Status effect: Difference between revisions

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{{game|KH1|FM1|COM|REC|358|BBS|FMB|RCO|DDD|DHD|UCX}}
{{game|KH1|FM1|COM|REC|358|BBS|FMB|RCO|DDD|DHD|UCX}}
{{Expand|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands}}
{{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.
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