Commands: Difference between revisions

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==Command Menu==
==Command Menu==
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]]
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]]
The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands.
The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. The commands that empty the MP Gauge and lead to [[MP Charge]] are colored in yellow.


In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. In ''Birth By Sleep'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'', the top segment of the command bar can separately change design and names when a [[Command Style]], [[Formchange]], [[Attraction Flow]],
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. Additionally, the Command Menu in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' has a unique design in each world, as well as in certain areas, such as the [[Mysterious Tower]] and the White Room in the [[Old Mansion]]. In ''Birth By Sleep'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and ''Kingdom Hearts III'', the top segment of the command bar can separately change design and names when a [[Command Style]], [[Formchange]], [[Attraction Flow]] is currently enabled or used. 


The recurring commands that appear in the Command Menu are:
The recurring commands that appear in the Command Menu are:
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