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(Added instructions for writing game titles, per talk page) |
(Minor updates to outdated information (item subsections, MOM stages); formatting) |
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|''Kingdom Hearts 358/2 Days''||KHD | |''Kingdom Hearts 358/2 Days''||KHD | ||
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|''Kingdom Hearts coded''||KHC | |||
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|''Kingdom Hearts Re:coded''||KHREC | |||
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|''Kingdom Hearts Birth by Sleep''||KHBBS | |''Kingdom Hearts Birth by Sleep''||KHBBS | ||
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|''Kingdom Hearts Birth by Sleep Final Mix''||KHBBSFM | |''Kingdom Hearts Birth by Sleep Final Mix''||KHBBSFM | ||
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|''Kingdom Hearts 3D: Dream Drop Distance''||KH3D | |''Kingdom Hearts 3D: Dream Drop Distance''||KH3D | ||
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===Sections=== | ===Sections=== | ||
*'''Story''' – Detail the character's involvement in each game | *'''Story''' – Detail the character's involvement in each game they appear in. Divide this section by each game, even if there is only one game. | ||
*'''Design''' – Explain the character's physical appearance, detailing things such as clothing. This excludes changes in appearance due to moving across worlds, such as changes to Sora's appearance in Atlantica. These are covered in a separate article in the Form-space. | *'''Design''' – Explain the character's physical appearance, detailing things such as clothing. This excludes changes in appearance due to moving across worlds, such as changes to Sora's appearance in Atlantica. These are covered in a separate article in the Form-space. | ||
*'''Personality''' – Detail the character's personality, such as | *'''Personality''' – Detail the character's personality, such as their demeanor, behavior, and reactions or habits. | ||
*'''Abilities''' – A summary of the character's abilities. Further details are added on separate ability pages (for playable characters) and on battle strategy pages in the Game-space (for enemy characters). | *'''Abilities''' – A summary of the character's abilities. Further details are added on separate ability pages (for playable characters) and on battle strategy pages in the Game-space (for enemy characters). | ||
*'''Origin''' – For characters with original appearances in other works, such as Disney movies, Final Fantasy games, The World Ends With You, etc. Briefly describe their appearances in these and origins in these other works, including similarities or differences from these to the ''Kingdom Hearts'' series. | *'''Origin''' – For characters with original appearances in other works, such as Disney movies, Final Fantasy games, The World Ends With You, etc. Briefly describe their appearances in these and origins in these other works, including similarities or differences from these to the ''Kingdom Hearts'' series. | ||
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*'''Mechanics''' – Describe the way the item works. | *'''Mechanics''' – Describe the way the item works. | ||
*'''Design''' – Describe the item's physical appearance. | *'''Design''' – Describe the item's physical appearance. | ||
*''' | *'''Obtainment''' – Detail the ways to obtain the item, in the order of Drops, Treasures, Rewards, Synthesis, Other methods | ||
*'''Synthesized items''' – List all items that can be synthesized using this item (if applicable) | *'''Synthesized items''' – List all items that can be synthesized using this item (if applicable) | ||
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*Each armor, accessory, etc. gets an article. | *Each armor, accessory, etc. gets an article. | ||
*Use appropriate infobox templates. | *Use appropriate infobox templates. | ||
**For '''[[Accessory|accessories]]''' | **For '''[[Accessory|accessories]]''' and '''[[armor]]''', there are different templates for each game, such as [[:Template:InfoAccessRec]] and [[:Template:InfoArmorKHII]]. | ||
===Sections=== | ===Sections=== | ||
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*Place the navigational template {{tname|Music}} at the end of the article. | *Place the navigational template {{tname|Music}} at the end of the article. | ||
*Music track articles should include an infobox detailing the information as listed on {{tname|InfoTrack}} | *Music track articles should include an infobox detailing the information as listed on {{tname|InfoTrack}} | ||
**For gameplay articles, use {{tname|InfoTrackMoM}} instead of the ordinary | **For gameplay articles, use {{tname|InfoTrackMoM}} and {{tname|MOMStages}} instead of the ordinary templates. | ||
===Sections (individual tracks)=== | ===Sections (individual tracks)=== | ||
*'''Introductory sentence''' – Should use the following format: "[Track title] is a musical composition by [Composer] that appears in [game(s) | *'''Introductory sentence''' – Should use the following format: "[Track title] is a musical composition by [Composer] that appears in/introduced in [game(s)]." Depending on the track, specific games may be listed or may be replaced with "the ''Kingdom Hearts'' series." | ||
