Fat Bandit: Difference between revisions

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{{Heartless
{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|KHX|UCX|DR|MOM}}
|KHfire    = x1.0
{{suite|Fat Bandit}}
|name      = Fat Bandit
{{Character
|image    = [[Image:Fat Bandit.jpg|250px]]
|name=Fat Bandit
|game      = Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II
|image=[[File:Fat Bandit KHII.png|250px]]
|type     = Emblem Heartless
|FMimage=[[File:Fat Bandit KHIIFM.png|250px]]
|KHHP1     = 240
|tab2=KHCOM
|KHHP2     = 300
|image2=[[File:Fat Bandit KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|KHATK1   = 18
|tab3=KHX
|KHATK2   = 35
|image3=[[File:Fat Bandit KHX.png|250px]]
|KHDEF1   = 15
|katakana=ファットバンディット
|KHDEF2   = 27
|romaji=Fatto Banditto
|KHMP1     = 0
|fr=Gros bandit
|KHMP2     = 0
|de=Böllerwampe
|KHEXP1   = 20
|game1=Kingdom Hearts
|KHEXP2   = 240
|game2=Kingdom Hearts Chain of Memories
|KHweapon  = x1.0
|game3=Kingdom Hearts II
|KHbliz   = x1.0
|game4=Kingdom Hearts coded
|KHthun   = x1.0
|game5=Kingdom Hearts χ
|KHgrav   = x0.8
|game6=Kingdom Hearts Dark Road
|KHstop   = x0.6
|game7=Kingdom Hearts Melody of Memory
|KHko     = x1.0
|type=Emblem Heartless
|KHother   = x1.0
|spec=Heartless
|KHreward  = '''Defeated''':<br>(1) HP Ball x 10, (5) HP Ball x 1<br>(1) Munny x 1, (5) Munny x 2<br>Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)<br>'''Defeated by attacking inhaling stomach''':<br>(1) HP Ball x 15, (5) HP Ball x 1<br>(1) Munny x 2, (5) Munny x 4<br>Elixir (4%), Blaze Gem (8%), Firaga Ring (2%)<br>'''Defeated with Gravity on inhaling stomach''':<br>(1) HP Ball x 10
|journalKH=Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.
|COMfire  = Absorb
|journalSS=A Heartless that mainly appears in Agrabah.<br>The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.
|ability  = Back Attack
|journalKH2=Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.<br>Parry its fire bombs for a chance to unleash Full Swing!
|desc      = Increases Damage when striking enemies from behind.
|journalCOD=Tubby tough guys who show up in Agrabah. These Heartless balance offense and defense, flinging fire one moment and belly-bouncing back your attacks the next. While formidable opponents, they are anything but fast, and leave themselves wide open if you know where to strike.
|duration = 2 Reloads
|journalUX=This big bandit boosts its own strength before unleashing a heavy-handed attack. Use special attacks to overcome its assault!
|CP        = 40
|KHJPHP1=120
|world    = Agrabah
|KHHP1=240
|HP2      = 0
|KHJPHP2=480
|AP2      = 0
|KHHP2=300
|EXP2      = 0
|KHJPATK1=17
|HP3      = 0
|KHATK1=18
|AP3      = 0
|FMATK1=17
|EXP3      = 0
|KHJPATK2=31
|HP4      = 0
|KHATK2=35
|AP4      = 0
|KHJPDEF1=14
|EXP4      = 0
|KHDEF1=15
|HP5      = 0
|KHJPDEF2=20
|AP5      = 0
|KHDEF2=27
|EXP5      = 0
|KHMP1=24
|HP6      = 0
|KHJPMP2=48
|AP6      = 0
|KHMP2=49
|EXP6      = 0
