Shotlock: Difference between revisions

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In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', a Shotlock is initiated by holding down {{button|R1}}. The user enters a targeting mode and locks onto enemies, and the Shotlock begins by pressing {{button|x}} ({{button|c}} in the Japanese version). Triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available.
In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', a Shotlock is initiated by holding down {{button|R1}}. The user enters a targeting mode and locks onto enemies, and the Shotlock begins by pressing {{button|x}} ({{button|c}} in the Japanese version). Triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available.


In ''Kingdom Hearts III'', the mechanics are similar to ''0.2''. Shotlocks are now tied to Keyblades, and each Keyblade has a certain amount of Shotlocks. Most Keyblades have two Shotlocks, one activated with an incomplete lock and another with a max lock. However, [[Ultima Weapon]] and [[Destiny's Embrace]] each have just one Shotlock activated with one lock, [[Shooting Star]] and [[Hunny Spout]]'s max-level Shotlocks depend on whether a max lock was used on a single target or a group of enemies, and [[Master's Defender]] and [[Braveheart]]'s Shotlocks only prompt additional attacks when used at max lock akin to ''Birth by Sleep'' or ''0.2''. Visually, all of Sora's max-level Shotlocks implement the corresponding Keyblade's [[Formchange]], with his clothes transforming into the corresponding Form for the duration of the Shotlock. As in ''0.2'', time is slowed while locking onto enemies; however, timers, such as the ones seen in minigames, as well as the Doom counter used by [[Game:Marluxia|Marluxia's Replica Data]], will still run at normal speed. The [[Airstep]] Flowmotion technique is also executed from the Shotlock menu by pressing {{button|s}}.
In ''Kingdom Hearts III'', the mechanics are similar to ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. Shotlocks are now tied to Keyblades, and each Keyblade has a certain amount of Shotlocks. Most Keyblades have two Shotlocks, one activated with an incomplete lock and another with a max lock. However, [[Ultima Weapon]] and [[Destiny's Embrace]] each have just one Shotlock activated with one lock, [[Shooting Star]] and [[Hunny Spout]]'s max-level Shotlocks depend on whether a max lock was used on a single target or a group of enemies, and [[Master's Defender]] and [[Braveheart]]'s Shotlocks only prompt additional attacks when used at max lock similar to previous games. Visually, all of Sora's max-level Shotlocks implement the corresponding Keyblade's [[Formchange]], with his clothes transforming into the corresponding Form for the duration of the Shotlock. As in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', time is slowed while locking onto enemies; however, timers, such as the ones seen in minigames, as well as the Doom counter used by [[Game:Marluxia|Marluxia's Replica Data]], will still run at normal speed. The [[Airstep]] Flowmotion technique is also executed from the Shotlock menu by pressing {{button|s}}.


==List of Shotlocks==
==List of Shotlocks==
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