Card Break: Difference between revisions

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{{game|COM|REC}}
{{game|COM|REC}}
{{Cleanup}}
{{Cleanup}}
{{Merge|Cards#Mechanics}}
{{Merge|Cards (KHCOM)#Mechanics}}
{{images|a Card Break in animated .gif format}}
{{images|a Card Break in animated .gif format}}
'''Card breaks''' are an element of the card-based battle system of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards and [[sleight]]s have a certain value, and they may be canceled, or "broken", by a card or sleight of equal or greater value. Cards or sleights with a value of zero can be broken by any value if played first, but if played second, they can also break any value, making zero cards an effective way to break sleights with a single card. If breaking an attack with a card or sleight with an equal value, both attacks are canceled. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used, called a "Rapid Break", will boost Riku's attack strength.
'''Card breaks''' are an element of the card-based battle system of ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts Re:Chain of Memories]]''. All cards and [[sleight]]s have a certain value, and they may be canceled, or "broken", by a card or sleight of equal or greater value. Cards or sleights with a value of zero can be broken by any value if played first, but if played second, they can also break any value, making zero cards an effective way to break sleights with a single card. If breaking an attack with a card or sleight with an equal value, both attacks are canceled. In ''Kingdom Hearts Re:Chain of Memories'', successfully breaking the opponent's cards right after it is used, called a "Rapid Break", will boost Riku's attack strength.
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