Dodge Roll: Difference between revisions

6 bytes added ,  13 years ago
Ventus can do it also
m (removing double link)
(Ventus can do it also)
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{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS}}
{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS}}
{{expand|create=Better mechanics for KH, CoM, BbS}}
{{expand|create=Better mechanics for KH, CoM, BbS}}
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique that appears in [[Kingdom Hearts (game)|''Kingdom Hearts'']], ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. As its name implies, Dodge Roll is a short leap forward used to dodge attacks. While dodge rolling, Sora is invulnerable to enemy attacks, making it an invaluable ability for escaping dangerous situations in battle. Leveling up increases the distance covered by the roll.
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique that appears in [[Kingdom Hearts (game)|''Kingdom Hearts'']], ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep]]'', and ''[[Kingdom Hearts Re:coded]]''. As its name implies, Dodge Roll is a short leap forward used to dodge attacks. While dodge rolling, the player is invulnerable to enemy attacks, making it an invaluable ability for escaping dangerous situations in battle. Leveling up increases the distance covered by the roll.


==Mechanics==
==Mechanics==
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