Shotlock: Difference between revisions

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In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', a Shotlock is initiated by holding down {{button|R1}}. The user enters a targeting mode and locks onto enemies, and the Shotlock begins by pressing {{button|x}} ({{button|c}} in the Japanese version). Triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available.
In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', a Shotlock is initiated by holding down {{button|R1}}. The user enters a targeting mode and locks onto enemies, and the Shotlock begins by pressing {{button|x}} ({{button|c}} in the Japanese version). Triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available.


In ''[[Kingdom Hearts III]]'', the mechanics are similar to ''0.2''. However, Shotlocks are now tied to Keyblades. Each Keyblade has a certain number of Shotlocks; most Shotlocks are differentiated by whether the user used an incomplete or max lock when firing, while [[Shooting Star]] and [[Hunny Spout]]'s max-level Shotlocks depend on whether a max lock was used on a single target or a group of enemies. Visually, all of Sora's max-level Shotlocks utilize the corresponding Keyblade's [[Formchange]], with his clothes transforming into the corresponding Form for the duration of the Shotlock.<!--what does this mean? Does he actually perform a Formchange Performance Attack? If so, just say that.-->
In ''[[Kingdom Hearts III]]'', the mechanics are similar to ''0.2''. However, Shotlocks are now tied to Keyblades. Each Keyblade has a certain number of Shotlocks; most Shotlocks are differentiated by whether the user used an incomplete or max lock when firing, while [[Shooting Star]] and [[Hunny Spout]]'s max-level Shotlocks depend on whether a max lock was used on a single target or a group of enemies. Visually, all of Sora's max-level Shotlocks utilize the corresponding Keyblade's [[Formchange]], with his clothes transforming into the corresponding Form for the duration of the Shotlock.<!--what does this mean? Does he actually perform a Formchange Performance Attack? If so, just say that.--> Time is slowed while locking onto enemies, however timers, such as the ones seen in minigames, as well as the Doom counter used by [[Game:Marluxia|Marluxia's Replica Data]], will still run at normal speed.


==List of Shotlocks==
==List of Shotlocks==