Game:Vanitas: Difference between revisions

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Once enough HP has been depleted from Vanitas, the battle will automatically end, regardless of how much of it currently remains, but in the PS4 version, it will end when his health's completely gone. However, remember that Master Xehanort is also present during the battle, and he may strike Terra with his Keyblade or shoot a long-range, dark [[Blizzard]] spell in his direction. Master Xehanort may also combine the two attacks, assaulting Terra with a fast-paced physical combo and ending it with a Blizzard spell that can freeze Terra, leaving him open to both Vanitas and Master Xehanort's attacks.
Once enough HP has been depleted from Vanitas, the battle will automatically end, regardless of how much of it currently remains, but in the PS4 version, it will end when his health's completely gone. However, remember that Master Xehanort is also present during the battle, and he may strike Terra with his Keyblade or shoot a long-range, dark [[Blizzard]] spell in his direction. Master Xehanort may also combine the two attacks, assaulting Terra with a fast-paced physical combo and ending it with a Blizzard spell that can freeze Terra, leaving him open to both Vanitas and Master Xehanort's attacks.
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Physical|—|1.0|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 1.5<br>Split: 1.0 x5|△<ref>The split fireballs will hit Terra even after guarding.</ref>|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}|Weapon|Neutral|—|1.0|X|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground.||Jump out|Neutral|—|2.0|X|Shock wave|Neutral|—|0.5|X|Flames|Neutral|—|0.5|X|Flame pillar|Neutral|—|1.0|X}}
{{atk-c}}


====Ventus's scenario====
====Ventus's scenario====
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Now that Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of Mickey's presence.
Now that Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of Mickey's presence.
{{atk-o|bbs}}
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.5 + 2.0|◯|Performs a rushing slash, followed by a spinning slash.}}
{{atk|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Physical|—|1.5|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 2.5<br>Split: 1.5 x5|△<ref name="ven">The split fireballs will hit Ventus even after guarding.</ref>|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|2.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-c}}


=====Second battle=====
=====Second battle=====
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Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, it should be noted this battle can be won purely with Reprisals ([[Reversal Slash]], [[Counter Rush]], etc.) as almost all of his attacks can be countered this way.
Vanitas's other attacks are the same as those he used in the first encounter with him, save for his two-hit combo, which now adds a blue crescent-shaped wave of energy. Also, when he teleports behind Ventus, his downward strike now causes a large pillar of ice to erupt out of the ground. But they can be dodged the same way. As with the last battle, careful timing of Dodge Roll and a balanced use of physical and magic attacks are the key to winning this battle. However, it should be noted this battle can be won purely with Reprisals ([[Reversal Slash]], [[Counter Rush]], etc.) as almost all of his attacks can be countered this way.
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk-m|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Weapon|Physical|—|1.0|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling, simultaneously making a crystal of darkness thrust up from the ground.||Crystal of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 1.5<br>Split: 1.0 x5|△<ref name="ven"/>|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}|Weapon|Neutral|—|1.0|X|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground.||Jump out|Neutral|—|2.0|X|Shock wave|Neutral|—|0.5|X|Flames|Neutral|—|0.5|X|Flame pillar|Neutral|—|1.0|X}}
{{atk-m|{{nihongo|'''Keyblade Ride'''|キーブレードライド|<br>Kīburēdo Raido}}|Rush|Physical|—|1.5|△|Flies around on a bunch of Keyblades, either firing a set of 3 ice bullets, or rushing at the opponent.||Ice bullets|Blizzard|—|0.5 x3|△}}
{{atk-c}}


