Sea Neon: Difference between revisions

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{{Heartless
{{game|KH1|FM1|COM|REC|MOM}}
{{suite}}
{{Character
  |name=Sea Neon
  |name=Sea Neon
  |image=[[Image:Sheltering Zone.jpg|150px]]
|katakana=シーネオン
  |game=Kingdom Hearts, Kingdom Hearts: Chain of Memories
|romaji=Shī Neon
|fr=Néon Marin
|de=Haubenqualle
  |image=[[File:Sea Neon KH.png|150px]]
  |FMimage=[[File:Sea Neon KHFM.png|140px]]
|tab2=KHCOM
|image2=[[File:Sea Neon KHCOM.png]]
|game1=Kingdom Hearts
|game2=Kingdom Hearts Chain of Memories
|game3=Kingdom Hearts Melody of Memory
  |type=Emblem Heartless
  |type=Emblem Heartless
|spec=Heartless
|s1=Sheltering Zone
|journalKH=Heartless resembling jellyfish. They swim fast, and attack in numbers. Overall, they are not tough opponents.
|journalSS=A jellyfish-like Heartless.<br>It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.
|KHJPHP1=24
  |KHHP1=30
  |KHHP1=30
|KHJPHP2=90
  |KHHP2=60
  |KHHP2=60
|KHJPATK1=20
  |KHATK1=22
  |KHATK1=22
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
|KHJPDEF1=18
  |KHDEF1=19
  |KHDEF1=19
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=0
  |KHMP1=29
  |KHMP2=0
|KHJPMP2=48
  |KHMP2=45
|KHJPEXP1=10
  |KHEXP1=8
  |KHEXP1=8
|KHJPEXP2=75
  |KHEXP2=60
  |KHEXP2=60
  |KHweapon=x1.0
  |KHweapon=x1.0
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  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x0.8
|KHJPgrav=x1.0
  |KHstop=x0.6
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=MP Balls, Munny, Ether 1%, Frost Gem 4%, Blizzaga Ring 0.2%
|KHJPreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (6%), Blizzaga Ring (0.5%)
  |ability=0
  |KHreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (1%), Frost Gem (4%), Blizzaga Ring (0.2%)
|FMreward=(2) MP prize x1, (15) MP prize x2<br>(5) Munny x1<br>Ether (0.5%), Frost Gem (2%), Blizzaga Ring (0.1%)
|KHworld=Atlantica, End of the World
|JPtab=*
|FMtab=*
|COM6=r
|COMHP6=74
|COMAP6=11
|COMEXP6=32
|COMHP7=79
|COMAP7=13
|COMEXP7=40
|COMHP8=84
|COMAP8=15
|COMEXP8=45
|COMHP9=89
|COMAP9=16
|COMEXP9=50
|COM10=s
|COMHP10=93
|COMAP10=18
|COMEXP10=50
  |COMphys=x1.0
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=Stun
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOM6=r
|ReCOMHP6=64
|ReCOMAP6=12
|ReCOMEXP6=32
|ReCOMHP7=69
|ReCOMAP7=14
|ReCOMEXP7=40
|ReCOMHP8=74
|ReCOMAP8=16
|ReCOMEXP8=45
|ReCOMHP9=79
|ReCOMAP9=17
|ReCOMEXP9=50
|ReCOM10=s
|ReCOMHP10=83
|ReCOMAP10=19
|ReCOMEXP10=50
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Random Values
  |ability=Random Values
  |desc=Randomize the values of cards you use.
  |desc=Randomize the values of cards you use.
  |duration=1 Reload
  |duration=1 reload
  |CP=20
  |CP=20
  |world=Atlantica
  |COMMP=8
  |HP7=0
  |ReCOMMP=12
  |AP7=0
  |COMrate=4%
  |EXP7=0
  |duel=3
  |HP8=0
  |time=4
  |AP8=0
  |COMworld=Atlantica
  |EXP8=0
  |MOMattack=Normal
  |HP9=0
  |MOMground1=Standard
  |AP9=0
  |MOMstage={{ns|Game|Under&nbsp;the&nbsp;Sea}}, {{ns|Game|An&nbsp;Adventure&nbsp;in&nbsp;Atlantica}}
|EXP9=0
|HP10=0
|AP10=0
|EXP10=0
|COMphys=0
|COMneut=0
|COMspec=0
|COMother=0
|COMfire=0
|COMbliz=0
|COMthun=0
|COMaero=0
|moogle=8
}}
}}
The '''Sea Neon''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


