Chirithy: Difference between revisions

77 bytes removed ,  7 years ago
mNo edit summary
Line 23: Line 23:
When the player meets their Chirithy again in Daybreak Town, it reveals that it was created by the master of the Foretellers and sends him/her to [[Olympus Coliseum]] to gain new power for the Keyblade.
When the player meets their Chirithy again in Daybreak Town, it reveals that it was created by the master of the Foretellers and sends him/her to [[Olympus Coliseum]] to gain new power for the Keyblade.


After the player has visited Olympus Coliseum for the third time, they return to Daybreak Town where after some fights, their Chirithy advises them to go rest. At night, the Chirithy shows the player a dream of the Foretellers with the [[Unknown (KHχ)|Unknown]], but it ends just before the player can approach them. The Chirithy asks the player if they had a nightmare, then it tells the player to go back to sleep. When the player sleeps again, the player's Chirithy talks to another Chirithy (later revealed to be [[Ephemer]]'s Chirithy) and asks if it was it who got in the way. To that, Ephemer's Chirithy does not respond, instead, it asks if the player's Chirithy has shown them a dream and questions the player's Chirithy's intentions. To that, the player's Chirithy responds that it wants the opposite of what Ephemer's Chirithy wants. Ephemer's Chirithy remarks that it appears that they will become enemies, it then disappears.
After the player has visited Olympus Coliseum for the third time, they return to Daybreak Town where after some fights, their Chirithy advises them to go rest. At night, the Chirithy shows the player a dream of the Foretellers with the [[Unknown (KHχ)|Unknown]], but it ends just before the player can approach them. The Chirithy asks the player if they had a nightmare, then it tells the player to go back to sleep. When the player sleeps again, the player's Chirithy talks to another Chirithy and asks if it was it who got in the way. To that, the other Chirithy does not respond, instead, it asks if the player's Chirithy has shown them a dream and questions the player's Chirithy's intentions. To that, the player's Chirithy responds that it wants the opposite of what the other Chirithy wants. The other Chirithy remarks that it appears that they will become enemies, it then disappears.


The next day, the player gets to know Ephemer and they decide to find out more about the player's dream. After the two of them have gone away, the player's Chirithy and Ephemer's Chirithy have another conversation.
The next day, the player gets to know Ephemer and they decide to find out more about the player's dream. After the two of them have gone away, both Chirithy have another conversation.
The player's Chirithy asks whether Ephemer is Ephemer's Chirithy's instigation, to which Ephemer's Chirithy responds with a simple ''Who knows?''. The player's Chirithy remarks that Ephemer's Chirithy's color is different from last time they met, and Ephemer's Chirithy asks the player's Chirithy whether it is fine with the player seeking the truth. The conversation ends at that point.
The player's Chirithy asks whether Ephemer is the other Chirithy's instigation, to which the other Chirithy responds with a simple ''Who knows?''. The player's Chirithy remarks that the other Chirithy's color is different from last time they met, and the other Chirithy asks the player's Chirithy whether it is fine with the player seeking the truth. The conversation ends at that point.


Later in the player's room (after Ephemer and the player have decided to go back), the player's Chirithy asks them what causes them to look so happy. Upon hearing that the player has made a friend, the Chirithy remarks that it does not have a friend, therefore it doesn't know if it feels good. The player tells the Chirithy that they are friends, then the conversation ends.  
Later in the player's room (after Ephemer and the player have decided to go back), the player's Chirithy asks them what causes them to look so happy. Upon hearing that the player has made a friend, the Chirithy remarks that it does not have a friend, therefore it doesn't know if it feels good. The player tells the Chirithy that they are friends, then the conversation ends.