Drop System: Difference between revisions

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→‎Mechanics: Minor edit
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==Mechanics==
==Mechanics==
[[File:Bonus Time KH3D.png|thumb|300px|right|The Bonus Time bar in ''Kingdom Hearts 3D: Dream Drop Distance'']]
The Drop Gauge has three differently-colored bars that continuously deplete, one by one. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bars empties, '''Bonus Time''' begins, and the speed multiplier is replaced with a 30 second countdown. After 30 seconds, the character will fall asleep, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume.
The Drop Gauge has three differently-colored bars that continuously deplete, one by one. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bars empties, '''Bonus Time''' begins, and the speed multiplier is replaced with a 30 second countdown. After 30 seconds, the character will fall asleep, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume.


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===Relay Bonus===
===Relay Bonus===
[[File:Relay Bonus Screen KH3D.png|thumb|400px|The Relay Bonus Screen in ''Kingdom Hearts 3D: Dream Drop Distance'']]
[[File:Relay Bonus Screen KH3D.png|thumb|350px|The Relay Bonus Screen in ''Kingdom Hearts 3D: Dream Drop Distance'']]
After a character drops, the '''Relay Bonus''' screen is shown, and the player can purchase different boosts with '''Drop Points''', or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are avialable in three different levels after being obtained, each one with better effects, but with a higher DP cost.
After a character drops, the '''Relay Bonus''' screen is shown, and the player can purchase different boosts with '''Drop Points''', or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are avialable in three different levels after being obtained, each one with better effects, but with a higher DP cost.