Ragnarok: Difference between revisions

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→‎Mechanics: Neumannz, replaced: AP → AP, AP → {{AP}}, MP → MP
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==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 [[AP]] to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.


[[File:Ragnarok KHCOM.gif|thumb|200x200px|left]]
[[File:Ragnarok KHCOM.gif|thumb|200x200px|left]]
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[[File:Ragnarok KHIIFM.gif|thumb|200x200px|right]]
[[File:Ragnarok KHIIFM.gif|thumb|200x200px|right]]
In ''[[Kingdom Hearts II Final Mix]]'', Ragnarok is an [[action ability]] available while in [[Limit Form]], either from the Limit menu or by pressing {{button|x}} in the Shortcut menu. Using Ragnarok will trigger an aerial attack combo, followed by Sora charging energy while in the air. Selecting one of the [[Reaction Command]]s that appear, '''Shoot''', '''Impact''', or '''Giga Impact'''<!--are there any others? what happens if you wait too long?-->, will fire the charged projectiles. Waiting until Giga Impact before pressing {{button|t}} will fire the most rays. The projectiles home in on enemies.
In ''[[Kingdom Hearts II Final Mix]]'', Ragnarok is an [[action ability]] available while in [[Limit Form]], either from the Limit menu or by pressing {{button|x}} in the Shortcut menu. Using Ragnarok will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the [[Reaction Command]]s that appear, '''Shoot''', '''Impact''', or '''Giga Impact'''<!--are there any others? what happens if you wait too long?-->, will fire the charged projectiles. Waiting until Giga Impact before pressing {{button|t}} will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use.
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