FPS Mode: Difference between revisions

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{{Game|KH2|FM2}}
{{Game|KH2|FM2}}
{{Images|FPS Mode being used in game}}
{{InfoAbility
{{nihongo|'''FPS Mode'''|FPS}} is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. Together, [[Sora]] and [[Chicken Little]] can shoot projectiles at enemies.
|kana=FPS
|romaji=FPS
|jpname=FPS
|kh2name=FPS Mode
|kh2image=FPS Mode KHII.gif
|kh2atk1=Balls
|kh2el1={{AT|att}} Physical
|kh2pow1=x0.01{{KHII}}<br>x0.25{{FMII}}
|kh2fin1=X
|kh2atk2=Firecracker
|kh2el2=Physical
|kh2pow2=x0
|kh2fin2=X
|kh2lim=10s{{KHII}}<br>5s{{FMII}}
|kh2sum=2{{KHII}}<br>5{{FMII}}
}}
'''FPS Mode''', short for "First Person Shooting", is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. Together, [[Sora]] and [[Chicken Little]] can shoot projectiles at enemies.


==Mechanics==
==Mechanics==
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*{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the targeted enemy at high speed, dealing minimal damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible.
*{{button|x}} ({{button|c}} in Japanese releases) - {{nihongo|'''Balls'''|ピッチング|Pitchingu|lit. "Pitching"}} are shot at the targeted enemy at high speed, dealing minimal damage and causing them to be briefly stunned. They can also knock targets into the air if the target is susceptible.
*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly.  
*{{button|s}} ({{button|t}} in Japanese releases) - {{nihongo|'''End'''|やめる|Yameru}} causes the limit to be cancelled prematurely, switching control back to Sora instantly.  
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired in front of Sora, knocking stopping enemy movement by rapidly stunning them.
*{{button|t}} ({{button|s}} in Japanese releases) - {{nihongo|'''Firecracker'''|クラッカ|Kurakka|lit. "Cracker"}} are fired in front of Sora, stopping enemy movement by rapidly stunning them.
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> Also, the targeting reticule can be aimed using the right analogue stick.
During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> The targeting reticule can be aimed using {{button|rana}}, and lock-on can be used to keep the reticule centered on a target.


While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use, allowing a seamless transition into an offense once secured with those attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings.
While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two commands allow a seamless transition into Sora's own attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings.
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