Flowmotion: Difference between revisions

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{{Game|DDD}}
{{Game|DDD|AFP|KH3}}
{{Expand|create=create redirects for original terms, add images}}
{{Expand|create=create redirects for original terms, add images}}
[[File:Kick Dive KH3D.gif|thumb|250px]]
[[File:Kick Dive KH3D.gif|thumb|250px]]
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furīfurō Akushon|lit. "Freeflow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows [[Sora]] and [[Riku]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furīfurō Akushon|lit. "Freeflow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]''. It allows [[Sora]], [[Riku]] and [[Aqua]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.


When Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them.
When Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them.
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