|KHJPEXP1=24
|COMphys  = 0
|KHEXP1=20
|COMneut  = 0
|KHJPEXP2=300
|COMspec  = 0
|KHEXP2=240
|COMother = 0
|FMEXP2=180
|COMbliz  = 0
|KHweapon=x1.0
|COMthun  = 0
  |KHfire=x1.0
|COMaero  = 0
|KHbliz=x1.0
|moogle    = 16
|KHthun=x1.0
|KH2fire  = 0(Absorb)
|KHJPgrav=x1.0
|KH2loc1  = Agrabah
|KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KH2LVL1  = 0
|KHJPstop=x1.0
|KH2HP1    = 0
|KHstop=x1.0<ref>x0.6 after rescue.</ref>
|KH2EXP1  = 153
|KHko=x1.0
|KH2STR1  = 0
|KHother=x1.0
|KH2DEF1  = 0
|KHJPreward='''Defeated'''<br>(1) HP prize x10, (5) HP prize x1<br>(1) Munny x 1, (5) Munny x2<br>Hi-Potion (8%), Blaze Gem (10%), Firaga Ring (1%)<br><br>'''Defeated by hitting the belly when inhaling'''<br>(1) HP prize x15, (5) HP prize x1<br>(1) Munny x 2, (5) Munny x4<br>Elixir (4%), Blaze Gem (10%), Firaga Ring (4%)<br><br>'''Defeated with Gravity when inhaling'''<br>(1) HP prize x10
|KH2loc2   = Agrabah
|KHreward='''Defeated'''<br>(1) HP prize x10, (5) HP prize x1<br>(1) Munny x 1, (5) Munny x2<br>Hi-Potion (4%), Blaze Gem (8%), Firaga Ring (1%)<br><br>'''Defeated by hitting the belly when inhaling'''<br>(1) HP prize x15, (5) HP prize x1<br>(1) Munny x 2, (5) Munny x4<br>Elixir (4%), Blaze Gem (8%), Firaga Ring (2%)<br><br>'''Defeated with Gravity when inhaling'''<br>(1) HP prize x10
|KH2LVL2  = 0
|JPtab=*
|KH2HP2    = 0
|FMtab=*
|KH2EXP2  = 585
|KHworld=Agrabah, Monstro, End of the World
|KH2STR2  = 0
|KHcup1=Pegasus Cup
|KH2DEF2  = 0
|KHseed11=7
|KH2weapon = 0
|KHteam11=Sluggers
|KH2bliz   = 0
|KHnum11=1
|KH2thun   = 0
|KHseed12=5
|KH2dark   = 0
|KHteam12=The Big Combo
|KH2other  = 0
|KHnum12=2
|KH2reward = 2 Large MP Orbs, 4 Large Drve Orbs, Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
|KHseed13=2
|KHteam13=Giant Impact
|KHnum13=3
|KHcup2=Hades Cup
|KHseed21=41
|KHteam21=Bad Union
|KHnum21=1
|KHseed22=18
|KHteam22=Blaze Bandits
|KHnum22=3
|KHseed23=14
|KHteam23=Violent Bunch
|KHnum23=2
|KHseed24=13
|KHteam24=Heavy Warriors
  |KHnum24=2
|COMHP2=131
|COMAP2=6
|COMEXP2=25
|COMHP3=143
|COMAP3=8
|COMEXP3=40
|COMHP4=155
|COMAP4=10
|COMEXP4=50
|COMHP5=166
|COMAP5=12
|COMEXP5=70
|COM6=s
|COMHP6=178
|COMAP6=14
|COMEXP6=80
|COMphys=x1.0<ref name="front">x0 when attacking the front.</ref>
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=x1.0
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOMHP2=106
|ReCOMAP2=7
|ReCOMEXP2=40
|ReCOMHP3=118
|ReCOMAP3=9
|ReCOMEXP3=50
|ReCOMHP4=130
|ReCOMAP4=11
|ReCOMEXP4=70
|ReCOMHP5=141
|ReCOMAP5=13
|ReCOMEXP5=80
|ReCOM6=s
|ReCOMHP6=153
|ReCOMAP6=15
|ReCOMEXP6=85
|ReCOMphys=x1.0
|ReCOMmagn=
|ReCOMfree=O
  |ability=Back Attack
|desc=Increase attack damage when striking enemy from behind.
|duration=2 reloads
|CP=40
|COMMP=16
|ReCOMMP=26
|COMrate=2%
|duel=5
|time=6
|COMworld=Agrabah
|KH2HP=2.5
|KH2EXP=2.5
|FM2EXP=2
|KH2loc1=Agrabah
|KH2enc1=Episode 1 (pre-1000 Heartless)
|KH2LV1=22
|KH2loc2=Agrabah
|KH2enc2=Episode 1 (post-1000 Heartless)
|KH2LV2=38
