup|KHMoM drops}}
{{InfoItem
{{InfoItem
|kana=うるおい
|kana=うるおい
|romaji=Uruoi
|romaji=Uruoi
|jpname=Moisture
|jpname=Damp
|KHname=Bright
|KHname=Bright
|KHitem1=Shard
|KHitem1=Shard
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|BBSimage=Bright Crystal KHII.png
|BBSimage=Bright Crystal KHII.png
|BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP.
|BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP.
|BBSbuy=400 Medals<ref>The Soothing Crystal is available at Arena level 1.</ref>
|BBSbuym=400
|KH3name=Soothing
|KH3name=Soothing
|KH3item1=Shard
|KH3item1=Shard
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|KH3desc4=A miraculous crystal formed of pure vitality.
|KH3desc4=A miraculous crystal formed of pure vitality.
|KH3rank4=S
|KH3rank4=S
|DRname=Bright
|DRitem1=Shard
|DRimage1=Ore Material KHDR.png
|DRdesc1=A shard from a gem brimming with a strong energy. Can be obtained in any world.
|MOMname=Soothing
|MOMitem1=Soothing Crystal
|MOMimage1=Soothing Crystal KHIII.png
|MOMdesc1=A miraculous crystal formed of pure vitality. (Doubles the amount of Moogle EXP earned)
}}
}}
'''Soothing''', also translated as "'''Bright'''", is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Bright materials contain the essence of vitality and are associated with [[Cure]] and [[Water]] magic. In ''Kingdom Hearts'', they are used as normal synthesis items, while in ''[[Kingdom Hearts II]]'', they are "modifier" materials that can be added to a recipe of the same rank to double the experience that it will give to the [[moogle]], and are usable once the moogle reaches level 2, Novice Moogle. In ''Kingdom Hearts II'', once all Bright materials are obtained the moogle will reward [[Sora]] with a [[Defense Boost]].
'''Soothing''', also called '''Bright''', is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Bright materials contain the essence of vitality or brightness.
 
In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Melody of Memory]]'', they are "modifier" materials that can be added to a recipe to double the experience that the [[moogle]] will earn, and are usable once the moogle reaches level 2.
 
In ''[[Kingdom Hearts Birth by Sleep]]'', Soothing materials can be used during [[Command Meld]] to attach HP-related abilities.
 
In ''Kingdom Hearts II'', once all Bright materials are obtained, the moogle will reward [[Sora]] with a [[Defense Boost]].


==Design==
==Design==
Soothing materials are represented by green jewels with light green particles resembling bubbles in them. They have a [[List of Synthesis Materials|Modifier material]] structure.
Soothing materials are colored dark green, and contain light green bubbles. A Soothing Shard is a smooth, vaguely triangular jewel with two large prongs on its top and two small, slightly curved spikes on its sides. A Soothing Stone consists of a smooth, vaguely triangular jewel with three spikes on its top, with a large crescent-shaped attachment on the left, and a smaller crescent-shaped jewel on the right. A Soothing Gem consists of a smooth, vaguely triangular jewel with a short spike on its top, with two intersecting crescent-shaped attachments at the bottom. A Soothing Crystal consists of a center that is composed of three oval shapes fused together, with a large curving spike and smaller crescent-shaped attachment on three sides.


"Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moisture".
"Bright" refers to the essence of brightness the material contains. "Damp" may refer to the bubbles contained in the material.


==Drops==
==Obtainment==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
====Drops====
*'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%/40%)<ref name="White2">The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 40% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2">At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.</ref>
;Japanese version
*'''Bright Shard''': [[Green Requiem]] (12%), [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Bright Gem''': [[Search Ghost]] (8%), [[White Mushroom]] (20%/60%)<ref name="White2">The White Mushroom drops a Bright Gem 20% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2">At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.</ref>
*'''Bright Crystal''': [[Defender]] (4%)
 
