Risky Play: Difference between revisions

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{{game|358}}
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'''Risky Play''' is an ability available in ''[[Kingdom Hearts 358/2 Days]]''. Risky Play makes it so if your attacks miss, you take damage.
{{nihongo|'''Risky Play'''|リスキーコンボ|Risukī Konbo|lit. "Risky Combo"}} is an ability that appears in ''[[Kingdom Hearts 358/2 Days]]''. It causes the user to take damage with every missed [[attack]], excluding Limit Breaks.


Risky Play is only available by equipping the [[Master's Circle]] or [[Pandora's Gear]].
==Mechanics==
In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected.


==Trivia==
==Learning Risky Play==
*Strangely enough, Xigbar is not affected by Risky Play. This might be due to the fact that Xigbar never has to physically swing his weapons in order to attack, therefore, his weapon can never truly miss, but the bullets might.
===''Kingdom Hearts 358/2 Days''===
====Weapons with Risky Play====
{{Days Weapon Ability
|XemPandora=0
|XigPandora=0
|XalPandora=0
|VexPandora=0
|LexPandora=0
|ZexPandora=0
|SaiPandora=0
|AxePandora=0
|DemPandora=0
|LuxPandora=0
|MarPandora=0
|LarPandora=0
|RoxPandora=0
|XioPandora=0
|SorPandora=0
|RikPandora=0
|MicPandora=0
|DonPandora=0
|GooPandora=0
}}
 
====Rings with Risky Play====
*[[Master's Circle]]


*Missing with a Limit Break will not decrease a player's health.
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]