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He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar. | He has a varied range of action abilities with [[Fierce Claw]] and {{c|Groundshaker|ability}} being vicious attacks, and the restorative [[Healing Herb]] spell. His limit, [[King's Pride]], is a savage offensive that triggers shock waves and high speed attacks, culminating in an aggressive roar. | ||
Simba's support abilities include [[MP Rage]], [[Defender]], | Simba's support abilities include [[MP Rage]], [[Defender]], {{c|Auto Limit|support ability}}, [[Hyper Healing]], and [[Auto Healing]]. | ||
Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]]. | Simba starts with 60 [[HP]] and 100 [[MP]]. He has 0 [[armor]] slots, 2 [[accessory]] slots, and 3 [[item]] slots, two of which start equipped with [[Potion]]s and the other with an [[Ether]]. Simba can obtain an additional 30 HP from defeating Scar, 5 HP from defeating Shenzi, Banzai, and Ed, and 5 HP from defeating the [[Groundshaker]]. | ||
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|Increases defense by 3 in a pinch. Equip more to increase the effect. | |Increases defense by 3 in a pinch. Equip more to increase the effect. | ||
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|''' | |'''{{c|Auto Limit|support ability}}''' | ||
|1 | |1 | ||
|Automatically sets the Reaction Command to Limit, if Limit is usable. | |Automatically sets the Reaction Command to Limit, if Limit is usable. |