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|comboost={{sleight|Wizard}} | |comboost={{sleight|Wizard}} | ||
|kh2name=Pearl | |kh2name=Pearl | ||
|kh2atk1=Hit 1 | |||
|kh2el1={{AT|mag}} Neutral | |kh2el1={{AT|mag}} Neutral | ||
|kh2pow1=x2.0 | |kh2pow1=x2.0 | ||
|kh2drv1=6 | |kh2drv1=6 | ||
|kh2fin1=X | |kh2fin1=X | ||
|kh2atk2=Hits 2+ | |||
|kh2el2={{AT|mag}} Neutral | |||
|kh2pow2=x0.01 | |||
|kh2drv2=1 | |||
|kh2fin2=X | |||
|khdname=Faith | |khdname=Faith | ||
|khdimage=Faith KHD.gif | |khdimage=Faith KHD.gif | ||
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In ''[[Kingdom Hearts II]]'', Faith is a [[Reaction Command]] usable when [[Sora]] is escorting [[Queen Minnie]]. When used, Queen Minnie summons a large pillar of light under her and Sora, damaging and knocking away nearby Heartless. | In ''[[Kingdom Hearts II]]'', Faith is a [[Reaction Command]] usable when [[Sora]] is escorting [[Queen Minnie]]. When used, Queen Minnie summons a large pillar of light under her and Sora, damaging and knocking away nearby Heartless. | ||
Pearl is a | Pearl is a technique exclusive to [[King Mickey]]. It allows him to fire an orb of light that homes in on an enemy and hits them up to five times. As a playable character during battles if Sora is defeated, Pearl is assigned to {{button|square}} and costs 18 [[MP]] to use. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Faith is [[the King]]'s [[Limit Break]]. It allows him to summon pillars of light that can be charged with {{button|dsa}} to become stronger and thicker, eventually creating one huge beam and three thinner ones to surround it. The Final Limit allows him to charge his attack into a large flurry of pillars, with two rings of light orbs that fly outwards from the center. | In ''[[Kingdom Hearts 358/2 Days]]'', Faith is [[the King]]'s [[Limit Break]]. It allows him to summon pillars of light that can be charged with {{button|dsa}} to become stronger and thicker, eventually creating one huge beam and three thinner ones to surround it. The Final Limit allows him to charge his attack into a large flurry of pillars, with two rings of light orbs that fly outwards from the center. | ||
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Faith is both a {{c|magic command|DDD}} exclusive to Sora and an [[evolved command]] for certain Spirits in [[Flick Rush]]. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Faith is both a {{c|magic command|DDD}} exclusive to Sora and an [[evolved command]] for certain Spirits in [[Flick Rush]]. | ||
The magic command allows the user to summon a circle of light pillars that spin outwards, dealing {{c|light|element}} damage. It also restores | The magic command allows the user to summon a circle of light pillars that spin outwards, dealing {{c|light|element}} damage. It also restores 100 HP to all allies, which can be enhanced by equipping [[Cure Boost]]. Faith uses two slots in the Command Deck and has a reload time of 40 seconds. It grants +4 to {{c|Magic|stat}} and +30 to [[Light Resistance]] when attached to a [[Dream Eater]] recipe. | ||
The evolved command deals damage and restores a small amount of HP to the entire party.{{?}}<!--evolved command page claimed damage restored was proportionate to damage dealt. Is this accurate? Ultimania says 10% to user and 5% to allies. I'm not sure if this is %/damage dealt or %/max HP, though.--> | The evolved command deals damage and restores a small amount of HP to the entire party.{{?}}<!--evolved command page claimed damage restored was proportionate to damage dealt. Is this accurate? Ultimania says 10% to user and 5% to allies. I'm not sure if this is %/damage dealt or %/max HP, though.--> |