Reload Kinesis: Difference between revisions

m
TSH
No edit summary
m (TSH)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{game|COM|REC}}
{{game|COM|REC}}
{{Expand|create= Everything}}
{{Images}}
{{Images}}
{{nihongo|'''Reload Kinesis'''|ムーブリロード|Mūbu Rirōdo|lit. "Move Reload"}} is an ability that appears in ''[[Kingdom Hearts: Chain of Memories]]''. It allows the user to reload their [[cards|deck]] while in motion.
{{nihongo|'''Reload Kinesis'''|ムーブリロード|Mūbu Rirōdo|lit. "Move Reload"}} is an ability that appears in ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to reload their {{c|Cards|com}} while in motion.


==Mechanics==
==Mechanics==
Reload Kinesis remains in effect for three reloads of the deck.<!--does it count item card reloads?-->
Reload Kinesis is an [[enemy card]] effect that costs 30 CP to add to the deck and lasts for three reloads.<!--does it count item card reloads?-->


==Learning Reload Kinesis==
==Learning Reload Kinesis==
===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
*The [[Air Soldier]] [[enemy card]] has Reload Kinesis as its ability.
*The [[Air Soldier]] enemy card has Reload Kinesis as its effect.
*The [[Black Fungus]] enemy card can randomly activate Reload Haste.
*The [[Darkside]] enemy card can mimic an enemy's Reload Haste.


{{Ability-stub}}
==See also==
[[Category:Kingdom Hearts: Chain of Memories abilities]]
*[[Quickload]]
*[[Auto-Reload]]
*[[Reload Lock]]
*[[Reload Haste]]
 
[[Category:Kingdom Hearts Chain of Memories abilities]]
25,928

edits