|KH2loc3=Agrabah
|KH2enc3=Episode 2
|KH2LV3=40
|KH2phys=×1.0
|KH2fire=×0
|KH2bliz=×1.0
|KH2thun=×1.0
|KH2dark=×1.0
|KH2neut=×1.0
|KH2reward=MP prize (3) ×2, Drive prize (3%) ×4<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
|FM2reward=MP prize (3) ×2, Drive prize (3%) ×2<br>Blazing Gem (12%), Ether (10%), Serenity Shard (4%)
|KH2world=Agrabah
|FM2tab=*
|CKH2HP=2.5
|CKH2LV1=28
|CFM2LV1=30
|KH2cup1=Cerberus Cup
|KH2match11=9
|KH2num11=1
|CKH2LV2=53
|CFM2LV2=55
|KH2cup2=Goddess of Fate Cup
|KH2match21=6
|KH2num21=1
|CKH2LV3=70
|KH2cup3=Cerberus Paradox Cup
|KH2match31=9
|KH2num31=1
|CFM2tab=*
|CODHP=1.50
|CODSSHP=2.06
|CODDEF=0.22
|CODEXP=2.50
|CODloc1=Agrabah
|CODLVL1=35
|CODEXP1n=<ref>Fat Bandits do not give EXP when the time has been frozen.</ref>
|CODSSloc1=Traverse Town
|CODSSsec1=F
|CODSSLVL1=63
|CODSScol1=bug
|CODSSloc2=Olympus Coliseum
|CODSSsec2=A
|CODSSLVL2=40
|CODSScol2=bug
|CODSSloc3=Agrabah
|CODSSsec3=B
|CODSSLVL3=35
|CODSScol3=bug
|CODSSloc4=Agrabah
|CODSSsec4=D
|CODSSLVL4=50
|CODSScol4=bug
|CODSSloc5=Hollow Bastion
|CODSSsec5=B
|CODSSLVL5=79
|CODSScol5=bug
|CODlabHP=3.75
|CODlabDEF=0.22
|CODlabEXP=1.5
|CODlabloc1=Layers 18-20
|CODlabLVL1=35
|CODlabloc2=Layers 21-24
|CODlabLVL2=37
|CODlabloc3=Layer 28
|CODlabLVL3=40
|CODlabreward=HP prize x8-11
|CODfire=x0.60
|CODbliz=x1.40
|CODthun=x1.00
|CODaero=x1.00
|CODigni=O
|CODfree=O
|CODjolt=O
|CODtoss=O
|CODslow=O
|CODstop=O
|CODconf=O
|CODstun=O
|CODmagn=X
|CODreward=HP prize x8-12, Munny x64
|CODreward1=Heat Sweep (1.00%)
|CODreward2=Fire Slam (1.00%)
|CODreward3=Aerial Slam (4.00%)
|CODreward4=Strike Raid (4.00%)
|CODworld=Agrabah
|CODSSworld=Traverse Town, Olympus Coliseum, Agrabah, Hollow Bastion
|DRep1=Episode 1|DRep1r=1
|DRslv1=9|DRsbp1=100
|DRep2=Episode 6
|DRslv2=46|DRsbp2=460
|DRw1=Agrabah|DRw1r=2
|DRwrank1=★★★|DRwlv1=34<ref>44 prior to August 12, 2020.</ref>|DRwbp1=220<ref>416 prior to August 12, 2020.</ref>
|DRwrank2=★★★★|DRwlv2=46|DRwbp2=460
|DRe1=Winning Streak
|DRelv1=46|DRebp1=460
|DRt1=21-29
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=34|DRtbp1=220
|DRmag=Weak
|DRfire=Resist
|DRwater=Weak
|DRlightning=Weak
|DRwind=Resist
|DRattack=Magic
|DRpass1=HP +1
|DRpass2=Magic +1
|DRpass3=HP +1
|DRpass4=Strength +1
|MOMattack=Strong
|MOMground1=Multi-Attack
|MOMstage={{ns|Game|Olympus&nbsp;Coliseum}}, {{ns|Game|Go&nbsp;for&nbsp;It!}}, {{ns|Game|A&nbsp;Day&nbsp;in&nbsp;Agrabah}}, {{ns|Game|Arabian&nbsp;Dream}}, {{ns|Game|A&nbsp;Whole&nbsp;New&nbsp;World}}
}}
}}
{{nihongo|'''Fat Bandits'''|ファットバンディット|Fattobandeitto}} are enemies from the ''[[Kingdom Hearts series|Kingdom Hearts]]'' games. They are quite similar to [[Large Body|Large Bodies]], since damage to their frontsides is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the [[Large Body]] cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. However, [[Fire]] has no effect on them.
The '''Fat Bandit''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}''.


