Hyper Healing: Difference between revisions

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Neumannz, replaced: Kingdom Hearts → {{c|Kingdom Hearts|game}}, AP → {{AP}} (2)
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{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', is an [[ability]] that appears in ''Kingdom Hearts'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. It allows the user to recover health through the power of party members.<!-- is there a better way to put this? -->
{{nihongo|'''Hyper Healing'''|ハイパーヒーリング|Haipā Hīringu}}, dubbed as '''Second Wind''' in ''{{c|Kingdom Hearts|game}}'', is an [[ability]] that appears in ''Kingdom Hearts'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts II]]''. It allows the user to recover health through the power of party members.<!-- is there a better way to put this? -->


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 AP to equip.
In ''Kingdom Hearts'', Second Wind is a {{c|support ability|KH}} that allows the user to recover more quickly from being knocked out and fully restores their HP. It costs 3 {{AP}} to equip.


In ''Kingdom Hearts: Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.
In ''Kingdom Hearts: Chain of Memories'', Hyper Healing is an [[enemy card]] effect that restores some HP every time the user uses a [[friend card]]. It costs 40 CP to add to the deck and lasts for three reloads.
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*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*[[Mulan]] learns Hyper Healing after clearing the trap at the [[The Land of Dragons#Village Cave|Village Cave]].
*[[Mulan]] learns Hyper Healing after clearing the trap at the [[Village Cave]].
*The Beast has Hyper Healing as a default ability.
*The Beast has Hyper Healing as a default ability.
*[[Simba]] has Hyper Healing as a default ability.
*[[Simba]] has Hyper Healing as a default ability.
*[[Riku]] has Hyper Healing as a default ability.
*[[Riku]] has Hyper Healing as a default ability.
*The [[Nobody Guard]] has Hyper Healing as its Equipment Ability.
*The [[Nobody Guard]] has Hyper Healing as its equipment ability.
*The [[Save the Queen]] has Hyper Healing as its Equipment Ability.
*The [[Save the Queen]] has Hyper Healing as its equipment ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Donald learns Hyper Healing after defeating [[Prison Keeper]] in [[Halloween Town]].
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*Goofy learns Hyper Healing after defeating [[Pete]] at [[Olympus Coliseum]]
*Mulan learns Hyper Healing after clearing the trap at the [[The Land of Dragons#Village Cave|Village Cave]].
*Mulan learns Hyper Healing after clearing the trap at the Village Cave.
*The Beast has Hyper Healing as a default ability.
*The Beast has Hyper Healing as a default ability.
*Simba has Hyper Healing as a default ability.
*Simba has Hyper Healing as a default ability.
*Riku has Hyper Healing as a default ability.
*Riku has Hyper Healing as a default ability.
*The [[Genji Shield]] has Hyper Healing as its Equipment Ability.
*The [[Genji Shield]] has Hyper Healing as its equipment ability.


[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
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