Game:Vanitas: Difference between revisions

892 bytes removed ,  1 month ago
mNo edit summary
(20 intermediate revisions by 6 users not shown)
Line 40: Line 40:
  |BBSmagn=x1.0
  |BBSmagn=x1.0
  |BBSwarp=x0
  |BBSwarp=x0
  |BBSrewardV=Maximum HP UP, {{dlink|Mickey|Mickey D-Link}}
  |BBSrewardV=Maximum HP UP, Mickey's D-Link
  |BBSrewardA=Deck Capacity +1
  |BBSrewardA=Deck Capacity +1
  |BBSworldV=Keyblade Graveyard
  |BBSworldV=Keyblade Graveyard
Line 100: Line 100:
  |BBSrewardT=Maximum HP UP
  |BBSrewardT=Maximum HP UP
  |BBSrewardV=Maximum HP UP
  |BBSrewardV=Maximum HP UP
  |BBSrewardA=Maximum HP UP<br />[[Ghost Drive]], {{dlink|Peter Pan|Peter Pan D-Link}}, [[Pixie Petal]]
  |BBSrewardA=Maximum HP UP<br />[[Ghost Drive]], [[Peter Pan]]'s D-Link, [[Pixie Petal]]
  |BBSworldT=Keyblade Graveyard
  |BBSworldT=Keyblade Graveyard
  |BBSworldV=Keyblade Graveyard
  |BBSworldV=Keyblade Graveyard
Line 224: Line 224:


