Limit Form: Difference between revisions

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Limit Form is a unique form that mimics Sora's abilities from the original ''Kingdom Hearts'' game, albeit alongside the additions given to him in the first ''Final Mix'' title (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's [[Magic]] commands are replaced with new [[Limit#Limit Form|Limit]] commands, whereby special abilities from ''Kingdom Hearts'' can be accessed for a set [[MP]] cost. Since magic is disabled, Sora cannot use [[Cure]] to heal; to compensate, each hit from a Limit recovers some HP, though hitting targets uses up the form's duration per hit.
Limit Form is a unique form that mimics Sora's abilities from the original ''Kingdom Hearts'' game, albeit alongside the additions given to him in the first ''Final Mix'' title (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's [[Magic]] commands are replaced with new [[Limit#Limit Form|Limit]] commands, whereby special abilities from ''Kingdom Hearts'' can be accessed for a set [[MP]] cost. Since magic is disabled, Sora cannot use [[Cure]] to heal; to compensate, each hit from a Limit recovers some HP, though hitting targets uses up the form's duration per hit.


With the exception of Sonic Blade, the Limit attacks do not have invincibility frames that can be exploited by delaying the followup attacks, as they did in ''Kingdom Hearts''. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block, jump slightly higher than usual (to compensate for the lack of access to [[High Jump]]), and roll across the ground using the form's Growth Ability.
Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave, do not have invincibility frames that can be exploited by delaying the followup attacks. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block, jump slightly higher than usual (to compensate for the lack of access to [[High Jump]]), and roll across the ground using the form's Growth Ability.


Limit Form gains a single point of experience each time a Limit is used successfully. Leveling up upgrades the form's Growth Ability, [[Dodge Roll]] for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the {{c|Auto Limit|action ability}}, [[Draw]], and [[Lucky Lucky]] abilities.
Limit Form gains a single point of experience each time a Limit is used successfully. Leveling up upgrades the form's Growth Ability, [[Dodge Roll]] for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the {{c|Auto Limit|action ability}}, [[Draw]], and [[Lucky Lucky]] abilities.
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As Limit Form can be used without either of Sora's party members, it is especially useful in solo fights such as the [[Battle of the 1000 Heartless]] as well as the [[Game:Roxas|boss fight against Roxas]]. Its Limits can deal considerable damage while also healing Sora.
As Limit Form can be used without either of Sora's party members, it is especially useful in solo fights such as the [[Battle of the 1000 Heartless]] as well as the [[Game:Roxas|boss fight against Roxas]]. Its Limits can deal considerable damage while also healing Sora.


To effectively level up Limit Form, equip as many [[Form Boost]]s as possible before engaging in battle, including [[Oathkeeper]], and repeatedly use the [[Sonic Blade]] limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level. Using an Ether immediately before a Limit can sometimes cause the MP to be refilled after the Limit completes, increasing the MP efficiency of training.
To effectively level up Limit Form, equip as many [[Form Boost]]s as possible before engaging in battle, including [[Oathkeeper]], and repeatedly use the [[Sonic Rave]] limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level. Using an Ether immediately before a Limit can sometimes cause the MP to be refilled after the Limit completes, increasing the MP efficiency of training.


The best places to train Limit Form are the battle with Mushroom [[No. 5]] in Agrabah, which is near a Save Point (and where Sonic Rave can be spammed without locking onto it so that the form duration doesn't decrease when not hitting any targets), [[Ruin and Creation's Passage]], which contains many Nobodies and is adjacent to the [[Altar of Naught]], allowing Sora to quickly revert and refill his Drive Gauge, and the [[Battle of the 1000 Heartless]], where Sora can unleash an immense amount of Limits due to the huge quantity of Heartless quickly refilling his MP and Drive Gauges.
The best places to train Limit Form are the battle with Mushroom [[No. 5]] in Agrabah, which is near a Save Point (and where Sonic Rave can be spammed without locking onto it so that the form duration doesn't decrease when not hitting any targets), [[Ruin and Creation's Passage]], which contains many Nobodies and is adjacent to the [[Altar of Naught]], allowing Sora to quickly revert and refill his Drive Gauge, and the [[Battle of the 1000 Heartless]], where Sora can unleash an immense amount of Limits due to the huge quantity of Heartless quickly refilling his MP and Drive Gauges.
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