Gauges: Difference between revisions

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[[File:Focus Gauge KHBBS.png|right|200px]]
[[File:Focus Gauge KHBBS.png|right|200px]]
[[File:Focus Gauge KHBBS02.png|right|200px]]
[[File:Focus Gauge KHBBS02.png|right|200px]]
The '''Focus Gauge''' appears in ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and it represents the player's ability to use [[Shotlock]]s.  
The '''Focus Gauge''' appears in ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', and it represents the player's ability to use [[Shotlock]]s.  


In ''Birth by Sleep'', its shape resembles the [[Drive Gauge]], and it is located to the left of a character's portrait on the bottom-right corner of the screen. The Focus Gauge is filled by attacking enemies, using [[Ether]]s or [[Mega-Ether]]s, blocking attacks with [[Focus Block]] or [[Focus Barrier]], and taking damage with [[Damage Syphon]] equipped. While locking onto targets, the gauge depletes at a steady rate, with the total time available depending on the equipped Shotlock<!--'s maximum number of locks-->. Only the amount corresponding to the time taken to lock onto targets is permanently depleted from the gauge; any excess time is restored to the gauge after the Shotlock is initiated.
In ''Birth by Sleep'', its shape resembles the [[Drive Gauge]], and it is located to the left of a character's portrait on the bottom-right corner of the screen. The Focus Gauge is filled by attacking enemies, using [[Ether]]s or [[Mega-Ether]]s, blocking attacks with [[Focus Block]] or [[Focus Barrier]], and taking damage with [[Damage Syphon]] equipped. While locking onto targets, the gauge depletes at a steady rate, with the total time available depending on the equipped Shotlock<!--'s maximum number of locks-->. Only the amount corresponding to the time taken to lock onto targets is permanently depleted from the gauge; any excess time is restored to the gauge after the Shotlock is initiated.
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In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the Focus Gauge is repositioned and redesigned to resemble the D-Link Gauge from the preceding game. The Focus Gauge is filled by collecting Focus Orb prizes dropped by enemies or props, or using [[Elixir]]s or [[Megalixir]]s. The Focus Gauge is otherwise identical in function to its ''Birth by Sleep'' counterpart, depleting at a steady rate when locking onto targets with Prism Rain, and only permanently depleting after Prism Rain is activated.
In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', the Focus Gauge is repositioned and redesigned to resemble the D-Link Gauge from the preceding game. The Focus Gauge is filled by collecting Focus Orb prizes dropped by enemies or props, or using [[Elixir]]s or [[Megalixir]]s. The Focus Gauge is otherwise identical in function to its ''Birth by Sleep'' counterpart, depleting at a steady rate when locking onto targets with Prism Rain, and only permanently depleting after Prism Rain is activated.
In ''Kingdom Hearts III'', the Focus gauge retains the exact same functions and position as in ''0.2.''  Rather than equipping individual Shotlocks, each Keyblade has two unique Shotlocks: A standard Shotlock, and one for maximum locks.  When the gauge is completely depleted, it enters a "Charge" state.  In order to use Shotlocks again, the player must completely refill the gauge while in Charge mode. With the ability "Focus Syphon" equipped, the player can engage in Shotlock mode while Charge mode is active to lock onto enemies and drain Focus orbs to refill the gauge faster.


==''Kingdom Hearts''==
==''Kingdom Hearts''==