In ''[[Kingdom Hearts III]]'', Vanitas also appears as a boss at the [[Land of Departure]] against Aqua in a bid to collect Ventus's body, and at the [[Keyblade Graveyard]] alongside [[Terra-Xehanort]] against [[Sora]], Ventus, and Aqua. A data replica of him is also a optional boss in ''[[Kingdom Hearts III Re Mind]]''.
In ''[[Kingdom Hearts III]]'', Vanitas also appears as a boss at the [[Land of Departure]] against Aqua in a bid to collect Ventus's body, and at the [[Keyblade Graveyard]] alongside [[Terra-Xehanort]] against [[Sora]], Ventus, and Aqua. A data replica of him is also a optional boss in ''[[Kingdom Hearts III Re Mind]]''.
==Abilities==
{{section-stub}}
*{{nihongo|'''Continuous Slash'''|連続斬り|Renzokukiri}}<!--Terra, Ventus 1, Ventus 2, Ventus 3, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Warp {{w|List of judo techniques|Kirioroshi}}'''|ワープ斬り下ろし|Wāpu Kirioroshi}}<!--Terra, Ventus 1, Ventus 2, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|Dāku Faiga|lit. "Dark Figa"}}<!--Terra, Ventus 1, Ventus 2, Aqua 1, Aqua 2-->
*{{nihongo|'''Dark Thundaga'''|ダークサンダガ|Dāku Sandaga}}<!--Terra, Ventus 1, Ventus 2, Ventus 3, Aqua 1, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Shadow Dive'''|シャドウダイブ|Shadou Daibu}}<!--Terra, Ventus 2, Aqua 2, Ventus-Vanitas-->
*{{nihongo|'''Keyblade Ride'''|キーブレードーライド|Kīburēdo Raidu}}<!--Ventus 2-->
*{{nihongo|'''X-Discharge'''|Xディスチャージ|X-Disuchāji}}<!--Ventus 3-->
*{{nihongo|'''[[Dark Splicer]]'''|ダークスプライサー|Dāku Supuraisā}}<!--Ventus 3-->
*{{nihongo|'''[[Dark Spiral]]'''|ダークスパイラル|Dāku Supairaru}}<!--Ventus 3-->
*{{nihongo|'''[[Dark Cannon]]'''|ダークキャノン|Dāku Kyanon}}<!--Ventus 3-->
*{{nihongo|'''Ultimate Charge'''|アルティメットチャージ|Arutimetto Chāji}}<!--Ventus-Vanitas-->
*{{nihongo|'''Grand Cross'''|グランドクロス |Gurando Kurosu}}<!--Ventus-Vanitas-->
<!--These are all made up names.
===Standard Form===
*'''Strike''': Simultaneously dashes and slashes the player, then finishes the attack with an upwards somersault slash. In later fights, his finisher launches a crescent blade of energy that homes in on the player.
*'''Afterimage''': At any point when the player strikes, he will quickly teleport away leaving behind an afterimage. He immediately appears either behind or above the player to retaliate.
*'''Sidestep''': Jumps to the side to avoid the player's attack.
*'''Flame (+ burst)''': Charges up and fires a fireball at the player. In later fights, the single fireball will split into three and home in on the player.
*'''Jumping (+ Blizzaga)''': Appears above the player following his Afterimage, and slashes down. In later fights, when he makes contact with the ground, he simultaneously casts Blizzaga.
*'''Dark Thundaga''': Jumps high in the air, and fires a dark [[Thundaga]] spell down at the ground.
*'''Eruption''': Jumps, then dives into the ground, stalking the player underneath. When he is right below the player, he jumps and attacks upwards. In later fights, he will repeatedly jump in and out, and finish off with a flurry of [[Firaga]] erupting from the ground.
*'''Storm of Keyblades''': Rides atop the whirlwind of [[Keyblades]] conjured by Master Xehanort. If Ventus comes into contact with them, he will be knocked away. A couple of good, clean long-range hits (ideally a Shotlock) will quickly knock him off.
*'''[[Blizzaga]]''': While riding atop the Storm of Keyblades, he will repeatedly assault the player with Blizzaga.
*'''Dark charge''': If knocked back, he will charge up and release dark energy around him. It is both used as a recovery ability, and knock-back.
===χ-blade Form===
*'''Strike''': Simultaneously dashes and slashes the player, then finishes the attack with an upwards somersault slash that launches a crescent blade of energy that homes in on the player.
*'''Dark Thundaga''': Jumps high in the air, and fires a dark Thundaga spell down at the ground.
*'''χ-blade combo''': Charges up the enormous energy found in the χ-blade, surrounding it and himself in an aura that can cause damage if close. Vanitas then performs a lunging forward slash, leaps up to slam the ground, causing an X-shaped shockwave, lunges in with another slash, then hops back and fires an X-shaped energy wave. Is incredibly damaging with extreme range—this can however be canceled out with a single good hit.
*'''Dark Spiral''': Spins the Keyblade, dashing multiple-times mid-air.
*'''Dark Splicer''': Repeatedly teleports and slashes at the player, leaving behind an Afterimage with each strike.
*'''Dimension Link''': When reduced to 1 [[HP]], he shatters the [[Station of Awakening]], forcing Ventus to [[D-Link]] with him. In this state, he can only be defeating by filling the [[Command Gauge]] and executing the finisher "[[Last Word]]", done by mimicking his three abilities, Dark Spiral, Dark Splicer and [[Dark Link]], successfully parrying them in the process.
*'''[[Dark Cannon]]''': His [[Shotlock]] ability. After locking onto Ventus, he fires a giant beam of dark energy from the χ-blade. Can be parried with either Dark Spiral, or the Dark Link shotlock.
-->


==Strategy==
==Strategy==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
====Terra's scenario====
====Terra's scenario====
The only time Vanitas ever faces Terra in combat is during the final battle with Master Xehanort, during which Vanitas assists Master Xehanort in a battle against the young [[Keyblade wielder]]. During this battle, Terra has access to [[D-Link]]s, [[Shotlock]]s, and [[Command Style]]s. While clearing this boss fight without the use of these special powers and abilities is quite possible, it is recommended that Terra instead make full use of them.
The only time Vanitas ever faces Terra in combat is during the final battle with {{ns|Game|Master Xehanort}}, during which Vanitas assists Master Xehanort in a battle against the young [[Keyblade wielder]]. During this battle, Terra has access to [[D-Link]]s, [[Shotlock]]s, and [[Command Style]]s. While clearing this boss fight without the use of these special powers and abilities is quite possible, it is recommended that Terra instead make full use of them.


