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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Counterattack is a [[combat ability]] that costs 2 {{AP}} to equip. Successfully counterattacking restores some of [[Sora]]'s [[MP]]. It also always inflicts a [[Critical Hit]]. Counterattack can also be deflected, and it can be performed from any form of normal recoil, from both an attack being deflected or successfully guarding. | In ''Kingdom Hearts'', Counterattack is a [[combat ability]] that costs 2 {{AP}} to equip. Successfully counterattacking restores some of [[Sora]]'s [[MP]]. It also always inflicts a [[Critical Hit]]. Counterattack can also be deflected, and it can be performed from any form of normal recoil, from both an attack being deflected or successfully guarding. If Sora is wielding a Keyblade that's listed as being "difficult to deflect", he cannot be knocked off-balance when blocking/parrying an attack that would do so otherwise, and will instead react with normal recoil. This allows him to perform Counterattacks more often. | ||
==Learning Counterattack== | ==Learning Counterattack== | ||
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===''Kingdom Hearts Final Mix''=== | ===''Kingdom Hearts Final Mix''=== | ||
*Sora learns Counterattack at level 15 with the Dream Sword, 45 with the Dream Shield, and 57 with the Dream Rod. | *Sora learns Counterattack at level 15 with the Dream Sword, 45 with the Dream Shield, and 57 with the Dream Rod. | ||
==Other appearances== | |||
===''Super Smash Bros. Ultimate''=== | |||
In ''{{ssb|Super Smash Bros. Ultimate}}'', {{ssb|Counterattack (Sora)|Counterattack}} is Sora's {{ssb|Down special move}}. When used, Sora goes into a [[Guard]]ing stance with his Keyblade and grounded opponents that hit Sora in this state will be staggered, and Sora will launch a swift upward slash to counter. The move can also reflect projectiles, though it does not reverse their direction. Opponents can still hit Sora from behind without triggering Counterattack. | |||
==See also== | ==See also== |
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