Party member: Difference between revisions

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→‎Kingdom Hearts 3D: Dream Drop Distance: the other training toys only give affinity and/or experience
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===Ability Link===
===Ability Link===
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
[[File:Ability Link Screen KH3D.png|thumb|200px|The Meow Wow's Ability Link Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party. A Spirit can acquire Link Points by various methods, all of which require the Spirit to be in the party. These include combat, with defeated enemies earning one LP, or using Training Toys.
The {{nihongo|'''Ability Link'''|アビリティリンク|Abiriti Rinku}} is a board where the player can acquire new [[Deck Command (KH3D)|Commands]] and {{c|Abilities|KH3D}}. Each Spirit-type [[Dream Eater]] has a different Ability Link which includes different commands and abilities, which can be redeemed with {{nihongo|'''Link Points'''|リンクポイント|Rinku Pointo}} '''(LP)''' by the player. New commands must be installed from the [[Command Deck]] menu, while  new abilities are automatically installed. Stat Abilities only stay active while the Spirit from which they were acquired remains in the party. A Spirit can acquire Link Points by various methods, all of which require the Spirit to be in the party. These include combat, with defeated enemies earning one LP, giving them treats, and using the Water Barrel.


An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
An Ability Link is composed of various icons connected by colored paths, each one being a bonus, with the needed LP to acquire them on their bottom right. The Keyhole icon shows where the Ability Link starts, which is initially connected to a single bonus. After purchasing a bonus, adjacent bonuses will break out of their crystal shields and a pink line will extend to the icon, indicating that it is now available for purchase as well. Some paths are unlocked only if the Spirit is in a certain [[Disposition]], indicated by colored arrows. There are also door-like icons that block the path to other bonuses until a certain quota is met. These can require the player to have a certain amount of a certain item, [[level]] up the Spirit to at least a certain level, or even [[Link System|Link]] with the Spirit a certain number of times.
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