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{{ | {{Title|Reaction Endurance}} | ||
<pre> | <pre> | ||
Sandbox notes: | Sandbox notes: | ||
- Is this a thing in BBS? | - Is this a thing in BBS? | ||
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating. | In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating. | ||
</pre> | </pre> | ||
{{Game|KH2|FM2|DDD|DHD|KH3|3RM}} | |||
{{Translation}} | {{Translation}} | ||
{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. | {{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
==See also== | |||
*[[Revenge Value]] | |||
*[[Reality Endurance]] | |||
*[[Attraction Endurance]] | |||
{{Template:Mechanics}} | {{Template:Mechanics}} |