It is very important that Terra immediately go on the offensive against Vanitas at the start of the battle, as he has two powerful bosses attacking him simultaneously; fortunately, only Vanitas must be defeated to progress. Vanitas will not attack often and will mainly attempt to dodge the Terra's attacks, but certain abilities such as [[Chaos Rave]] will allow Terra to stay on him. When Vanitas vanishes, [[Slide]] out of the way; if Terra does not, he will fall victim to an downward strike from Vanitas with his Keyblade. When Vanitas sinks into the ground, only visible by a moving pool of [[darkness]], immediately chain Slides together. Otherwise, Terra will be bombarded with fireballs as the boss reemerges. Vanitas may leap into the air bombarding Terra with dark lightning, or he even may shoot a single, large fireball that later splits into three homing ones. Slide can be used to dodge these attacks, as well.
It is very important that Terra immediately go on the offensive against Vanitas at the start of the battle, as he has two powerful bosses attacking him simultaneously; fortunately, only Vanitas must be defeated to progress. Vanitas will not attack often and will mainly attempt to dodge the Terra's attacks, but certain abilities such as [[Chaos Rave]] will allow Terra to stay on him. When Vanitas vanishes, [[Slide]] out of the way; if Terra does not, he will fall victim to an downward strike from Vanitas with his Keyblade. When Vanitas sinks into the ground, only visible by a moving pool of [[darkness]], immediately chain Slides together. Otherwise, Terra will be bombarded with fireballs as the boss reemerges. Vanitas may leap into the air bombarding Terra with dark lightning, or he even may shoot a single, large fireball that later splits into three homing ones. Slide can be used to dodge these attacks, as well.
Line 273: Line 236:
====Ventus's scenario====
====Ventus's scenario====
=====First battle=====
=====First battle=====
Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end only once enough HP has been depleted from Vanitas, the second beginning soon afterwards. However, in the second part of the battle, Ventus has the assistance of [[Mickey Mouse|King Mickey]]. He will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.
Vanitas first fights Ventus in a two-part boss battle after luring him to the Keyblade Graveyard. The first will end once enough HP has been depleted from Vanitas, or if Vanitas depletes Ventus's HP to 0, while the second begins soon afterwards. However, in the second part of the battle, Ventus has the assistance of [[Mickey Mouse]]. He will also have access to Shotlocks, Command Styles, and D-Links, increasing the easiness of winning the battle along with Ventus's normal abilities.


Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Ventus should immediately [[Dodge Roll]], or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Vent that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll.
Vanitas at first challenges Ventus with the goal of testing his power. During the first part of the two-part battle, Ventus should go on the offensive while also following a hit-and-run strategy, using both physical and magical attacks in a balanced manner before fleeing Vanitas's close combat attacks. Vanitas may disappear during the battle, but Ventus should immediately [[Dodge Roll]], or he will fall victim to his downward strike if they do not dodge. The boss may also shoot a single, large fireball at Ventus that will soon separate into three smaller, homing fireballs after traveling forward in the his direction. Dodge Roll again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Ventus with a dark lightning attack, which has a relatively long range. Dodge Roll is recommended in terms of avoiding it. lastly, Vanitas may perform a simple two-hit physical combo, an attack easily dodged with Dodge Roll.


In terms of offensive tactics, [[Mine Square]] and [[Tornado]] are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] [[magic]]. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks Ventus attempts should be the most powerful in his arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.
In terms of offensive tactics, [[Mine Square]] and [[Tornado]] are highly recommended for use, as they will deal great damage to the boss, as well as interrupt his attacks. Other good weaknesses to exploit are the boss's vulnerabilities to [[Magnet]], [[Aero]], and [[Gravity]] [[magic]]. Each of these spells temporarily hoist him into the air, leaving him open to major damage, although timing is key to successfully use these attacks on him. Note that this rule applies to all of his battles. Whatever physical attacks Ventus attempts should be the most powerful in his arsenal. Continuation to use powerful physical and magic attacks is the key to ending the first part of the two-part battle with ease and minimal damage.


