Game:Oogie's Manor: Difference between revisions

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fixing links, replaced: Captain Hook (Boss) → Game:Captain Hook, Oogie Boogie (Boss) → Game:Oogie Boogie
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m (fixing links, replaced: Captain Hook (Boss) → Game:Captain Hook, Oogie Boogie (Boss) → Game:Oogie Boogie)
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==Strategy==
==Strategy==
This is one of the only boss battles where you can enter and exit the arena at will in ''Kingdom Hearts'', the others being the [[Opposite Armor]] battle and the [[Captain Hook (Boss)|Captain Hook]] battle. There are two possible exits; one on the Bridge, and one at the creek on the left side, once Sora jumps down.
This is one of the only boss battles where you can enter and exit the arena at will in ''Kingdom Hearts'', the others being the [[Opposite Armor]] battle and the [[Game:Captain Hook|Captain Hook]] battle. There are two possible exits; one on the Bridge, and one at the creek on the left side, once Sora jumps down.


If possible, travel to and lock the keyhole in [[Neverland]] before beginning this fight to learn the shared ability [[Glide]]; using this ability makes it easier to reach the shadow globs covering the manor. Glide also comes in handy to keep you from falling to the ground and forcing you to find your way back up, which is very time-consuming.  
If possible, travel to and lock the keyhole in [[Neverland]] before beginning this fight to learn the shared ability [[Glide]]; using this ability makes it easier to reach the shadow globs covering the manor. Glide also comes in handy to keep you from falling to the ground and forcing you to find your way back up, which is very time-consuming.  
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* [[Oogie's Manor]]
* [[Oogie's Manor]]
* [[Oogie Boogie]]
* [[Oogie Boogie]]
* [[Oogie Boogie (Boss)]]
* [[Game:Oogie Boogie]]


{{DisneyBosses}}
{{DisneyBosses}}
{{OptionalBosses}}
{{OptionalBosses}}
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