Armored Ventus Nightmare: Difference between revisions

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(The sole fact it uses Dark Charge isn't the thing that makes its HP reducible to 0.)
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|DDDBRstun=x0<ref>The Armored Ventus Nightmare is stunned when reduced to 1 HP with Nightmare Clash.</ref>
|DDDBRstun=x0<ref>The Armored Ventus Nightmare is left stunned when Riku reduces its HP to 1 with Nightmare Clash before he reverts.</ref>
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|Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness.  
|Dives underground and moves directly beneath the opponent, then jumps out and attacks with a Keyblade swing and whirlpool of darkness.  
|Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). During that time, the Armored Ventus Nightmare cannot use Night Snake or Dark Charge.
|Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). During that time, the Armored Ventus Nightmare never uses Night Snake, Dark Raid or Dark Charge.
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{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}}
{{Atk|{{nihongo|'''Crawler Shot'''|クローラーショット|<br>Kurōrā Shotto}}
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|Dives underground and summons three blobs of dark liquid that fly toward the opponent.
|Dives underground and summons three blobs of dark liquid that fly toward the opponent.
|Used after moving to the middle of the arena, unless at 1HP, and always starts with this attack. Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). The Armored Ventus Nightmare is invincible during this attack.
|Used after moving to the middle of the arena, unless at 1 HP, and always starts with this attack. Temporarily turns the arena white, and removes Riku's Dream Eaters from the party (Abilities are still kept). The Armored Ventus Nightmare is invincible during this attack. The blobs have a limited vertical range and cannot reach Riku while he climbs the walls using Flowmotion.
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{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}}
{{Atk|{{nihongo|'''Dark Slash'''|ダークスラッシュ|<br>Dāku Surasshu}}
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|Repositions itself in the air and throws its Keyblade. The Keyblade will return to its hand after traveling a certain distance.
|Repositions itself in the air and throws its Keyblade. The Keyblade will return to its hand after traveling a certain distance.
|Only used after getting knocked back. The Keyblade can also hit multiple times if Riku is in the farthest distance it can reach. Performed similarily to Ventus's [[Payback Raid]].
|Only used after getting knocked back, but never during Crawler Attack. The Keyblade can also hit multiple times if Riku is in the farthest distance it can reach. Performed similarily to Ventus's [[Payback Raid]].
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{{Atk|{{nihongo|'''Dark Charge'''|ダークチャージ|<br>Dāku Chāji}}
{{Atk|{{nihongo|'''Dark Charge'''|ダークチャージ|<br>Dāku Chāji}}
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|Only used at nearly 1 HP. Locks onto Riku multiple times, recovers to 200 HP, then charges forward until Riku's Dream Eater Link Gauges drop to 0. Can be nullified by using [[Nightmare Clash]].
|Only used at nearly 1 HP. Locks onto Riku multiple times, recovers to 200 HP, then charges forward until Riku's Dream Eater Link Gauges drop to 0. Can be nullified by using [[Nightmare Clash]].
|Used after moving to the middle of the arena. The start of the series of charges is delayed in the international version of ''Kingdom Hearts Dream Drop Distance HD''. The Armored Ventus Nightmare will remain invulnerable until its first charge.<ref>KH3D HD JP Dark Charge : https://youtu.be/JjBacMIlluU?si=F6v_QtKVPQt3e6KW&t=598 - US Dark Charge https://youtu.be/Sva2dM47qk0?si=XbFtka-3hcHPt3bW&t=167</ref><br>Once Riku reduces the Armored Ventus Nightmare's HP to 1 with Nightmare Clash, the Armored Ventus Nightmare will be left stunned, while Riku will gain access to the Finish command. The Armored Ventus Nightmare's HP can only be reduced to 0 by his use of the command. Should the Armored Ventus Nightmare recover, it will use Dark Charge again.<br><!-- Confirm if the following is part of Dark Charge -->Should Riku revert from Nightmare Clash before the Finish command is available, the Armored Ventus Nightmare will finish by falling and summoning a very powerful shock wave of light that covers the entire arena.
|Used after moving to the middle of the arena. The start of the series of charges is delayed in the international version of ''Kingdom Hearts Dream Drop Distance HD''. The Armored Ventus Nightmare will remain invulnerable until its first charge.<ref>KH3D HD JP Dark Charge : https://youtu.be/JjBacMIlluU?si=F6v_QtKVPQt3e6KW&t=598 - US Dark Charge https://youtu.be/Sva2dM47qk0?si=XbFtka-3hcHPt3bW&t=167</ref><br>Once Riku reduces the Armored Ventus Nightmare's HP to 1 with Nightmare Clash, the Armored Ventus Nightmare will be left stunned, while Riku will gain access to the Finish command, which is required to drop the Armored Ventus Nightmare's HP to 0.<br><!-- Confirm if the following is part of Dark Charge -->Should Riku revert from Nightmare Clash before the Finish command is available, the Armored Ventus Nightmare will finish by falling and summoning a pillar of light with its left hand in the ground. Riku then takes heavy damage no matter his position.
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{{Atk-c}}
{{Atk-c}}
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