*'''Appearances''' – This is the first section. List any occurrences the track plays, including cutscenes, boss fights, and | *'''Appearances''' – This is the first section. List any occurrences the track plays, including cutscenes, boss fights, mini-games, and menus. | ||
*'''Composition''' – This is the second section. The first paragraph should describe in detail the: approximate length of the piece; tempo(s), noting how many beats per minute; key signature(s); if the piece has or lacks an introduction and/or conclusion; how many measures each loop occurs; and instrumentation. A separate paragraph may be designated for each game/variation, depending on the track. The second paragraph should be a complete and in-depth music theory analysis of the piece, containing thorough descriptions of all phrases, noteworthy rhythms/themes, any forms of musical expressions (i.e. ornamentation(s), ritardandos, accelerandos, etc.), changes in dynamics, and even chord analysis. | *'''Composition''' – This is the second section. The first paragraph should describe in detail the: approximate length of the piece; tempo(s), noting how many beats per minute; key signature(s); if the piece has or lacks an introduction and/or conclusion; how many measures each loop occurs; and instrumentation. A separate paragraph may be designated for each game/variation, depending on the track. The second paragraph should be a complete and in-depth music theory analysis of the piece, containing thorough descriptions of all phrases, noteworthy rhythms/themes, any forms of musical expressions (i.e. ornamentation(s), ritardandos, accelerandos, etc.), changes in dynamics, and even chord analysis. | ||
*''' | *'''Other appearances''' – An optional section for appearances in outside official sources, such as spin-offs, merchandise, and [http://www.square-enix.co.jp/music/sem/page/kh/bbs_days/ Square Enix official music websites]. | ||
*'''Albums''' – Any soundtracks that specifically list the respective music track should be listed and linked to. | |||
*'''Categorization''' – Each track is already categorized by game. Certain sub-categories also exist: world, boss, and character. [[:Category:World themes]] is for tracks that play either as the overworld or battle theme for a specific world- such as [[Destiny Islands (track)]] and [[Bustin' Up on the Beach]]. [[:Category:Boss themes]] are for tracks that are exclusive battle themes that play during boss fights- such as [[One-Winged Angel (from FINAL FANTASY VII)]]. [[:Category:Character themes]] are for tracks that are solely character themes- such as [[Kairi (track)]] and [[Naminé (track)]]. Sub-categories can be added to each respective game individually, for cases where, for example, a piece might be an overworld theme in one game, but a battle theme in another. | *'''Categorization''' – Each track is already categorized by game. Certain sub-categories also exist: world, boss, and character. [[:Category:World themes]] is for tracks that play either as the overworld or battle theme for a specific world- such as [[Destiny Islands (track)]] and [[Bustin' Up on the Beach]]. [[:Category:Boss themes]] are for tracks that are exclusive battle themes that play during boss fights- such as [[One-Winged Angel (from FINAL FANTASY VII)]]. [[:Category:Character themes]] are for tracks that are solely character themes- such as [[Kairi (track)]] and [[Naminé (track)]]. Sub-categories can be added to each respective game individually, for cases where, for example, a piece might be an overworld theme in one game, but a battle theme in another. | ||
===Sections (''Melody of Memory'' gameplay)=== | ===Sections (''Melody of Memory'' gameplay)=== | ||
*'''Introduction''' – The first paragraph should use the following format: ""[Track title]" is a [stage type] track in ''Kingdom Hearts Melody of Memory''. The [stage type] stage is set in [World] as it appears in [Game]. It is unlocked upon [criteria]." | *'''Introduction''' – The first paragraph should use the following format: ""[Track title]" is a [stage type] track in ''Kingdom Hearts Melody of Memory''. The [stage type] stage is set in [World] as it appears in [Game]. It is unlocked upon [criteria]." | ||
*'''Strategy''' – Describe tactics or strategies for clearing the stage, such as patterns in enemy placement or specific timing cues. | *'''Strategy''' – Describe tactics or strategies for clearing the stage, such as patterns in enemy placement or specific timing cues. | ||
*'''Enemies''' – List all enemies | *'''Enemies''' – List all enemies using the {{tname|MOMenemies}} template. | ||
*'''Recipe''' – A list of item synthesis ingredients for the track, including where to unlock the MS Material, if applicable. | *'''Recipe''' – A list of item synthesis ingredients for the track, including where to unlock the MS Material, if applicable. | ||
*'''Video''' – A video of a perfect clear of the level on each difficulty. | *'''Video''' – A video of a perfect clear of the level on each difficulty. |