Now that King Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of King Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of the King's presence.
Now that Mickey has joined Ventus in his battle with his darkness, Vanitas is forced to eliminate them both. His HP will be the same as what it was depleted to in the first part of the battle, and will also use the same battle tactics. Ventus can follow the same strategies as in the last battle to defeat Vanitas this time. In terms of Mickey fighting alongside Ventus, his physical attacks are strong, and there is no need to worry when his HP reaches 0. He will automatically revive himself in time. One major advantage to fighting with Mickey is that he will grant Ventus the usage of a powerful offensive ability, [[Burst of Faith]]. Again, continue using the same strategies as the first part of the battle, and take advantage of Mickey's presence.


=====Second battle=====
=====Second battle=====
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has King Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal.
Ventus initiates the second battle with the embodiment of his darkness, after Vanitas had attempted to eliminate Aqua by ambushing her. His HP has not increased since the two-part battle, but Ventus no longer has Mickey to aid him. By now, Ventus should not need his presence. The only thing Ventus needs to worry about would be the new attacks added to Vanitas's arsenal.


Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. [[Fire Glide]], Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the [[Void Gear]] with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row.
Vanitas will begin the battle by jumping onto a vortex of flying Keyblades. As he travels around the battlefield, he will cast dark Blizzard spells in Ventus's direction. These Blizzard spells have strong homing capabilities, but they can be dodged with relative ease. [[Fire Glide]], Shotlocks, and other magic attacks can be used to make Vanitas fall from the flying Keyblades. If Ventus doesn't knock him off the Keyblade vortex, when returning to the ground, he will imbue the [[Void Gear]] with darkness, strengthening his attack power. Vanitas also may sink into the ground once he dismounts the Keyblade storm, visible only as a mobile pool of darkness. Vanitas will travel to Ventus's location, so Dodge Roll to prevent being hit by several fireballs. Note that he may perform this attack up to three times in a row.
Line 311: Line 274:


Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.
Aqua should go on the offensive while also following a hit-and-run strategy, using magical attacks as their primary source of dealing damage. Vanitas may disappear during the battle, so Aqua should immediately Cartwheel, or instead will fall victim to his downward strike. The boss may also shoot a single, large fireball at Aqua that will soon separate into three smaller, homing fireballs after traveling forward in the Aqua's direction. Cartwheel again can be used to avoid this attack. If Vanitas leaps into the air, he may strike Aqua with a dark lightning attack, which has a relatively long range. Cartwheel is recommended in terms of avoiding it. Vanitas may proceed to sink into the ground, visible only as a pool of darkness that will move to Aqua's location. Unless Aqua Cartwheels away, she will be hit by several fireballs. Lastly, Vanitas may perform a simple two-hit physical combo which now adds a homing, blue, crescent-shaped wave of energy, an attack easily dodged with Cartwheel. In terms of offensive tactics, Seeker Mine and Raging Storm are highly recommended for use, as they will deal great damage to the boss, also interrupting his attacks. Whatever physical attacks the Aqua attempts should be the most powerful in her arsenal.
;Ventus's scenario (First battle), Aqua's scenario (First battle)
{{atk-o|bbs}}
{{atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Physical|—|1.5 + 2.0|◯|Performs a rushing slash, followed by a spinning slash.}}
{{atk|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Physical|—|1.5|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.|Used as counterattack.}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 2.5<br>Split: 1.5 x5|△{{Note|The split fireballs will hit Ventus even after guarding.}}|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|2.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-c}}
{{rc|o|style=bbs}}
{{rc|{{nihongo|'''[[Burst of Faith]]'''|ホーリーバースト|<br>Hōrī Bāsuto|lit. "Holy Burst"}}|Neutral|1.5 x2 + 1.5 x4|Only available during the first battle in Ventus's scenario. Can be used after pressing {{button|s}} near [[King Mickey]]. Stand back-to-back with King Mickey, create a shower of lights while spinning by pressing {{button|x}} ({{button|c}} in the Japanese version) when prompted, and finish by sending out a burst of sparks. Fills the Command Gauge by 10 points.}}
{{rc|c}}
;Terra's scenario, Ventus's scenario (Second battle), Aqua's scenario (Second battle)
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.0|◯|Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.||Blade of darkness|Physical|—|0.5|△}}
{{atk-m|{{nihongo|'''Warp Downslash'''|ワープ切り下ろし|<br>Wāpu Kirioroshi}}|Weapon|Physical|—|1.0|◯|Warps above the opponent, leaving an afterimage, then swings his weapon down while falling, simultaneously making a crystal of darkness thrust up from the ground.|Used as counterattack.|Crystal of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Fire|—|Main: 1.5<br>Split: 1.0 x5|△{{Note|The split fireballs will hit Terra or Ventus even after guarding.}}|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}|Weapon|Neutral|—|1.0|X|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground.||Jump out|Neutral|—|2.0|X|Shock wave|Neutral|—|0.5|X|Flames|Neutral|—|0.5|X|Flame pillar|Neutral|—|1.0|X}}
{{atk-m|{{nihongo|'''Keyblade Ride'''|キーブレードライド|<br>Kīburēdo Raido}}|Rush|Physical|—|1.5|△|Flies around on a bunch of Keyblades, either firing a set of 3 ice bullets, or rushing at the opponent.|Only used in Ventus's scenario, and always starts with this attack.|Ice bullets|Blizzard|—|0.5 x3|△}}
{{atk-c}}
;Ventus's scenario (Third battle)
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Weapon|Physical|—|0.5 + 1.5|◯|Performs a rushing slash, a spinning slash, and fires a crescent-shaped blade of darkness.|Only used during normal combat.|Blade of darkness|Physical|—|0.5|△}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|1.5|X|Jumps up and shoots lightning in a fan shape diagonally downward.|Only used during normal combat.}}
{{atk-m|{{nihongo|'''X Discharge'''|Xディスチャージ|<br>X Disuchāji}}|Shock wave|Neutral|—|1.0 per hit|X|After releasing a shock wave from his body, he performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.|Only used during normal combat.|Spin Slash|Neutral|—|1.5|X|Jump Slash|Neutral|—|1.0|X|X-shape Slash|Neutral|—|2.0|X|X-shape Blade|Neutral|—|1.0|X}}
{{atk|{{nihongo|'''Dark Splicer'''|ダークスプライサー|<br>Dāku Supuraisā}}|Dark|—|1.0 - 1.5 per hit|◯|Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent. The attack's power depends on the action used.}}
{{atk|{{nihongo|'''Dark Spiral'''|ダークスパイラル|<br>Dāku Supairaru}}|Neutral|—|2.0 x3|X|Rushes 3 times with the χ-blade held sideways.}}
{{atk|{{nihongo|'''Dark Cannon'''|ダークキャノン|<br>Dāku Kyanon}}|Neutral|—|2.0 per hit|X|After locking-on multiple times, turns towards the opponent and fires a laser.|Only used after breaking the Station of Awakening.}}
{{atk-c}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Line 321: Line 315:


If Aqua is nearby, he typically cartwheels around her and uses either '''Continuous Slash''' or '''Downward Warp Slash'''.
If Aqua is nearby, he typically cartwheels around her and uses either '''Continuous Slash''' or '''Downward Warp Slash'''.
{{Atk-o|KH3}}
{{Atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri|}}
|(weapon)
|Physical
|0.8 + 0.4
|△
|2
|Swings weapon downward while somersaulting, firing a shock wave directly forward.
|
|(shockwave)
|Physical
|1.0
|△
|—
|
}}
{{Atk-m|{{nihongo|'''Warp Downward Slash'''|ワープ斬り下ろし|<br>Wāpu Kiri Oroshi|}}
|(weapon)
|Physical
|1.0
|△
|2
|Warps directly over opponent and swings weapon downward as an icicle protrudes from below. Can be blocked from behind.
|
|(icicle)
|Blizzard
|0.5
|△
|2
|
}}
{{Atk-m|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
|(before split)
|Fire
|1.0
|△
|2
|Launches a homing fireball; it advances slowly, then splits into five fireballs that move at high speed.
|
|(after split)
|Fire
|0.3 per hit
|△
|—
|
}}
{{Atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu|}}
|(weapon)
|Physical
|0.5
|△
|2
|Dives underground, then leaps out while swinging his weapon and scatters fireballs around himself.
|
|(fireball)
|Fire
|0.4 per hit
|△
|—
|
}}
{{Atk-c}}