;International version
*'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (40%/60%)<ref name="Bambi1"/>
*'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%/40%)<ref>The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2"/>
*'''Bright Crystal''': [[Defender]] (2%)
*'''Bright Crystal''': [[Defender]] (2%)
===''Kingdom Hearts Final Mix''===
====Drops====
*'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (20%)<ref>At Agrabah, Bambi drops a Bright Shard 20% of the time the second time and third time his gauge is filled.</ref>
*'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%)<ref>The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is cast on it three times.</ref>, [[Bambi]] (20%)<ref>At Agrabah, Bambi drops a Bright Gem 20% of the time the third time his gauge is filled.</ref>
*'''Bright Crystal''': [[Defender]] (2%)
====Treasures====
*'''Bright Gem''': Chest at the [[World Terminus]]


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
====Drops====
*'''Bright Shard''': [[Bulky Vendor]] (100%)<ref name="Bulky1">The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.</ref>{{KHII}}, [[Creeper Plant]] (4%), [[Hook Bat]] (3%), [[Minute Bomb]] (3%), [[Rabid Dog]] (3%), [[Soldier]] (4%)
*'''Bright Shard''': [[Bulky Vendor]] (100%)<ref name="Bulky1">The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.</ref>{{KHII}}, [[Creeper Plant]] (4%), [[Hook Bat]] (3%), [[Minute Bomb]] (3%), [[Rabid Dog]] (3%), [[Soldier]] (4%)
*'''Bright Stone''': [[Bulky Vendor]] (100%)<ref name="Bulky2">The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.</ref>{{KHII}}, [[Aeroplane]] (4%), [[Cannon Gun]] (3%), [[Driller Mole]] (4%), [[Luna Bandit]] (4%), [[Silver Rock]] (3%), [[Tornado Step]] (4%), [[Wight Knight]] (4%)
*'''Bright Stone''': [[Bulky Vendor]] (100%)<ref name="Bulky2">The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.</ref>{{KHII}}, [[Aeroplane]] (4%), [[Cannon Gun]] (3%), [[Driller Mole]] (4%), [[Luna Bandit]] (4%), [[Silver Rock]] (3%), [[Tornado Step]] (4%), [[Wight Knight]] (4%)
*'''Bright Gem''': [[Bulky Vendor]] (100%)<ref name="Bulky3">The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.</ref>{{KHII}}, [[Aerial Knocker]] (4%), [[Magnum Loader]] (4%), [[Surveillance Robot]] (3%)
*'''Bright Gem''': [[Bulky Vendor]] (100%)<ref name="Bulky3">The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.</ref>{{KHII}}, [[Aerial Knocker]] (4%), [[Magnum Loader]] (4%), [[Surveillance Robot]] (3%)
*'''Bright Crystal''': [[Bulky Vendor]] (100%)<ref name="Bulky4">The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.</ref>{{KHII}}, [[Air Pirate]] (4%), [[Crescendo]] (3%), [[Neoshadow]] (4%), [[Strafer]] (4%)
*'''Bright Crystal''': [[Bulky Vendor]] (100%)<ref name="Bulky4">The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.</ref>{{KHII}}, [[Air Pirate]] (4%), [[Crescendo]] (3%), [[Neoshadow]] (4%), [[Strafer]] (4%)
====Treasures====
*'''Bright Shard''': Chest at [[Underworld Caverns: The Lost Road]]{{FMII}}; chest at [[Isla de Muerta: Cave Mouth]]{{FMII}}.
*'''Bright Stone''': Chest at [[The West Hall]]{{FMII}}; chest at the [[Elephant Graveyard]]{{FMII}}.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*'''Soothing Crystal''': [[Flood]] (100%/99%)
====Drops====
*'''Soothing Crystal''': [[Flood]] (4%/3.96%)<ref>The Flood drops a Soothing Crystal 4% of the time at Shop LV 1-6, and 3.96% of the time at Shop LV 7-8.</ref>, [[Jellyshade]] (3.2%)
 
====Treasures====
*'''Terra''': Chest at the {{c|Summit|lod}}; chest at the [[Foyer]]; chest at the {{c|Courtyard|dw}}.
*'''Ventus''': Chest at the [[Flower Glade]]; chest at the {{c|Gates|ed}}; chest at the [[Outer Gardens]].
*'''Aqua''': Chest at the [[Fountain Court]], chest at [[Pete's Rec Room]].