==Journal Entry==
==Design==
===''Kingdom Hearts''===
Fat Bandits are massive, spherical Heartless. In contrast to the more svelte [[Bandit]], Fat Bandits boast the blue skin, turbans, face masks, and curled-toe shoes of their skinnier counterparts. Their dress is stereotypically Arabian, in keeping with [[Agrabah|the area]] they tend to be seen most in, and is bright and colorful, probably to distinguish them from the similarly shaped but more muted [[Large Body|Large Bodies]]. Fat Bandits are clad in an orange, pointy-shouldered vest trimmed in light yellow, light orange wristbands, a yellow sash, and bright green baggy pants, the warm colors serving as a warning of their Fire-based magic abilities.
''Heartless that mostly appear in Agrabah. They are well-balanced offensively and defensively. Besides strong physical attack, they use fire, and they block attacks against them. Their movement is their weakness.''


===''Kingdom Hearts: Chain of Memories''===
In ''[[Kingdom Hearts Final Mix]]'', Fat Bandits are colored completely differently from the originals; they feature grey skin, a light blue sash, dark blue pants, green wristbands, and a red vest trimmed in gold.
''A Heartless that mainly appears in Agrabah.''


''The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.''
The Fat Bandit's name references the size of the Heartless's round, bloated body, and highlights its resemblance to Arabian thugs. Historically, {{w|Outlaw|bandits}} were outlaws that would commit crimes such as robbery or murder.


===''Kingdom Hearts II''===
==Strategy==
''Immune to fire magic, it parries most attacks dealt from the front. Use the Rush attack from behind and defeat it with a combo attack.''
===''Kingdom Hearts''===
They are quite similar to Large Bodies, since damage to their front side is negated, but can attack with fire, by spitting it and breathing it. They can turn around much faster to protect their backsides, whereas the Large Body cannot. Because of their long range fire-based attacks, Fat Bandits are best attacked with magic from afar. The Fat Bandits also take damage from attacks to the head, and are very easy to attack when they turn around to charge up their attack that sends a wave of fire on the floor. If timed correctly, [[Sora]] can earn [[Tech Points]] for blocking the Fat Bandit's attacks.<ref>Before Kairi's rescue, 6 and 4 Tech Points can be earned for blocking the Blaze Punch attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>Before Kairi's rescue, 4 Tech Points can be earned for defeating the Fat Bandit before it uses the Flamethrower attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''.</ref><ref>Before Kairi's rescue, 8 Tech Points can be earned for blocking the Flame Shot attack in ''Kingdom Hearts Final Mix''. An additional 2 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, 72 and 90 Tech Points can be earned for blocking the Blaze Punch attack in both ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, an additional 24 Tech Points can be earned if the Flame Shot attack is deflected back at the Fat Bandit in ''Kingdom Hearts''.</ref>


