Commantis: Difference between revisions

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{{game|DDD|DHD}}
{{game|DDD|DHD}}
{{cleanup|Expand Strategy section}}
{{Character
{{Character
  |name=Commantis
  |name=Commantis
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Its Japanese name is a portmanteau of {{nihongo||エレキ|ereki}}, common Japanese shorthand for "electricity", and {{nihongo||螳螂|kamakiri}}, the Japanese word for {{W|praying mantis}}. Its English name is a portmanteau of "command" and "mantis".
Its Japanese name is a portmanteau of {{nihongo||エレキ|ereki}}, common Japanese shorthand for "electricity", and {{nihongo||螳螂|kamakiri}}, the Japanese word for {{W|praying mantis}}. Its English name is a portmanteau of "command" and "mantis".


==Battle==
==Strategy==
===Attacks===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*When legs are vertical: <!--脚部縦向き時-->
**{{nihongo|'''Disk Slicer'''|ディスクスライサー|Disuku Suraisā}}
**{{nihongo|'''Disk Splash'''|ディスクスプラッシュ|Disuku Supurasshu}}
**{{nihongo|'''Wheel Attack'''|ホイールアタック|Hoīru Atakku}}
*When legs are horizontal: <!--脚部横向き時-->
**{{nihongo|'''Spinning Movement'''|回転移動|Kaiten Idou}}
**{{nihongo|'''Disk Shot'''|ディスクショット|Disuku Shotto}}
**{{nihongo|'''Sleep Bomb'''|スリープボム|Surīpu Bomu}}
 
===Strategy===
====Light Cycle====
====Light Cycle====
The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku, implying when it will charge. It will then drill forward and deal high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. Riku can shoot the Nightmare down with Assault Shot, but when it is behind him, he can use the Light Wall to cut it down to size.
The Commantis first faces off against Riku as the final opponent in the [[Light Cycle]] arena. It begins by flying behind Riku, implying when it will charge. It will then drill forward and deal high damage on contact. When in front of Riku, the Commantis mostly attacks by firing disk-shaped projectiles and rapidly stabbing its legs forward to skewer him. Eventually, it will drill behind Riku and repeat the process. Riku can shoot the Nightmare down with Assault Shot, but when it is behind him, he can use the Light Wall to cut it down to size.
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At certain HP levels, the Commantis will freeze and regain its health, becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight.
At certain HP levels, the Commantis will freeze and regain its health, becoming vulnerable to [[Code Break]]. Riku must use Code Break to activate ENERGY JAMMER, preventing it from healing and resume the fight. He must do this three times to win the fight.
{{atk-o|ddd}}
{{atk|{{nihongo|'''Disk Slicer'''|ディスクスライサー|<br>Disuku Suraisā}}|Thunder|—|0.6 x2|△|Used when legs are vertical. Releases discs from both sickles that fly in a curve.}}
{{atk|{{nihongo|'''Disk Splash'''|ディスクスプラッシュ|<br>Disuku Supurasshu}}|Thunder|—|0.4 x4|△|Used when legs are vertical. Releases 4 discs from the back of its legs that fly in a curve.}}
{{atk|{{nihongo|'''Wheel Attack'''|ホイールアタック|<br>Hoīru Atakku}}|Thunder|—|2.0|△|Used when legs are vertical. Moves to the outer perimeter, and circles around at high speed, attacking with the ribbon it generates.}}
{{atk|{{nihongo|'''Spinning Movement'''|回転移動|<br>Kaiten Idō}}|Physical|—|1.0|△|Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.}}
{{atk|{{nihongo|'''Disk Shot'''|ディスクショット|<br>Disuku Shotto}}|Thunder|—|0.4 per hit|△|Used when legs are horizontal. Releases many discs that fly along the ground.}}
{{atk-m|{{nihongo|'''Sleep Bomb'''|スリープボム|<br>Surīpu Bomu}}|Light bullet|Physical|—|0.3 per hit|△|Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.||Explosion|Physical|Sleep (100%/0.6s)|0|△}}
{{atk-c}}
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