Command Matrix: Difference between revisions

39 bytes removed ,  11 months ago
→‎Command Conversion: Try to avoid phrases like "it should be noted". If something should be noted, just note it.
(→‎Command Conversion: Try to avoid phrases like "it should be noted". If something should be noted, just note it.)
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Commands can be converted over and over, but no command can exceed a maximum level of 100. Level 100 commands cannot be permanently converted while in the first slot unless they are producing a new command. Some commands can only be obtained through Command Conversion. Item commands cannot be converted at all and will disable the second blue slot when equipped.
Commands can be converted over and over, but no command can exceed a maximum level of 100. Level 100 commands cannot be permanently converted while in the first slot unless they are producing a new command. Some commands can only be obtained through Command Conversion. Item commands cannot be converted at all and will disable the second blue slot when equipped.


Note that memory usage when test-converting commands is based on the converted command's memory usage, not those of the commands installed. Thus, installing a command in the second slot that doesn't change the resulting command produces no change in memory usage. This can be used to gather CP for commands that are not in use without changing the equipped commands for battle, which has the added benefit of making the equipped commands slightly stronger. It should also be noted that one can exceed 100% of memory usage when testing out conversions so long as they are within the limit when they exit the menu. For example, if one has achieved 100% memory usage with less than the maximum number of commands equipped (i.e. 7 commands with 8 slots available), they can use the open command slots for converting commands with max CP so long as they remove the new converted commands afterwards.
Memory usage when test-converting commands is based on the converted command's memory usage, not those of the commands installed. Thus, installing a command in the second slot that doesn't change the resulting command produces no change in memory usage. This can be used to gather CP for commands that are not in use without changing the equipped commands for battle, which has the added benefit of making the equipped commands slightly stronger. One can exceed 100% of memory usage when testing out conversions so long as they are within the limit when they exit the menu. For example, if one has achieved 100% memory usage with less than the maximum number of commands equipped (i.e. 7 commands with 8 slots available), they can use the open command slots for converting commands with max CP so long as they remove the new converted commands afterwards.


==List of Deck Commands==
==List of Deck Commands==