Game:Lingering Will: Difference between revisions

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(Undo revision 818722 by AquaStan (talk))
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Sora should have [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] all at [[Level]] 3, as well as some support [[abilities]] such as [[Once More]], and [[Second Chance]]. He should pack as much [[Ether]]s as he can, and have at least one [[Combo Plus]]. Sora should also have [[Decisive Pumpkin]] equipped for its [[Combo Boost]].
Sora should have [[High Jump]], [[Quick Run]], [[Dodge Roll]], [[Aerial Dodge]], and [[Glide]] all at [[Level]] 3, as well as some support [[abilities]] such as [[Once More]], and [[Second Chance]]. He should pack as much [[Ether]]s as he can, and have at least one [[Combo Plus]]. Sora should also have [[Decisive Pumpkin]] equipped for its [[Combo Boost]].


The Lingering Will has a very high retaliation point, meaning that it is especially vulnerable to multiple combo attacks. Therefore, the player should equip [[Combo Boost]], [[Air Combo Boost]], and [[Combo Plus|Combo Pluses]]. However, the player should be careful to back off before dealing a fifth normal combo finisher in a row, as the Lingering Will counterattacks quite harshly at this point. The combo portion of [[Ars Arcanum]], without the [[Reaction Command]] finisher, is also quite useful for racking up damage without triggering any retaliations. The safest and most effective setup would be for Sora to have his two Combo Pluses equipped, along with [[Guard Break]] and [[Explosion]]. This allows him to fit exactly three Guard Break finishers and one Explosion finisher before the Will retaliates.
The Lingering Will has a very high forced retaliation point, meaning that it is especially vulnerable to multiple combo attacks. Therefore, the player should equip [[Combo Boost]], [[Air Combo Boost]], and [[Combo Plus|Combo Pluses]]. However, the player should be careful to back off before dealing a fifth normal combo finisher in a row, as the Lingering Will counterattacks quite harshly at this point. The combo portion of [[Ars Arcanum]], without the [[Reaction Command]] finisher, is also quite useful for racking up damage without triggering any forced-retaliations. The safest and most effective setup would be for Sora to have his two Combo Pluses equipped, along with [[Guard Break]] and [[Explosion]]. This allows him to fit exactly three Guard Break finishers and one Explosion finisher before the Will forcefully retaliates.


It mainly attacks by Formchanging its [[Keyblade]] into multiple forms to assault Sora. The Lingering Will's most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. The Lingering Will can sprint towards Sora and perform a three-hit combo, the finisher consisting of the Will Formchanging its Keyblade into a drill and thrusting it at Sora, much like Sora's own Guard Break. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. The Lingering Will can turn its Keyblade into a whip and swing it around itself, dealing massive damage. Unfortunately, when it is going to use this attack is unpredictable, but it tends to use this move after dashing though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]]. Being hit by this attack will more often than not leave Sora with only 1 [[HP]] left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability.
It mainly attacks by Formchanging its [[Keyblade]] into multiple forms to assault Sora. The Lingering Will's most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. The Lingering Will can sprint towards Sora and perform a three-hit combo, the finisher consisting of the Will Formchanging its Keyblade into a drill and thrusting it at Sora, much like Sora's own Guard Break. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. The Lingering Will can turn its Keyblade into a whip and swing it around itself, dealing massive damage. Unfortunately, when it is going to use this attack is unpredictable, but it tends to use this move after dashing though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]]. Being hit by this attack will more often than not leave Sora with only 1 [[HP]] left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability.
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[[Thundaga]] is best for distracting the Will if Sora is too far away, giving him the time to reach it. A very useful trick is gliding and reaching a specific point on the edge of the map. This way, the Will is forced to always teleport in front of Sora, making it easier to block all of its attacks. In the second phase of the battle, while low on HP, the Lingering Will also makes use of Magic. There is a low chance that it may cast [[Magnega]], that will put Sora into its path, and [[Blizzaga]], both in some lethal combinations.
[[Thundaga]] is best for distracting the Will if Sora is too far away, giving him the time to reach it. A very useful trick is gliding and reaching a specific point on the edge of the map. This way, the Will is forced to always teleport in front of Sora, making it easier to block all of its attacks. In the second phase of the battle, while low on HP, the Lingering Will also makes use of Magic. There is a low chance that it may cast [[Magnega]], that will put Sora into its path, and [[Blizzaga]], both in some lethal combinations.


In the first phase of the battle, the Will usually executes its abilities in a predictable pattern, which corresponds to the first attack it used at the beginning of the battle. Remember to keep track of the Lingering Will's retaliation point to prevent being attacked unawares. In this phase, deflecting the Will's Ultima Cannon back at it will also count as a finisher. When it is left with six or seven HP bars, however, it will use its desperation move for the first time, marking the end of the first phase.
In the first phase of the battle, the Will usually executes its abilities in a predictable pattern, which corresponds to the first attack it used at the beginning of the battle. Remember to keep track of the Lingering Will's forced retaliation point to prevent being attacked unawares. In this phase, deflecting the Will's Ultima Cannon back at it will also count as a finisher that can fill up its hidden value towards the said point. When it is left with six or seven HP bars, however, it will use its desperation move for the first time, marking the end of the first phase.


During the final phase, the Lingering Will's AI can be exploited by always interrupting Sora's combos, causing it to repeatedly retaliate with its desperation attack in a predictable manner. Otherwise, the Lingering Will will instead generally retaliate with its devastating triple dash attack and whip attack.
During the final phase, the Lingering Will's AI can be exploited by always stopping Sora's combos just short enough, causing it to repeatedly retaliate-normally with its desperation attack in a predictable manner. Otherwise, the Lingering Will will instead generally forced-retaliate with its devastating triple dash attack and whip attack.


Despite this, the Lingering Will can be fairly easily ripped apart by repeated use of [[Megaduck Flare]], alongside the use of plentiful Ethers in order to keep Donald's [[MP]] filled and the [[party]] alive.
Despite this, the Lingering Will can be fairly easily ripped apart by repeated use of [[Megaduck Flare]], alongside the use of plentiful Ethers in order to keep Donald's [[MP]] filled and the [[party]] alive.