=====Third battle=====
=====Third battle=====
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* If Ventus uses Dark Link when Vanitas uses Dark Cannon or Dark Spiral, Ventus must rapidly tap {{button|x}}, {{button|c}} in Japan, to win the grapple.  
* If Ventus uses Dark Link when Vanitas uses Dark Cannon or Dark Spiral, Ventus must rapidly tap {{button|x}}, {{button|c}} in Japan, to win the grapple.  
When the gauge is filled by repeated clashes, Ventus will gain access to the [[Last Word]] finish command, which he must use to finish Vanitas off once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial.
When the gauge is filled by repeated clashes, Ventus will gain access to the [[Last Word]] finish command, which he must use to finish Vanitas off once and for all. However, Ventus can miss when performing this attack, therefore timing is crucial.
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.5|◯|Performs a rushing slash, a spinning slash, and fires a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-m|{{nihongo|'''X Discharge'''|Xディスチャージ|<br>X Disuchāji}}|Shock wave|Neutral|—|1.0 per hit|X|After releasing a shock wave from his body, he performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.||Spin Slash|Neutral|—|1.5|X|Jump Slash|Neutral|—|1.0|X|X-shape Slash|Neutral|—|2.0|X|X-shape Blade|Neutral|—|1.0|X}}
{{atk|{{nihongo|'''Dark Splicer'''|ダークスプライサー|<br>Dāku Supuraisā}}|Dark|—|1.0 - 1.5 per hit|◯|Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent. The attack's power depends on the action used.}}
{{atk|{{nihongo|'''Dark Spiral'''|ダークスパイラル|<br>Dāku Supairaru}}|Neutral|—|2.0 x3|X|Rushes 3 times with the χ-blade held sideways.}}
{{atk|{{nihongo|'''Dark Cannon'''|ダークキャノン|<br>Dāku Kyanon}}|Neutral|—|2.0 per hit|X|Only used after breaking the Station of Awakening. After locking-on multiple times, turns towards the opponent and fires a laser.}}
{{atk-c}}


====Aqua's scenario====
====Aqua's scenario====
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Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as her primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately [[Cartwheel]], or fall victim to his downward strike if she does not dodge the assault. Vanitas may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the her direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Cartwheel. In terms of offensive tactics, [[Seeker Mine]] and [[Raging Storm]] are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. The [[Sleep]] magic command works great as it inflicts sleep status, leaving Vanitas at Aqua's mercy. Whatever physical attacks Aqua attempts should be the most powerful in her arsenal.
Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as her primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately [[Cartwheel]], or fall victim to his downward strike if she does not dodge the assault. Vanitas may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the her direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Cartwheel. In terms of offensive tactics, [[Seeker Mine]] and [[Raging Storm]] are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. The [[Sleep]] magic command works great as it inflicts sleep status, leaving Vanitas at Aqua's mercy. Whatever physical attacks Aqua attempts should be the most powerful in her arsenal.
=====Second battle=====
Vanitas next challenges Aqua in [[Neverland]]. Aqua has access to D-Links, Command Styles, and Shotlocks in this battle, and they should be used if possible to gain the upper hand in battle.
Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.
;Ventus's scenario (First battle), Aqua's scenario (First battle)
{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.5 + 2.0|◯|Performs a rushing slash, followed by a spinning slash.}}
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.5 + 2.0|◯|Performs a rushing slash, followed by a spinning slash.}}
{{atk|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Physical|—|1.5|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.}}
{{atk|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Physical|—|1.5|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.|Used as counterattack.}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 2.5<br>Split: 1.5 x5|△|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 2.5<br>Split: 1.5 x5|△{{Note|The split fireballs will hit Ventus even after guarding.}}|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|2.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|2.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-c}}
{{atk-c}}
{{rc|o|style=bbs}}
{{rc|{{nihongo|'''[[Burst of Faith]]'''|ホーリーバースト|<br>Hōrī Bāsuto|lit. "Holy Burst"}}|Neutral|1.5 x2 + 1.5 x4|Only available during the first battle in Ventus's scenario. Can be used after pressing {{button|s}} near [[King Mickey]]. Stand back-to-back with King Mickey, create a shower of lights while spinning by pressing {{button|x}} ({{button|c}} in the Japanese version) when prompted, and finish by sending out a burst of sparks. Fills the Command Gauge by 10 points.}}
{{rc|c}}


=====Second battle=====
;Terra's scenario, Ventus's scenario (Second battle), Aqua's scenario (Second battle)
Vanitas next challenges Aqua in [[Neverland]]. Aqua has access to D-Links, Command Styles, and Shotlocks in this battle, and they should be used if possible to gain the upper hand in battle.
 
Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.
{{atk-o|bbs}}
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Physical|—|1.0|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.}}
{{atk-m|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Weapon|Physical|—|1.0|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling, simultaneously making a crystal of darkness thrust up from the ground.|Used as counterattack.|Crystal of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 1.5<br>Split: 1.0 x5|△<ref>The split fireballs will hit Terra even after guarding.</ref>|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 1.5<br>Split: 1.0 x5|△{{Note|The split fireballs will hit Terra or Ventus even after guarding.}}|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}|Weapon|Neutral|—|1.0|X|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground.||Jump out|Neutral|—|2.0|X|Shock wave|Neutral|—|0.5|X|Flames|Neutral|—|0.5|X|Flame pillar|Neutral|—|1.0|X}}
{{atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}|Weapon|Neutral|—|1.0|X|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground.||Jump out|Neutral|—|2.0|X|Shock wave|Neutral|—|0.5|X|Flames|Neutral|—|0.5|X|Flame pillar|Neutral|—|1.0|X}}
{{atk-m|{{nihongo|'''Keyblade Ride'''|キーブレードライド|<br>Kīburēdo Raido}}|Rush|Physical|—|1.5|△|Flies around on a bunch of Keyblades, either firing a set of 3 ice bullets, or rushing at the opponent.|Only used in Ventus's scenario, and always starts with this attack.|Ice bullets|Blizzard|—|0.5 x3|△}}
{{atk-c}}
;Ventus's scenario (Third battle)
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.5|◯|Performs a rushing slash, a spinning slash, and fires a crescent-shaped blade of darkness.|Only used during normal combat.|Blade of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.|Only used during normal combat.}}
{{atk-m|{{nihongo|'''X Discharge'''|Xディスチャージ|<br>X Disuchāji}}|Shock wave|Neutral|—|1.0 per hit|X|After releasing a shock wave from his body, he performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.|Only used during normal combat.|Spin Slash|Neutral|—|1.5|X|Jump Slash|Neutral|—|1.0|X|X-shape Slash|Neutral|—|2.0|X|X-shape Blade|Neutral|—|1.0|X}}
{{atk|{{nihongo|'''Dark Splicer'''|ダークスプライサー|<br>Dāku Supuraisā}}|Dark|—|1.0 - 1.5 per hit|◯|Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent. The attack's power depends on the action used.}}
{{atk|{{nihongo|'''Dark Spiral'''|ダークスパイラル|<br>Dāku Supairaru}}|Neutral|—|2.0 x3|X|Rushes 3 times with the χ-blade held sideways.}}
{{atk|{{nihongo|'''Dark Cannon'''|ダークキャノン|<br>Dāku Kyanon}}|Neutral|—|2.0 per hit|X|After locking-on multiple times, turns towards the opponent and fires a laser.|Only used after breaking the Station of Awakening.}}
{{atk-c}}
{{atk-c}}


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If Aqua is nearby, he typically cartwheels around her and uses either '''Continuous Slash''' or '''Downward Warp Slash'''.
If Aqua is nearby, he typically cartwheels around her and uses either '''Continuous Slash''' or '''Downward Warp Slash'''.
{{Atk-o|KH3}}
{{Atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri|}}
|(weapon)
|Physical
|0.8 + 0.4
|△
|2
|Swings weapon downward while somersaulting, firing a shock wave directly forward.
|
|(shockwave)
|Physical
|1.0
|△
|—
|
}}
{{Atk-m|{{nihongo|'''Warp Downward Slash'''|ワープ斬り下ろし|<br>Wāpu Kiri Oroshi|}}
|(weapon)
|Physical
|1.0
|△
|2
|Warps directly over opponent and swings weapon downward as an icicle protrudes from below. Can be blocked from behind.
|
|(icicle)
|Blizzard
|0.5
|△
|2
|
}}
{{Atk-m|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
|(before split)
|Fire
|1.0
|△
|2
|Launches a homing fireball; it advances slowly, then splits into five fireballs that move at high speed.
|
|(after split)
|Fire
|0.3 per hit
|△
|—
|
}}
{{Atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu|}}
|(weapon)
|Physical
|0.5
|△
|2
|Dives underground, then leaps out while swinging his weapon and scatters fireballs around himself.
|
|(fireball)
|Fire
|0.4 per hit
|△
|—
|
}}
{{Atk-c}}