====Second battle====
====Second battle====
Line 389: Line 321:
In this fight, Vanitas behaves almost exactly the same as in his first battle, however here he does not use '''Shadow Dive''' consecutively. If Terra-Xehanort is targeting Sora, Vanitas will typically target Ventus and Aqua (especially Ventus). However, he may still intervene if Sora is attacking Terra-Xehanort by attacking Sora with '''Downward Warp Slash''' and '''Continuous Slash'''.
In this fight, Vanitas behaves almost exactly the same as in his first battle, however here he does not use '''Shadow Dive''' consecutively. If Terra-Xehanort is targeting Sora, Vanitas will typically target Ventus and Aqua (especially Ventus). However, he may still intervene if Sora is attacking Terra-Xehanort by attacking Sora with '''Downward Warp Slash''' and '''Continuous Slash'''.


When Vanitas is reduced to 20% HP, or after Terra-Xehanort is defeated, he gains a new attack in which he summons a Keyblade twister and rides on it, often barreling into the party or firing Blizzard salvos, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. He is completely vulnerable while doing this, so it is possible to get up to Vanitas and pelt him with reprisal upon reprisal. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.  
When Vanitas is reduced to 20% HP, or after Terra-Xehanort is defeated, he gains a new attack in which he summons a Keyblade twister and rides on it, often barreling into the party or firing Blizzard salvos, the latter of which can be guarded or even deflected back at Vanitas at the right angle. Eventually, Vanitas will guide the twister towards the center and surround himself with the Keyblades, often sending then groups at a time at Sora. He is completely vulnerable while doing this, so it is possible to get up to Vanitas with an Airstep and pelt him with reprisal upon reprisal. Once this is done, he continues the fight as normal, though he does occasionally continue this attack.  


