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m (TSH, replaced: Kingdom Hearts: Chain of Memories → Kingdom Hearts Chain of Memories (4)) |
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{{game|KH1|FM1|COM|REC}} | {{game|KH1|FM1|COM|REC}} | ||
{{ | {{InfoAbility | ||
{{ | |kana=パラダイス | ||
|romaji=Paradaisu | |||
|kh1name=Paradise | |||
|kh1sum=1 MP | |||
|kh1drain=1 MP per 5 seconds | |||
|kh1mp=— | |||
|comname=Paradise | |||
|comimage=Paradise Lv3 KHRECOM.gif | |||
|comdesc1=Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. | |||
|comdesc2=Bambi bounds around and drops HP recovery items. | |||
|recomdesc2=Bambi bounds around and drops HP recovery orbs. | |||
|comdesc3=Bambi bounds around and drops HP recovery items while stunning the enemy. | |||
|recomdesc3=Bambi bounds around and drops HP recovery orbs while stunning the enemy. | |||
|comel1a=Neutral | |||
|compow1a=x0.1 per hit | |||
|comcard1={{sleight|Bambi}} | |||
|comcard2={{sleight|Bambi|Bambi}} | |||
|comcard3={{sleight|Bambi|Bambi|Bambi}} | |||
|comboost={{sleight|Crescendo}} | |||
}} | |||
'''Paradise''' is a technique that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Chain of Memories]]''. It allows the user to generate [[prizes]] in the field. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Paradise is the ability of the [[Bambi]] [[summon]]. While Bambi is on the field, he will bound across the field, dropping [[MP | ===''Kingdom Hearts''=== | ||
In ''Kingdom Hearts'', Paradise is the ability of the [[Bambi]] [[summon]]. While Bambi is on the field, he will bound across the field, dropping [[MP Orb]]s. Defeating enemies fills Bambi's Charge Gauge, and each time the gauge is filled, Bambi drops an item. When Sora's maximum MP is 4 or lower, Bambi drops "MP prize (2) x10", when Sora's maximum MP is 5 or 6, he drops "MP prize (2) x5" and "MP prize (15) x5", and when Sora's maximum MP is 7 or higher, he drops "MP prize (15) x10". | |||
In ''Kingdom Hearts Chain of Memories'', Paradise is the effect of the Bambi [[ | The items Bambi drops depend on the [[world]] and the number of times the Charge Gauge has been filled. | ||
{|border="1" cellpadding="2" cellspacing="0" style="text-align:center; width:100%" | |||
|-style="{{style|kh1|a}}; font-size:0.8em" | |||
!Gauges||Traverse Town||Wonderland||Deep Jungle||Agrabah||Monstro||Halloween Town||Neverland||Hollow Bastion||End of the World | |||
|- | |||
!1 Gauge filled | |||
|colspan="5"|[[Hi-Potion]] (100%){{KH}}<br>[[Potion]] (100%){{FM}} | |||
|colspan="3"|[[Mega-Potion]] (100%){{KH}}<br>[[Potion]] (100%){{FM}} | |||
|[[Mega-Ether]] (100%){{KH}}<br>[[Potion]](100%){{FM}} | |||
|- | |||
!rowspan="2"|2 Gauges filled | |||
|colspan="5"|[[Ether]] (100%) | |||
|colspan="3"|[[Mega-Ether]] (100%){{KH}}<br>[[Ether]] (100%){{FM}} | |||
|[[Elixir]] (100%){{KH}}<br>[[Ether]] (100%){{FM}} | |||
|- | |||
|[[Blazing Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Frost Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Lightning Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Bright Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Lucid Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Power Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Spirit Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|[[Lucid Gem]]<br>(40%{{KH}}/10%{{FM}}) | |||
|[[Mythril Shard]]<br>(40%{{KH}}/20%{{FM}}) | |||
|- | |||
!rowspan="3"|3 Gauges filled | |||
|colspan="5"|[[Mega-Potion]] (100%){{KH}}<br>[[Hi-Potion]] (100%){{FM}} | |||
|colspan="3"|[[Elixir]] (100%){{KH}}<br>[[Hi-Potion]] (100%){{FM}} | |||
|[[Megalixir]] (100%){{KH}}<br>[[Hi-Potion]] (100%){{FM}} | |||
|- | |||
|[[Blazing Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Frost Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Lightning Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Bright Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Lucid Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Power Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Spirit Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Lucid Gem]]<br>(60%{{KH}}/20%{{FM}}) | |||
|[[Mythril Shard]]<br>(60%{{KH}}/20%{{FM}}) | |||
|- | |||
|[[Blazing Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Frost Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Lightning Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Bright Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Lucid Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Power Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Spirit Gem]]<br>(30%{{KH}}/20%{{FM}}) | |||
|[[Lucid Crystal]]<br>(30%{{KH}}/10%{{FM}}) | |||
|[[Mythril]]<br>(30%{{KH}}/10%{{FM}}) | |||
|} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
In ''Kingdom Hearts Chain of Memories'', Paradise is the effect of the Bambi [[Summon Card]], while '''Paradise Lv2''' and '''Paradise Lv3''' are [[Summon Sleight]]s. Paradise summons Bambi to the field, whereupon he bounds around, dropping HP orbs. Bambi drops small HP orbs at Lv1, and large HP orbs at Lv2 and Lv3, while also [[stun]]ning enemies at Lv3. | |||
==Learning Paradise== | ==Learning Paradise== |