Impulse: Difference between revisions

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{{ability-stub}}
{{game|REC}}
{{InfoAbility
|kana=インパルス
|romaji=Inparusu
|comname=Impulse
|comimage=Impulse KHRECOM.gif
|comel=Neutral
|compow=Part 1: x2.0<br>Part 2: x5.0<br>Shock wave: x4.0
|comcard=Duel: 3 cards
}}
'''Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
 
==Mechanics==
In ''Kingdom Hearts Re:Chain of Memories'', Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy. The attack is initiated by shooting a ball of energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a shockwave that damages all nearby enemies upon impact.
 
==Learning Impulse==
===''Kingdom Hearts Re:Chain of Memories''===
*[[Riku]] learns Impulse after defeating [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]].
 
==See also==
*[[Dark Impulse (KHRECOM)]]
*[[Barrage]]
*[[Maelstrom]]
 
[[Category:Kingdom Hearts Chain of Memories abilities]]