It is recommended to defeat Vanitas first since Terra-Xehanort's desperation attack is even more dangerous to deal with when Vanitas is around. Vanitas and Terra-Xehanort will try to blindside Sora if he remains too occupied with either opponent so keeping them both within view is crucial. Bringing Vanitas into the air for an air combo is recommended to make sure Sora's attacks are not interrupted. Fending off Terra-Xehanort should be a priority if he is attacking Sora but it is important to make sure his health does not reach 50% because that will be the period he starts using his desperation move. When that happens using long ranged attack on Vanitas, such as magic or shotlocks, is useful for adding damage to him while Aqua and/or Ventus keep him pressured. As keeping an eye on both opponents is necessary, being an opportunist is important and taking whatever opening available is key. Should Aqua or Ventus catch Vanitas in an air combo, feel free to air step over and follow up with another air combo. Keep this up and Vanitas will fall, giving the party free reign to finish off Terra-Xehanort.
It is recommended to defeat Vanitas first since Terra-Xehanort's desperation attack is even more dangerous to deal with when Vanitas is around. Vanitas and Terra-Xehanort will try to blindside Sora if he remains too occupied with either opponent so keeping them both within view is crucial. Bringing Vanitas into the air for an air combo is recommended to make sure Sora's attacks are not interrupted. Fending off Terra-Xehanort should be a priority if he is attacking Sora but it is important to make sure his health does not reach 50% because that will be the period he starts using his desperation move. When that happens using long ranged attack on Vanitas, such as magic or shotlocks, is useful for adding damage to him while Aqua and/or Ventus keep him pressured. As keeping an eye on both opponents is necessary, being an opportunist is important and taking whatever opening available is key. Should Aqua or Ventus catch Vanitas in an air combo, feel free to air step over and follow up with another air combo. Keep this up and Vanitas will fall, giving the party free reign to finish off Terra-Xehanort.
Line 419: Line 351:
|Blizzard
|Blizzard
|0.5
|0.5
|△ (Risk Dodge)
|△ (Risk Dodge{{Note|Only in the second fight.}})
|3
|2{{Note|3 in the second fight}}
|
|
}}
}}
Line 448: Line 380:
|(fireball)
|(fireball)
|Fire
|Fire
|0.3 per hit
|0.4{{Note|0.3 in the second fight.}} per hit
|△
|△
|—
|—
Line 460: Line 392:
|2
|2
|Rides upon a mass of Keyblades and attacks in the following sequence: fires a barrage of homing ice projectiles → charges opponents three times → causes the Keyblade mass to swirl around himself and launches 10 masses of them at opponents.
|Rides upon a mass of Keyblades and attacks in the following sequence: fires a barrage of homing ice projectiles → charges opponents three times → causes the Keyblade mass to swirl around himself and launches 10 masses of them at opponents.
|
|Only used in the second battle, when at low HP and at the start of the fight if he is the only remaining target.
|(charge)
|(charge)
|Physical
|Physical
Line 500: Line 432:
If Vanitas appears on the opposite side of the stage with a dark portal, he is performing his ultimate attack. A cloud of Keyblades will emerge from the portal, and Vanitas will ride on it. From here he will fire three Blizzards, perform a blue-tinted dash at Sora, fire another three Blizzards, blue dash, fire six Blizzards, and finally perform a pink dash. The blue dashes are blockable, however the Blizzards and the pink dash are unblockable. When he starts this move, Doubleflight into the air and glide away from Vanitas, which should make the Blizzards miss. When he blue dashes, Air Slide or block to avoid it. After dodging the pink dash, enter focus and Airstep to Vanitas as he lands to attack. Alternatively, it is also possible to cancel this entire move by hitting Vanitas with Thunder when the dark portal is still visible - just keep an eye on the far edge of the stage to know when to cast.
If Vanitas appears on the opposite side of the stage with a dark portal, he is performing his ultimate attack. A cloud of Keyblades will emerge from the portal, and Vanitas will ride on it. From here he will fire three Blizzards, perform a blue-tinted dash at Sora, fire another three Blizzards, blue dash, fire six Blizzards, and finally perform a pink dash. The blue dashes are blockable, however the Blizzards and the pink dash are unblockable. When he starts this move, Doubleflight into the air and glide away from Vanitas, which should make the Blizzards miss. When he blue dashes, Air Slide or block to avoid it. After dodging the pink dash, enter focus and Airstep to Vanitas as he lands to attack. Alternatively, it is also possible to cancel this entire move by hitting Vanitas with Thunder when the dark portal is still visible - just keep an eye on the far edge of the stage to know when to cast.


