Impact Arts: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
[[File:Impact Arts KHREC.gif|thumb|While slower, Impact Arts combos excel at crushing enemies with devastating blows.]]
{{nihongo|'''Impact Arts'''|インパクトアーツ|Inpakuto Ātsu}} is an ability that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to perform slow, yet focused and more powerful strikes when they [[attack]].
{{nihongo|'''Impact Arts'''|インパクトアーツ|Inpakuto Ātsu}} is an ability that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to perform slow, yet focused and more powerful strikes when they [[attack]].


==Mechanics==
==Mechanics==
In ''Kingdom Hearts Re:coded'', Impact Arts is an [[Overclock ability]].
In ''Kingdom Hearts Re:coded'', Impact Arts is an [[Overclock ability]]. While active, [[Sora]] gains a completely new set of basic combo attacks. Each strike of Impact Arts is slow, but is also more precise, and deals higher damage and knockback than Sora's average combo attacks. The attacks also have a lot of forward reach, making them effective at closing distance from mid-range.
 
The Impact Arts ground combo consists of a downward slash to the left followed by an upward slash to the right, and the combo finishers are a leaping slam and a spinning attack resembling [[Dodge Slash]]. The air combo consists of an upwards slash to the left followed by a slash to the right, and the finisher is a downwards slash.


==Learning Impact Arts==
==Learning Impact Arts==
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==See also==
==See also==
*[[Sonic Arts]]
*[[Sonic Arts]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]
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