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
====Drops====
*'''Soothing Shard''': [[Water Core]] (15%), [[Toy Trooper]] (12%), [[Gigas: Power Class]] (12%), [[Gigas: Speed Class]] (12%), [[Gigas: Gunner Class]] (12%), [[Monstropolis]], [[The Caribbean]]
*'''Soothing Shard''': [[Water Core]] (15%), [[Toy Trooper]] (12%), [[Gigas: Power Class]] (12%), [[Gigas: Speed Class]] (12%), [[Gigas: Gunner Class]] (12%), [[Monstropolis]], [[The Caribbean]]
*'''Soothing Stone''': [[Water Core]] (10%), [[Marine Rumba]] (12%), [[Sea Sprite]] (Rainbow) (12%), [[Spear Lizard]] (8%), [[Monstropolis]]<!--etc-->
*'''Soothing Stone''': [[Water Core]] (10%), [[Marine Rumba]] (12%), [[Sea Sprite]] (Rainbow) (12%), [[Spear Lizard]] (8%), [[Monstropolis]]<!--etc-->
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*'''Soothing Crystal''': [[Spear Lizard]] (2%)
*'''Soothing Crystal''': [[Spear Lizard]] (2%)


==Treasures==
====Synthesis====
===''Kingdom Hearts II Final Mix''===
{{SynthKHIII
*'''Bright Shard''': Chest at [[Underworld Caverns: The Lost Road]]; chest at [[Isla de Muerta: Cave Mouth]].
|name=Soothing Crystal
*'''Bright Stone''': Chest at [[The West Hall]]; chest at the [[Elephant Graveyard]].
|requires=Obtain 32 different synthesis materials
|mat1=Wellspring Crystal
|qty1=1
|mat2=Soothing Gem
|qty2=2
|mat3=Soothing Stone
|qty3=3
|mat4=Soothing Shard
|qty4=5
}}
 
====Other methods====
*'''Soothing Shard''': Soothing Shard x3 is one of the possible [[Prize Postcard]] rewards.
*'''Soothing Stone''': Soothing Stone x2 is one of the possible [[Prize Postcard]] rewards.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Dark Road''===
*'''Terra''': chest at the [[Land of Departure#Summit|Summit]], chest at the [[Foyer]], chest at the [[Dwarf Woodlands#Courtyard|Courtyard]]
====Drops====
*'''Ventus''': chest at the [[Dwarf Woodlands#Flower Glade|Flower Glade]], chest at the [[Enchanted Dominion#Gates|Gates]], chest at the [[Outer Gardens]]
*'''Bright Shard''': Agrabah ★, Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★{{DROff}}, Wonderland ★ Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★{{DROff}}, Fill Out Your Album{{DROff}}
*'''Aqua''': chest at the [[Fountain Court]], chest at [[Pete's Rec Room]]