''Parry its fire bombs for a chance to unleash Full Swing!''
===''Kingdom Hearts Chain of Memories''===
;Deck
{{CoMDeck
|card1=Fat Bandit
|v11=O|v13=O|v16=O
|card2=Fat Bandit
|v21=O|v23=O|v26=O
|enemy=*
}}


==Appearances==
;Attacks
===''Kingdom Hearts''===
{{atk-o|com}}
*Agrabah
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}{{KHCoM}}<br>{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}|Physical|—|x0.25{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|While swinging its large body, alternatively strikes with both hands. The attack often hits twice.}}
*Monstro
{{atk|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}|Fire|—|x1.2{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Fat Bandit|com=*}}{{sleight|Fat Bandit}}|After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.}}
*Olympus Coliseum
{{atk-c|com}}
*End of the World
 
===''Kingdom Hearts: Chain of Memories''===
*Agrabah


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Agrabah
Like in ''Kingdom Hearts'', Fat Bandits are beefy Heartless that can only be physically attacked from behind. This time around however, they are immune to [[Fire]] magic. Their main weakness comes from being attacked by combo finishers or having their fireballs deflected, both of which will knock the Fat Bandit back. When the Fat Bandit has been knocked back, [[Sora]] can utilize the '''Full Swing''' [[Reaction Command]] to get further damage in on the Fat Bandit and surrounding Heartless. [[Reflect]] magic also works well when dealing with multiple Fat Bandits in close proximity, but the '''Flamethrower''' attack should be avoided if no damage can be taken.
*Olympus Coliseum
**Cerberus Cup]]
**Goddess of Fate Cup
**Cerberus Paradox Cup


==Card==
When reduced to 60% HP, the Fat Bandit will exclusively use its '''Blaze Punch''' attack.
{{InfoEnemyCard
{{Atk-o|KH2}}
|name=Fat Bandit
{{Atk|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Housha}}|Fire|—|x0.5<br>Hit 2+: x0.25|X|Breathes fire directly in front of itself.}}
|ability=Back Attack
{{Atk|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}|Fire|—|x1.0|O|Shoots a fireball from its mouth.}}
|desc=Increase attack damage when striking enemy from behind.
{{Atk|{{nihongo|'''Light Punch'''|光の拳|<br>Hikari no Ken|lit. "Fist of Light"}}|Physical|—|x1.5|O|Jumps low and swings both light-covered fists downward.}}
|duration=2 reloads
{{Atk|{{nihongo|'''Blaze Punch'''|炎の拳|<br>Honō no Ken|lit. "Fist of Flame"}}|Fire|—|x2.0|Fist: △<br>Shockwave: X|Covers a fist in flames and strikes the ground.|A quicker version of this ability is used after recovering from a knock back.}}
}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Full Swing'''|フルスイング|<br>Furu Suingu}}|Physical|x4.0|Can be used when near a Fat Bandit that has been knocked back.<br>Swing the Keyblade wide.}}
{{rc|c}}


==Gallery==
==Notes and references==
<gallery>
{{reflist}}
Image:Final Mix Fat Bandit.png|A Fat Bandit as it appears in ''[[Kingdom Hearts: Final Mix]]''.
</gallery>


{{enemy-stub}}
{{HeartlessDirectory}}
[[de:Böllerwampe]]
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