Faith: Difference between revisions

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|comboost={{sleight|Wizard}}
|comboost={{sleight|Wizard}}
|kh2name=Pearl
|kh2name=Pearl
|kh2atk1=Hit 1
|kh2el1={{AT|mag}} Neutral
|kh2el1={{AT|mag}} Neutral
|kh2pow1=x2.0{{Note|x0.01 from second hit on}}
|kh2pow1=x2.0
|kh2drv1=6{{Note|1 from second hit on}}
|kh2drv1=6
|kh2fin1=X
|kh2fin1=X
|kh2atk2=Hits 2+
|kh2el2={{AT|mag}} Neutral
|kh2pow2=x0.01
|kh2drv2=1
|kh2fin2=X
|khdname=Faith
|khdname=Faith
|khdimage=Faith KHD.gif
|khdimage=Faith KHD.gif
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In ''[[Kingdom Hearts II]]'', Faith is a [[Reaction Command]] usable when [[Sora]] is escorting [[Queen Minnie]]. When used, Queen Minnie summons a large pillar of light under her and Sora, damaging and knocking away nearby Heartless.  
In ''[[Kingdom Hearts II]]'', Faith is a [[Reaction Command]] usable when [[Sora]] is escorting [[Queen Minnie]]. When used, Queen Minnie summons a large pillar of light under her and Sora, damaging and knocking away nearby Heartless.  


Pearl is a variant of Faith exclusive to [[King Mickey]]. When used, Mickey fires an orb of light that homes in on an enemy. As a playable character during battles if Sora is defeated, Pearl is assigned to {{button|square}}.
Pearl is a technique exclusive to [[King Mickey]]. It allows him to fire an orb of light that homes in on an enemy and hits them up to five times. As a playable character during battles if Sora is defeated, Pearl is assigned to {{button|square}} and costs 18 [[MP]] to use.


In ''[[Kingdom Hearts 358/2 Days]]'', Faith is [[the King]]'s [[Limit Break]]. It allows him to summon pillars of light that can be charged with {{button|dsa}} to become stronger and thicker, eventually creating one huge beam and three thinner ones to surround it. The Final Limit allows him to charge his attack into a large flurry of pillars, with two rings of light orbs that fly outwards from the center.
In ''[[Kingdom Hearts 358/2 Days]]'', Faith is [[the King]]'s [[Limit Break]]. It allows him to summon pillars of light that can be charged with {{button|dsa}} to become stronger and thicker, eventually creating one huge beam and three thinner ones to surround it. The Final Limit allows him to charge his attack into a large flurry of pillars, with two rings of light orbs that fly outwards from the center.
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Faith is both a {{c|magic command|DDD}} exclusive to Sora and an [[evolved command]] for certain Spirits in [[Flick Rush]].
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Faith is both a {{c|magic command|DDD}} exclusive to Sora and an [[evolved command]] for certain Spirits in [[Flick Rush]].


The magic command allows the user to summon a circle of light pillars that spin outwards, dealing {{c|light|element}} damage. It also restores a small amount of HP as a Cure-based technique, and can therefore be enhanced by equipping [[Cure Boost]]. Faith uses two slots in the Command Deck and has a reload time of 40 seconds. It grants +4 to {{c|Magic|stat}} and +30 to [[Light Resistance]] when attached to a [[Dream Eater]] recipe.
The magic command allows the user to summon a circle of light pillars that spin outwards, dealing {{c|light|element}} damage. It also restores 100 HP to all allies, which can be enhanced by equipping [[Cure Boost]]. Faith uses two slots in the Command Deck and has a reload time of 40 seconds. It grants +4 to {{c|Magic|stat}} and +30 to [[Light Resistance]] when attached to a [[Dream Eater]] recipe.


The evolved command deals damage and restores a small amount of HP to the entire party.{{?}}<!--evolved command page claimed damage restored was proportionate to damage dealt. Is this accurate?  Ultimania says 10% to user and 5% to allies. I'm not sure if this is %/damage dealt or %/max HP, though.-->
The evolved command deals damage and restores a small amount of HP to the entire party.{{?}}<!--evolved command page claimed damage restored was proportionate to damage dealt. Is this accurate?  Ultimania says 10% to user and 5% to allies. I'm not sure if this is %/damage dealt or %/max HP, though.-->
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