==Recipe==
===''Kingdom Hearts Melody of Memory''===
===''Kingdom Hearts III''===
====Drops====
Soothing Crystals can be synthesized once 32 different synthesis materials are obtained.
*'''Soothing Crystal'''<ref>Soothing Crystals will only drop if Moogle Level 2 has been reached.</ref>: {{ns|Game|Sanctuary ~opening version~}} (3.6%), {{ns|Game|Medley of Conflict}} (3.6%), {{ns|Game|Naminé (track)|Naminé}} (3.5%), {{ns|Game|Riku (track)|Riku}} (3.5%), {{ns|Game|Magical Mystery}} (3.5%), {{ns|Game|Monochrome Dreams}} (3.5%), {{ns|Game|Savannah Pride}} (3.5%), {{ns|Game|Space Paranoids (track)|Space Paranoids}} (3.5%), {{ns|Game|Vector to the Heavens}} (3.5%), {{ns|Game|No More Bugs!!}} (3.5%), {{ns|Game|Kairi I}} (3.2%), {{ns|Game|Waltz of the Damned}} (3.2%), {{ns|Game|Sacred Moon}} (3.2%), {{ns|Game|Tension Rising}} (3.2%), {{ns|Game|Darkness of the Unknown}} (3.2%), {{ns|Game|Working Together - Allegro vivace}} (3.2%), {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}} (3.1%), {{ns|Game|Guardando nel buio}} (3.1%), {{ns|Game|Fragments of Sorrow}} (3%), {{ns|Game|The 13th Struggle}} (3.1%), {{ns|Game|The Secret Whispers}} (2.9%), {{ns|Game|Mákaukau?}} (2.9%), {{ns|Game|Black Powder}} (2.9%), {{ns|Game|CALLING -KINGDOM MIX-}} (2.5%), {{ns|Game|Simple and Clean}} (2.3%), {{ns|Game|Under the Sea}} (2.3%), {{ns|Game|Captain Hook's Pirate Ship}} (2.3%), {{ns|Game|Traverse Town (track)|Traverse Town}} (2.1%), {{ns|Game|The Silent Forest}} (2%), {{ns|Game|Mickey Mouse March}} (2%), {{ns|Game|Neverland's Scherzo}} (2%), {{ns|Game|Roxas (track)|Roxas}} (1.8%), {{ns|Game|Dance of the Daring}} (1.8%), {{ns|Game|Adventures in the Savannah}} (1.8%), {{ns|Game|Fields of Honor}} (1.7%), {{ns|Game|Happy Holidays!}} (1.7%), {{ns|Game|Sora - Allegro con brio}} (1.7%), {{ns|Game|The Fun Fair}} (1.4%), {{ns|Game|Forgotten Challenge}} (1.1%), {{ns|Game|The Force in You}} (1.1%), {{ns|Game|Let It Go}} (1.1%), {{ns|Game|Destati}} (1.1%), {{ns|Game|Hollow Bastion (track)|Hollow Bastion}} (1%), {{ns|Game|Hau'oli, Hau'oli}} (0.9%), {{ns|Game|The Tumbling}} (0.9%), {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (0.5%), {{ns|Game|Night of Fate}} (0.5%), {{ns|Game|Shrouding Dark Cloud}} (0.1%), {{ns|Game|Don't Think Twice}} (0.1%)
*1 [[Wellspring Crystal]]
*2 [[Soothing Gem]]
*3 [[Soothing Stone]]
*5 [[Soothing Shard]]


==Other methods==
====Rewards====
===''Kingdom Hearts III''===
*'''Soothing Crystal''': Obtain 900 [[Rhythm Point]]s.
*'''Soothing Shard''': Soothing Shard x3 is one of the possible [[Prize Postcard]] rewards.
====Synthesis====
*'''Soothing Stone''': Soothing Stone x2 is one of the possible [[Prize Postcard]] rewards.
{{SynthKHMOM
|requires=Moogle Level 2
|name=Soothing Crystal
|mat1=Lucid Gem
|qty1=7
|mat2=Pulsing Gem
|qty2=9
|EXP=6128
|EXP1=9192
}}
{{SynthKHMOM
|requires=Moogle Level 8
|name=Soothing Crystal
|mat1=Blazing Shard
|qty1=15
|mat2=Frost Shard
|qty2=16
|EXP=5740
|EXP1=8610
}}


==Synthesized items==
==Synthesized items==
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Soothing materials are used to forge the following Keychains:
Soothing materials are used to forge the following Keychains:
*{{MSynth|Wheel of Fate|KHIII|*}} LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)
*{{MSynth|Wheel of Fate|KHIII|*}} LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)
===''Kingdom Hearts Dark Road''===
Bright materials are used to synthesize the following items:
*{{MSynth|Badge I|KHDR||Badge}} (5 Bright Shards)
*{{MSynth|Badge II|KHDR||Badge}} (3 Bright Shards)
*{{MSynth|Badge III|KHDR||Badge}} (10 Bright Shards)


==Notes and references==
==Notes and references==
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