Dash (ability): Difference between revisions

No change in size ,  10 years ago
m
→‎Mechanics: Neumannz, replaced: Element → element (2)
No edit summary
m (→‎Mechanics: Neumannz, replaced: Element → element (2))
Line 5: Line 5:


==Mechanics==
==Mechanics==
In ''Kingdom Hearts: Chain of Memories'', Dash is an [[enemy card]] effect that increases running speed. It costs 65 CP and lasts for 15 cards. While Dash is in effect, the user is immune to [[Thunder (Element)|lightning]], but weak to [[Neutral (Element)|special attacks]].
In ''Kingdom Hearts: Chain of Memories'', Dash is an [[enemy card]] effect that increases running speed. It costs 65 CP and lasts for 15 cards. While Dash is in effect, the user is immune to {{c|Thunder|element|lightning}}, but weak to {{c|Neutral|element|special attacks}}.


In ''Kingdom Hearts II'', Dash is an [[action ability]] that allows the user to move more rapidly by holding {{button|s}}. It is only usable by [[Lion Form]]. Attempting to turn while dashing will cause Sora to slide until he decides to stop turning or dashing, which will cause him to skid and bounce, slowing him down immediately.
In ''Kingdom Hearts II'', Dash is an [[action ability]] that allows the user to move more rapidly by holding {{button|s}}. It is only usable by [[Lion Form]]. Attempting to turn while dashing will cause Sora to slide until he decides to stop turning or dashing, which will cause him to skid and bounce, slowing him down immediately.
25,928

edits