KHWiki:Trinity Archives/KH3D Review/Supplementary: Difference between revisions

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:::''The following reviews reflect the opinions of their respective authors.''
:::''The following reviews reflect the opinions of their respective authors.''


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Overall, ''Kingdom Hearts 3D: Dream Drop Distance'' is intended for veterans of the ''Kingdom Hearts'' series instead of newcomers. While the game's Chronicle system helps bring the player up to speed by summarizing the stories of every game in the series, it is still possible for those who haven't actually seen the events described with their own eyes to feel lost when playing. While it actually contains accurate information for the most part (there is a huge difference in saying "the Sweet Dreams Keyblade is obtained by clearing Flick Rush" and "the Sweet Dreams Keyblade is obtained by obtaining the gold trophy in every Flick Rush tournament") and is a huge improvement over the one released for ''Birth by Sleep'', the accompanying BradyGames guide is rather useless, as it lacks essential information, such as where to obtain all the commands listed in the index and which Dream Eaters drop which Dream Pieces or grant which abilities. Post-story content is completely omitted from the book, so the player is often left to develop his or her own strategies and play through the game blind. In the end, the guidebook is all about looking pretty rather than helping the player.   
Overall, ''Kingdom Hearts 3D: Dream Drop Distance'' is intended for veterans of the ''Kingdom Hearts'' series instead of newcomers. While the game's Chronicle system helps bring the player up to speed by summarizing the stories of every game in the series, it is still possible for those who haven't actually seen the events described with their own eyes to feel lost when playing. While it actually contains accurate information for the most part (there is a huge difference in saying "the Sweet Dreams Keyblade is obtained by clearing Flick Rush" and "the Sweet Dreams Keyblade is obtained by obtaining the gold trophy in every Flick Rush tournament") and is a huge improvement over the one released for ''Birth by Sleep'', the accompanying BradyGames guide is rather useless, as it lacks essential information, such as where to obtain all the commands listed in the index and which Dream Eaters drop which Dream Pieces or grant which abilities. Post-story content is completely omitted from the book, so the player is often left to develop his or her own strategies and play through the game blind. In the end, the guidebook is all about looking pretty rather than helping the player.   
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<div style="margin-right:25%; font-family:Calibri; text-align:left; border:solid #e51373">''Kingdom Hearts 3D: Dream Drop Distance'' brings all the elements of the ''Kingdom Hearts'' series together to create a wonderful experience for the player. ''Kingdom Hearts 3D'' brings new unseen worlds, a story that moves the game forward and fast-pace combat to ''Kingdom Hearts''. With one of the new things being Flowmotion,I believe that Flowmotion helps the player advance quicker, swifter and at a much faster rate than in older games were you had several or some abilities to your disposal, with the iconic Dodge Roll. Flowmotion was a much needed addition to ''Kingdom Hearts'' and should be in every game in the series from now on. Onto combat, I believe the Command system could've been given the leveling from ''Birth by Sleep'' but apart from that, I enjoyed combat a lot, more than I did with ''Birth by Sleep'' and especially ''Re:coded''. The music is absolutely perfect, although there were some anomalies in my point of view ("Xehanort -The Early Years-" for example, was sort of a mix of a number of instruments at once, I would have preferred it had they removed the marimbas and made it fit better with the "modern" sound the percussion in it that it takes) but overall, Yoko Shimomura, along with previous composers, Takeharu Ishimoto and Tsuyoshi Sekito, presented the game with amazing pieces of music, even ones as miniuscule as "Victor's Pride", and those as big as "L'Apprenti Sorcier". And finally the story, the story was amusing and was well-told within the game, and the main story blended well with the miniscule stories of the various worlds, especially within Riku's part in Prankster's Paradise and Sora's in Symphony of Sorcery. The Mementos menu helps the player keep track of the happenings within the game and prior to this game, and the flashbacks add a little bit more backstory to the worlds's story. Overall the game shines brighter than any other in the ''Kingdom Hearts'' series, my only true complain would be the choice of console but apart from that, it's great.</div>
<div style="margin-right:25%; font-family:Calibri; text-align:left; border:solid #e51373">''Kingdom Hearts 3D: Dream Drop Distance'' brings all the elements of the ''Kingdom Hearts'' series together to create a wonderful experience for the player. ''Kingdom Hearts 3D'' brings new unseen worlds, a story that moves the game forward and fast-pace combat to ''Kingdom Hearts''. With one of the new things being Flowmotion,I believe that Flowmotion helps the player advance quicker, swifter and at a much faster rate than in older games were you had several or some abilities to your disposal, with the iconic Dodge Roll. Flowmotion was a much needed addition to ''Kingdom Hearts'' and should be in every game in the series from now on. Onto combat, I believe the Command system could've been given the leveling from ''Birth by Sleep'' but apart from that, I enjoyed combat a lot, more than I did with ''Birth by Sleep'' and especially ''Re:coded''. The music is absolutely perfect, although there were some anomalies in my point of view ("Xehanort -The Early Years-" for example, was sort of a mix of a number of instruments at once, I would have preferred it had they removed the marimbas and made it fit better with the "modern" sound the percussion in it that it takes) but overall, Yoko Shimomura, along with previous composers, Takeharu Ishimoto and Tsuyoshi Sekito, presented the game with amazing pieces of music, even ones as miniuscule as "Victor's Pride", and those as big as "L'Apprenti Sorcier". And finally the story, the story was amusing and was well-told within the game, and the main story blended well with the miniscule stories of the various worlds, especially within Riku's part in Prankster's Paradise and Sora's in Symphony of Sorcery. The Mementos menu helps the player keep track of the happenings within the game and prior to this game, and the flashbacks add a little bit more backstory to the worlds's story. Overall the game shines brighter than any other in the ''Kingdom Hearts'' series, my only true complain would be the choice of console but apart from that, it's great.</div>
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<div style="margin-left:25%; font-family:Trebuchet MS; text-align:right; border:solid gray">''Kingdom Hearts 3D: Dream Drop Distance'' is a fantastic game for the most part, with its good parts vastly overshadowing its flaws. The game is a worthy addition to the series, and it is a must-have for all that have kept up with the story. The game's strengths include its gameplay, music, and graphics (to an extent), while the main flaw of the game include its selection of worlds and its story.
<div style="margin-left:25%; font-family:Trebuchet MS; text-align:right; border:solid gray">''Kingdom Hearts 3D: Dream Drop Distance'' is a fantastic game for the most part, with its good parts vastly overshadowing its flaws. The game is a worthy addition to the series, and it is a must-have for all that have kept up with the story. The game's strengths include its gameplay, music, and graphics (to an extent), while the main flaw of the game include its selection of worlds and its story.
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