====Second battle====
====Second battle====
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In this fight, Vanitas behaves almost exactly the same as in his first battle, however here he does not use '''Shadow Dive''' consecutively. If Terra-Xehanort is targeting Sora, Vanitas will typically target Ventus and Aqua (especially Ventus). However, he may still intervene if Sora is attacking Terra-Xehanort by attacking Sora with '''Downward Warp Slash''' and '''Continuous Slash'''.
In this fight, Vanitas behaves almost exactly the same as in his first battle, however here he does not use '''Shadow Dive''' consecutively. If Terra-Xehanort is targeting Sora, Vanitas will typically target Ventus and Aqua (especially Ventus). However, he may still intervene if Sora is attacking Terra-Xehanort by attacking Sora with '''Downward Warp Slash''' and '''Continuous Slash'''.


When Vanitas is reduced to 20% HP, or after Terra-Xehanort is defeated, he gains a new attack in which he summons a Keyblade twister and rides on it, often barreling into the party or firing Blizzard salvos, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. He is completely vulnerable while doing this, so it is possible to get up to Vanitas and pelt him with reprisal upon reprisal. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.  
When Vanitas is reduced to 20% HP, or after Terra-Xehanort is defeated, he gains a new attack in which he summons a Keyblade twister and rides on it, often barreling into the party or firing Blizzard salvos, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. He is completely vulnerable while doing this, so it is possible to get up to Vanitas with an Airstep and pelt him with reprisal upon reprisal. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.  


It is recommended to defeat Vanitas first since Terra-Xehanort's desperation attack is even more dangerous to deal with when Vanitas is around. Vanitas and Terra-Xehanort will try to blindside Sora if he remains too occupied with either opponent so keeping them both within view is crucial. Bringing Vanitas into the air for an air combo is recommended to make sure Sora's attacks are not interrupted. Fending off Terra-Xehanort should be a priority if he is attacking Sora but it is important to make sure his health does not reach 50% because that will be the period he starts using his desperation move. When that happens using long ranged attack on Vanitas, such as magic or shotlocks, is useful for adding damage to him while Aqua and/or Ventus keep him pressured. As keeping an eye on both opponents is necessary, being an opportunist is important and taking whatever opening available is key. Should Aqua or Ventus catch Vanitas in an air combo, feel free to air step over and follow up with another air combo. Keep this up and Vanitas will fall, giving the party free reign to finish off Terra-Xehanort.
It is recommended to defeat Vanitas first since Terra-Xehanort's desperation attack is even more dangerous to deal with when Vanitas is around. Vanitas and Terra-Xehanort will try to blindside Sora if he remains too occupied with either opponent so keeping them both within view is crucial. Bringing Vanitas into the air for an air combo is recommended to make sure Sora's attacks are not interrupted. Fending off Terra-Xehanort should be a priority if he is attacking Sora but it is important to make sure his health does not reach 50% because that will be the period he starts using his desperation move. When that happens using long ranged attack on Vanitas, such as magic or shotlocks, is useful for adding damage to him while Aqua and/or Ventus keep him pressured. As keeping an eye on both opponents is necessary, being an opportunist is important and taking whatever opening available is key. Should Aqua or Ventus catch Vanitas in an air combo, feel free to air step over and follow up with another air combo. Keep this up and Vanitas will fall, giving the party free reign to finish off Terra-Xehanort.
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|Blizzard
|Blizzard
|0.5
|0.5
|△ (Risk Dodge)
|△ (Risk Dodge{{Note|Only in the second fight.}})
|3
|2{{Note|3 in the second fight}}
|
|
}}
}}
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|(fireball)
|(fireball)
|Fire
|Fire
|0.3 per hit
|0.4{{Note|0.3 in the second fight.}} per hit
|△
|△
|—
|—
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|2
|2
|Rides upon a mass of Keyblades and attacks in the following sequence: fires a barrage of homing ice projectiles → charges opponents three times → causes the Keyblade mass to swirl around himself and launches 10 masses of them at opponents.
|Rides upon a mass of Keyblades and attacks in the following sequence: fires a barrage of homing ice projectiles → charges opponents three times → causes the Keyblade mass to swirl around himself and launches 10 masses of them at opponents.
|
|Only used in the second battle, when at low HP and at the start of the fight if he is the only remaining target.
|(charge)
|(charge)
|Physical
|Physical
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