Formchange: Difference between revisions

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{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}}
'''Formchange''' is an [[ability]] first demonstrated in ''[[Kingdom Hearts II Final Mix]]'', before being included as a gameplay mechanic in ''[[Kingdom Hearts III]]''. Formchange allows the user to change their abilities or the form of their [[Keyblade]]. Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects.
'''Formchange''' is an [[ability]] first demonstrated in ''[[Kingdom Hearts II Final Mix]]'', before being included as a gameplay mechanic in ''[[Kingdom Hearts III]]''. Formchange allows the user to change their abilities or the form of their [[Keyblade]]. Formchanges are triggered via [[Situation Command]]s after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. While in a Formchange, the user is immune to negative status effects.
Activating a Formchange triggers a unique attack depending on the Formchange. By default, [[Second Form]], [[Light Form]], [[Dark Form]], [[Double Form]], and [[Rage Form]] use a Formchange Performance Attack that generates a short-ranged, neutral-element shockwave that instantly triggers the Formchange, whereas all other Formchanges use a Keyblade Transformation Attack that varies depending on the Formchange. Keyblade Transformation Attacks can be disabled in the Options menu; doing so makes all Formchanges use a Formchange Performance Attack.


Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], and the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]] do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.
Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], and the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]] do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form.
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