'''Sea Neon''' are enemies from ''[[Kingdom Hearts (game)|Kingdom Hearts]]''.
Sea Neons are small [[Heartless]] enemies resembling jellyfish that appear exclusively in [[Atlantica]] and its corresponding location in [[End of the World]].  


Sea Neons are small [[Heartless]] enemies resembling jellyfish that appear exclusively in [[Atlantica]] and its corresponding location in [[End of the World]]. They are essentially Atlantica's version of the [[Shadow]] Heartless; they are the weakest Heartless there, and come in numbers.
==Design==
The Sea Neons are based on {{w|jellyfish}}, though they have a number of features that distinguish them from their real-life counterparts. While they have a number of small bluish-green tentacles dangling beneath them, they also have two massive pale blue ones in the front that allow them to deal large amounts of damage during their twist attacks. Within their light grayish-blue transparent heads and hidden behind the prominent Heartless emblem there are their sinister Heartless visages, complete with a crooked, toothy smile, bright yellow eyes, and a medium-length plume that ends in a spiral.


A Sea Neon may come in a group, usually with at least one [[Sheltering Zone]] nearby.
''[[Kingdom Hearts Final Mix]]'' Sea Neons have warmer colors, boasting orange small tentacles, bright yellow big ones, and a reddish-black iridescent head.


==Journal Entry==
The Sea Neon's name references the glowing, fluorescent appearance of some jellyfish.
===''Kingdom Hearts''===
''Heartless resembling jellyfish. They swim fast, and attack in numbers.  Overall, they are not tough opponents.''


===''Kingdom Hearts: Chain of Memories''===
==Strategy==
''A jellyfish-like Heartless.''
 
''It might look laid back, but the Sea Neon's long tentacles can propel it towards enemies for a ferocious attack.''
 
==Appearances==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
* [[Atlantica]]
Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. They are essentially Atlantica's version of the [[Shadow]] Heartless; they are the weakest Heartless there, and come in numbers. A Sea Neon's most helpful ability is its relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone. A Sea Neon may come in a group, usually with at least one [[Sheltering Zone]] nearby.
* [[End of the World]]


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
* [[Atlantica]]
;Deck
 
{{CoMDeck
==Abilities==
|card1=Sea Neon
Sea Neons have limited abilities, and are basically restricted to weak melee attacks using their tentacles. In their home world of Atlantica (not in the End of the World), they have no elemental resistance, including Stop, Stun and Percentage Attacks, such as Gravity. A Sea Neon's most helpful ability is it's relative agility in Atlantica, where Sora has a harder time moving around, combined with its ability to be spawned from a destroyed Sheltering Zone.
|v11=O
|card2=Sea Neon
|v22=O
|enemy=*
}}


==Card==
;Attacks
{{InfoEnemyCard
{{atk-o|com}}
|name=Sea Neon
{{atk|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}|Physical|—|x1.5|{{sleight|Sea Neon|com=*}}{{sleight|Sea Neon}}|Spins like a top and lunges at the opponent. Quick attack.}}
|ability=Random Values
{{atk|{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}}|Physical|—|x1.5|{{sleight|Sea Neon|com=*}}{{sleight|Sea Neon}}|Turns sideways and contracts its body, then attacks the opponent with its head.}}
|desc=Randomize the value of the cards you use.
{{atk-c|com}}
|duration=1 reload
}}


==See Also==
==Notes and references==
*[[Sheltering Zone]]
{{reflist}}


{{stub}}
{{HeartlessDirectory}}
[[Category: Emblem Heartless]]
[[Category:Kingdom Hearts Enemies]]
[[Category:Kingdom Hearts: Chain of Memories enemies]]
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