Kingdom Hearts 358/2 Days: Difference between revisions

→‎Gameplay: Minor edit
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==Gameplay==
==Gameplay==
''Kingdom Hearts 358/2 Days'''s gameplay is similar to the action-RPG style of the previous games in the series, and takes place in a 3D environment. There originally were three status bars, [[HP]], MP and a new one labeled LM, but the LM and MP bars have been removed. The familiar command menu from past installments of the game has returned, this time with only three visible commands. Instead of using MP for magic you equip the spells you want to use for each mission using the [[Panel System]]. Magic has also been altered in that various forms of the same spell, such as Fire and Firaga, are actually physically different spells instead of the same attack with a different level power. A camera control scheme that allowed players to move the camera with the touch screen, and to move, jump, and attack using the control pad and face buttons is also present. Some names of Heartless have been changed too (e.g.: [[Rabid Dog]] has become [[Bad Dog]]).
''Kingdom Hearts 358/2 Days'''s gameplay is similar to the action-RPG style of the previous games in the series, and takes place in a 3D environment. There originally were three status bars, [[HP]], MP and a new one labeled LM, but the LM and MP bars have been removed. The familiar command menu from past installments of the game has returned, this time with only three visible commands. Instead of using MP for magic you equip the spells you want to use for each mission using the [[Panel System]]. Magic has also been altered in that various forms of the same spell, such as Fire and Firaga, are actually physically different spells instead of the same attack with a different level power. A camera control scheme that allowed players to move the camera with the touch screen, and to move, jump, and attack using the control pad and face buttons is also present. Some names of Heartless have been changed too (e.g.: [[Rabid Dog]] has become [[Bad Dog]]).
 
[[File:Multiplayer Mode KHD.png|right]]
Another interesting point is the height of the chairs at [[Where Nothing Gathers]]. While playing in multiplayer mode, the chairs' heights do not relate to their own preferences, but rather their rank during the missions that you go on. The members who come in lower places, out of all four members participating in the challenge, will receive lower chairs than the members who scored higher. When missions are completed, the height of the chairs will either move up or down in accordance to their previous position.
Another interesting point is the height of the chairs at [[Where Nothing Gathers]]. While playing in multiplayer mode, the chairs' heights do not relate to their own preferences, but rather their rank during the missions that you go on. The members who come in lower places, out of all four members participating in the challenge, will receive lower chairs than the members who scored higher. When missions are completed, the height of the chairs will either move up or down in accordance to their previous position.