When Vanitas has about six bars of HP left, he will perform a variation of his ultimate attack. He will summon his cloud of Keyblades again, but this time form a large orb around himself. Streams of Keyblades and Vanitas shadows will fly out of the orb - the Vanitas shadows can be blocked, however the Keyblades cannot be blocked simce they are glowing pink. he will perform the following combos in sequence:
When Vanitas has about six bars of HP left, he will perform a variation of his ultimate attack. He will summon his cloud of Keyblades again, but this time form a large orb around himself. Streams of Keyblades and Vanitas shadows will fly out of the orb - the Vanitas shadows can be blocked, however the Keyblades cannot be blocked since they are glowing pink. he will perform the following combos in sequence:
* First combo: Two streams will go into the ground and two Vanitas shadows will attack, then a third will appear. Block the first two shadows, pause, and block the third.
* First combo: Two streams will go into the ground and two Vanitas shadows will attack, then a third will appear. Block the first two shadows, pause, and block the third.
* Second combo: One pink stream of Keyblades will approach, then four Vanitas shadows will strike in a slow sequence with the last one having a large white flash on its strike. Three Vanitas shadows will appear and attack in a quick sequence. Dodge the stream, carefully block the four slow shadows, then block the three quick shadows.
* Second combo: One pink stream of Keyblades will approach, then four Vanitas shadows will strike in a slow sequence with the last one having a large white flash on its strike. Three Vanitas shadows will appear and attack in a quick sequence. Dodge the stream, carefully block the four slow shadows, then block the three quick shadows.
Line 516: Line 448:
==Videos==
==Videos==
<center>  
<center>  
{|class="video"
{| class="video"
|style="border-radius:10px"|'''Vanitas and Xehanort – ''Kingdom Hearts Birth by Sleep'' (Terra)'''
! Vanitas and Xehanort – ''Kingdom Hearts Birth by Sleep'' (Terra)
|style="border-radius:10px"|'''Vanitas I – ''Kingdom Hearts Birth by Sleep'' (Ventus)'''
! Vanitas I – ''Kingdom Hearts Birth by Sleep'' (Ventus)
|style="border-radius:10px"|'''Vanitas II – ''Kingdom Hearts Birth by Sleep'' (Ventus)'''
! Vanitas II – ''Kingdom Hearts Birth by Sleep'' (Ventus)
|-
|-
|style="border:1px solid #C0C0C0"|{{#widget:YouTube|id=0KSzVavuKhk|width=320|height=240}}
| {{#widget:YouTube|id=0KSzVavuKhk|width=320|height=240}}
|style="border:1px solid #490081"|{{#widget:YouTube|id=nO8sMi0McnU|width=320|height=240}}
| {{#widget:YouTube|id=nO8sMi0McnU|width=320|height=240}}
|style="border:1px solid #490081"|{{#widget:YouTube|id=yKrzEFjxGMk|width=320|height=240}}
| {{#widget:YouTube|id=yKrzEFjxGMk|width=320|height=240}}
|-
|-
|style="border-radius:10px"|'''Vanitas I – ''Kingdom Hearts Birth by Sleep'' (Aqua)'''
! Vanitas I – ''Kingdom Hearts Birth by Sleep'' (Aqua)
|style="border-radius:10px"|'''Vanitas II – ''Kingdom Hearts Birth by Sleep'' (Aqua)'''
! Vanitas II – ''Kingdom Hearts Birth by Sleep'' (Aqua)
|style="border-radius:10px"|'''Vanitas I – ''Kingdom Hearts III'''''
! Vanitas I – ''Kingdom Hearts III''
|-
|-
|style="border:1px solid #490081"|{{#widget:YouTube|id=rm9YKePzzFo|width=320|height=240}}
| {{#widget:YouTube|id=rm9YKePzzFo|width=320|height=240}}
|style="border:1px solid #490081"|{{#widget:YouTube|id=Ia6vhYsbNhc|width=320|height=240}}
| {{#widget:YouTube|id=Ia6vhYsbNhc|width=320|height=240}}
|style="border:1px solid #490081"|{{#widget:YouTube|id=TiMgRauULmw|width=320|height=240}}
| {{#widget:YouTube|id=TiMgRauULmw|width=320|height=240}}
|-
|-
|style="border-radius:10px"|'''Vanitas and Terra-Xehanort – ''Kingdom Hearts III'''''
! Vanitas and Terra-Xehanort – ''Kingdom Hearts III''
|style="border-radius:10px"|'''Vanitas – ''Kingdom Hearts III'''''
! Vanitas – ''Kingdom Hearts III''
|style="border-radius:10px"|'''Vanitas and Terra-Xehanort – ''Kingdom Hearts III Re Mind'''''
! Vanitas and Terra-Xehanort – ''Kingdom Hearts III Re Mind''
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=VoQvbOt_qBk|width=320|height=240}}
| {{#widget:YouTube|id=VoQvbOt_qBk|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=57sM3pagb34|width=320|height=240}}
| {{#widget:YouTube|id=57sM3pagb34|width=320|height=240}}
|style="border-radius:10px"|{{#widget:YouTube|id=hS2Lvas9iHs|width=320|height=240}}
| {{#widget:YouTube|id=hS2Lvas9iHs|width=320|height=240}}
|-
|-
|style="border-radius:10px"|'''Vanitas's Recreated Data – ''Kingdom Hearts III Re Mind'''''
! Vanitas's Recreated Data – ''Kingdom Hearts III Re Mind''
|-
|-
|style="border-radius:10px"|{{#widget:YouTube|id=LeO4c43ZlSg|width=320|height=240}}
| {{#widget:YouTube|id=LeO4c43ZlSg|width=320|height=240}}
|}
|}
</center>
</center>
2,474

edits